r/MonsterHunter Bonk Feb 24 '25

MH Wilds Don't worry guys

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380

u/Anubra_Khan Feb 24 '25

This is probably the most defensive fanbase I'm a part of. It's up there with Dragons Dogma.

232

u/Dycon67 Feb 24 '25 edited Feb 24 '25

Tbh I'm getting flashbacks to pre release dragons dogma 2 . People were quick to point out some issues and were shot down extremely quick such as topics on difficultly or enemy variety.

It would take the game releasing then multiple people slowly to realize the game indeed has those issues. Like people aren't understanding. The game isn't just easy it's very streamlined to the point your essentially speeding through it .

Like look at the feature they've implemented and think for a little bit how that's going to affect the experience combined with the lesser difficulty.

26

u/Roguewarrior05 Feb 24 '25

nah pre release dd2 was actually insane cause people would just make up shit that was actually a fantasy and then use that as a staging point for a 5 paragraph rant about an issue that literally didn't exist (mtx being the main culprit), and that kind of shit drowned out reasonable criticism literally by 5 to 1 most of the time, a minor controversy over difficulty is not even close to being as annoying as that was

25

u/Devlnchat Feb 24 '25

Pre release DD2 people were like "bro don't worry DD1 was janky too this will be great", then the Gane came out and people slowly realized "oh wait, this is janky and flawed just like DD1".

3

u/Roguewarrior05 Feb 24 '25

I mean janky is not really a criticism you can level at it tbh - the gameplay and physics systems ran pretty flawlessly for just about everyone, and it wasn't particularly buggy, even on launch, either (aside from a couple of spots in battahl where object collision screwed up and you could fall through the map).

The only major complaints from reviews that actually held true for the full release were the performance issues and the story missions being mostly terrible (and having an oddly large amount of stealth stuff for a game with no stealth system). Enemy density or variety were pretty much never mentioned in any review that I saw, and difficulty seemed to depend on the vocations being used.

In the case of mh wilds the general consensus is that it's easier than past entries, but to some extent in mh games that's just because some annoying friction gets removed every generation, so I'm not really too bothered about it, I'd rather a well designed game that's on the easy side than a janky or annoying game that's difficult tbh (the criticisms about performance and graphical fidelity are completely fair though)

1

u/DisdudeWoW Feb 25 '25

the entire game is not good, the combat the only good feature gets repetitive and easy after 20 hours, the exploration is pointless as there are no rewards, side quest suck, art direction much like DD1 is incredibly generic(DDDA fixed it but we're back to the start), and the magic vocations are almost completely downgraded.