r/MonsterHunter Bonk Feb 24 '25

MH Wilds Don't worry guys

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15.8k Upvotes

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48

u/Bacon-muffin Feb 24 '25

Oh are we doing this again where people don't understand that the base game only comes with high rank and its not as hard as the G rank stuff?

34

u/XaresPL Feb 25 '25

what is this defense? high rank WILL BE THE CURRENT HIGHEST TIER OF THE DIFFICULTY till the expansion comes out. just because grank will exist eventually doesnt mean it has to be easy. grank "just" resets the treadmill more or less. its all arbitrary. high rank can in fact be hard.

62

u/CAWWW Feb 24 '25

Cmon now. It's quite clear each game is getting easier and there is way too much cope right now trying to wave it off as being OK. I think we are actually seeing a bit of a culture shift right now with near 100% of the reviews calling the game out for going a bit too far with the difficulty. If a game gets TOO easy it stops even being fun because the in depth crafting and build making stops working when every monster falls over on the first try.

2

u/HammerSmashedHeretic Feb 25 '25

People were saying Rise was too easy and streamlined and it was the most fun I've had.

1

u/naturalkillercyborg Mar 01 '25

Right... and even Rise has challenge for vets in base's endgame and content updates.

4

u/Bacon-muffin Feb 24 '25

I've been playing this franchise for a decade now, and I can't begin to tell you how many times I've heard people claiming that the game is getting too easy.

Its like a time honored tradition at this point...

We get new tools -> people complain that games getting too easy -> they give us ass poundingly difficult stuff that people complain is too hard -> next game

It feels very much like the "first time" meme every time I see this silliness pop up again.

5

u/Watchmaker163 Oh hey Big Zamtrios Feb 25 '25

Remember when World let you see damage numbers, and that was "making the game too easy"? Good times.

8

u/ForeignCurseWords Feb 24 '25

It’s like people saying the current Final Fantasy isn’t actually a Final Fantasy game

Then when the next one releases everyone loves the last one.

10

u/Kawaii- Feb 25 '25

fyi mhw came out nearly a decade ago sooo saying you've been playing a decade not as big a deal as you might think it is.

1

u/Bacon-muffin Feb 25 '25

I started with 4u if you want to get specific

-5

u/aurens Feb 25 '25

7 years ago is not "almost a decade".

6

u/Kawaii- Feb 25 '25

7/10 - is very much almost a decade.

0

u/Skarvig Feb 25 '25

I would give this decade a perfect 5/7!

3

u/aurens Feb 25 '25 edited 25d ago

just because the boy cried wolf doesn't mean the wolf isn't actually there

13

u/Thorn14 Feb 25 '25

So should I wait 2 more years and spend another 40 dollars so I can get the "Real" game?

2

u/Bacon-muffin Feb 25 '25

Up to you, though I'm sure there'll be sales on the base game by then.

-12

u/Dycon67 Feb 24 '25

Base game didn't cost 70$ before

29

u/Specific-Abalone-843 Feb 24 '25

Exactly, you paid more - https://www.in2013dollars.com/us/inflation/2018?amount=60

So what's the problem?

13

u/SourGrapeMan Feb 24 '25

wages haven't increased at the same rate as inflation so this point is moot

4

u/Odenmaru Feb 24 '25

World cost $60 on release

-15

u/Dycon67 Feb 24 '25

I'm aware so why am I paying more for less difficulty increases?

14

u/Odenmaru Feb 24 '25

Is every game supposed to keep increasing the difficulty until the first monster you fight is Fatalis?

-12

u/Dycon67 Feb 24 '25

I expect the game experience to be on par with world not easier.

8

u/mranonymous24690 gimme a shield Feb 24 '25

You struggled with base world???

-10

u/Dycon67 Feb 24 '25

World had tempered Kirin and bazel spam to spice it up ob launch .

From what Im seeing Wilds Doesn't ever spike like that at any point . Heck even reviewers have said this aswell.

12

u/hiate Feb 24 '25

Have you played it? Or are you taking the word of streamers and YouTubers with hundreds to thousands of hours into the series? Because world was called easy too at first.

5

u/huskyfizz Feb 24 '25

Heads up the IGN reviewer used AI companions that you can SOS flare in. While there’s no problem using it, it significantly makes the game easier when they made the choice to use it.

3

u/nexus_reality Feb 24 '25

u struggled with tempered kirin?????????? holy fuck ur ass

-3

u/Dycon67 Feb 24 '25

It's literally the hardest monster in the game nothing else is harder what do u want me to say?

