what is this defense? high rank WILL BE THE CURRENT HIGHEST TIER OF THE DIFFICULTY till the expansion comes out. just because grank will exist eventually doesnt mean it has to be easy. grank "just" resets the treadmill more or less. its all arbitrary. high rank can in fact be hard.
Cmon now. It's quite clear each game is getting easier and there is way too much cope right now trying to wave it off as being OK. I think we are actually seeing a bit of a culture shift right now with near 100% of the reviews calling the game out for going a bit too far with the difficulty. If a game gets TOO easy it stops even being fun because the in depth crafting and build making stops working when every monster falls over on the first try.
I've been playing this franchise for a decade now, and I can't begin to tell you how many times I've heard people claiming that the game is getting too easy.
Its like a time honored tradition at this point...
We get new tools -> people complain that games getting too easy -> they give us ass poundingly difficult stuff that people complain is too hard -> next game
It feels very much like the "first time" meme every time I see this silliness pop up again.
Have you played it? Or are you taking the word of streamers and YouTubers with hundreds to thousands of hours into the series? Because world was called easy too at first.
Heads up the IGN reviewer used AI companions that you can SOS flare in. While there’s no problem using it, it significantly makes the game easier when they made the choice to use it.
Everything else in the world has doubled in price but people cry about a video game, that's been priced at $60 for over two decades, going up in price by 16%.
Am I alone in thinking games are way underpriced anyway? Like what other medium can get you upwards of hundreds of hours of entertainment for $70 bucks? Movie tickets are $10-20 and that’s, what, 3 hours tops? Get a Disneyland day pass and even if you stay at the park for 24 hours straight that’s still ~$100 for 24 hours. I think AAA game prices staying roughly the same for almost a decade while the scope and cost of making them skyrockets is a real part of all the cut corners, shit games, and layoffs we’ve seen recently
Sorry, hard as G rank stuff? G rank was hard? In both World and Rise It was just story mode part 3. Sure in the old games it was hard. It wasn't hard in World, it wasn't hard in Rise, and it sure as shit isn't going to be in Wilds, so why are you pretending?
The game could just have both easy and hard content. There's 0 reason it cant have both. It seriously really is that damn simple.
Sure, most of which is still easy and a MASSIVE grind that the devs and player base completely abandon come more updates. Which takes MONTHS.
What the games need is a challenge mode like high rank and G rank used to be. A mode for after you beat the base content where the difficulty spikes. Where gear and decisions actually matter. Then you have content for the veterans and the casuals. It was like that before, and it was fine like that before. Now for some reason it's just story story, story 2, story 3, and the story isnt even any good.
Yeah, that’s called Tempered/Archtempered/Risen monsters. Or optional event quests designed to challenge hunters. There isn’t a major amount because those that directly seek out a challenge are much lower then those that are just cruising through the game with moderate challenge. Most are more interested in the new biomes or new monsters rather then being pushed to the limits.
I know from personal experience, I never really care to bother with the challenge fights like Archtempered or arisen. By that point in the game, I’ve already run the cycle so many times that trying to push past a wall inst terribly interesting.
I know from personal experience, I never really care to bother with the challenge fights like Archtempered or arisen. By that point in the game, I’ve already run the cycle so many times that trying to push past a wall inst terribly interesting.
Would that have been the case if you weren't playing for months before those fights even came out? They should be in the game day 1. Not 5 months later on a rotating 2 week schedule. I want every fight to have an arch tempered version day 1. It's literally just tuning numbers and an extra move here and there AT MOST. They can do it, they choose not to.
Not necessarily. Grinding out a monster for a certain reward is one thing, but bashing against a challenge and having to specifically tailor armors, decorations and talismans in order to not get rolled just never seemed interesting to me. I like the more simple progression through the different ranks of the game instead of focusing on how the endgame will challenge me. MinMaxing was never a major interest to me, and that’s all hyper challenge stuff feels to me.
Well good news for you then, none of the progression systems seem to matter at all and there's virtually no grinding nor any challenge whatsoever. So casuals can play for the 40 hours it takes to do everything, and veterans who have supported the series from the beginning can get bent while they wait for the game to add actual content the franchise is literally designed to have.
I mean, I would call myself a series Veteran but don’t feel like I’m getting screwed over. I like the steady progression and enjoy simply picking up the game for a few hunts after work. I don’t necessarily care for super tough challenges that require several hours of planning/grinding for specific gear. The game should still offer end game challenges but I don’t think there should be a major focus on making every final fight a headache. It’s like expecting Pizza Tower 2 to be designed around people who need Lap 3+ mods to make things challenging.
No it's like removing difficulty from Dark Souls. It removes part of it's identity. According to reviews the game wont feature a single actual difficult fight even with tempered monsters. If a Dark Souls came out and 2 estus got you through every fight in the game with 0 deaths, people would be upset. That's how I feel about monster hunter. Why the hell do we even have 3 carts and all these gear skills if none of it none of it none of it matters.
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u/Bacon-muffin Feb 24 '25
Oh are we doing this again where people don't understand that the base game only comes with high rank and its not as hard as the G rank stuff?