All the other tempered elders go down like flies compared to parylsis spam

2

u/JamesBanshee Feb 24 '25

Everything else in the world has doubled in price but people cry about a video game, that's been priced at $60 for over two decades, going up in price by 16%.

30

u/Devlnchat Feb 24 '25

Our income sure hasn't doubled so i don't see why we should give a shit about the poor billionaire companies.

0

u/Bacon-muffin Feb 24 '25

World cost 60$ at launch 6 years ago.

-1

u/RooskieCuck Feb 24 '25

Am I alone in thinking games are way underpriced anyway? Like what other medium can get you upwards of hundreds of hours of entertainment for $70 bucks? Movie tickets are $10-20 and that’s, what, 3 hours tops? Get a Disneyland day pass and even if you stay at the park for 24 hours straight that’s still ~$100 for 24 hours. I think AAA game prices staying roughly the same for almost a decade while the scope and cost of making them skyrockets is a real part of all the cut corners, shit games, and layoffs we’ve seen recently

-17

u/Jay-GD Feb 24 '25 edited Feb 24 '25

Sorry, hard as G rank stuff? G rank was hard? In both World and Rise It was just story mode part 3. Sure in the old games it was hard. It wasn't hard in World, it wasn't hard in Rise, and it sure as shit isn't going to be in Wilds, so why are you pretending?

The game could just have both easy and hard content. There's 0 reason it cant have both. It seriously really is that damn simple.

3

u/RexGoliath75 Feb 24 '25

It’s because the expansion always comes with much more then just a difficulty option.

0

u/Jay-GD Feb 25 '25

Sure, most of which is still easy and a MASSIVE grind that the devs and player base completely abandon come more updates. Which takes MONTHS.

What the games need is a challenge mode like high rank and G rank used to be. A mode for after you beat the base content where the difficulty spikes. Where gear and decisions actually matter. Then you have content for the veterans and the casuals. It was like that before, and it was fine like that before. Now for some reason it's just story story, story 2, story 3, and the story isnt even any good.

2

u/RexGoliath75 Feb 25 '25

Yeah, that’s called Tempered/Archtempered/Risen monsters. Or optional event quests designed to challenge hunters. There isn’t a major amount because those that directly seek out a challenge are much lower then those that are just cruising through the game with moderate challenge. Most are more interested in the new biomes or new monsters rather then being pushed to the limits.

I know from personal experience, I never really care to bother with the challenge fights like Archtempered or arisen. By that point in the game, I’ve already run the cycle so many times that trying to push past a wall inst terribly interesting.

1

u/Jay-GD Feb 25 '25

I know from personal experience, I never really care to bother with the challenge fights like Archtempered or arisen. By that point in the game, I’ve already run the cycle so many times that trying to push past a wall inst terribly interesting.

Would that have been the case if you weren't playing for months before those fights even came out? They should be in the game day 1. Not 5 months later on a rotating 2 week schedule. I want every fight to have an arch tempered version day 1. It's literally just tuning numbers and an extra move here and there AT MOST. They can do it, they choose not to.

1

u/RexGoliath75 Feb 25 '25

Not necessarily. Grinding out a monster for a certain reward is one thing, but bashing against a challenge and having to specifically tailor armors, decorations and talismans in order to not get rolled just never seemed interesting to me. I like the more simple progression through the different ranks of the game instead of focusing on how the endgame will challenge me. MinMaxing was never a major interest to me, and that’s all hyper challenge stuff feels to me.

1

u/Jay-GD Feb 25 '25

Well good news for you then, none of the progression systems seem to matter at all and there's virtually no grinding nor any challenge whatsoever. So casuals can play for the 40 hours it takes to do everything, and veterans who have supported the series from the beginning can get bent while they wait for the game to add actual content the franchise is literally designed to have.

1

u/RexGoliath75 Feb 25 '25

I mean, I would call myself a series Veteran but don’t feel like I’m getting screwed over. I like the steady progression and enjoy simply picking up the game for a few hunts after work. I don’t necessarily care for super tough challenges that require several hours of planning/grinding for specific gear. The game should still offer end game challenges but I don’t think there should be a major focus on making every final fight a headache. It’s like expecting Pizza Tower 2 to be designed around people who need Lap 3+ mods to make things challenging.

1

u/Jay-GD Feb 25 '25

No it's like removing difficulty from Dark Souls. It removes part of it's identity. According to reviews the game wont feature a single actual difficult fight even with tempered monsters. If a Dark Souls came out and 2 estus got you through every fight in the game with 0 deaths, people would be upset. That's how I feel about monster hunter. Why the hell do we even have 3 carts and all these gear skills if none of it none of it none of it matters.

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