That's the problem though. For some of us, "too easy" is an automatic disqualifier for "fun". It can't be fun at all if it's a roflstomp and there's no challenge. For some, "easy" and "fun" simply can not go together. I know that's tough for some people to grok, so you gotta take me at my word, but it's true. You can have easy or fun, but not both.
I get what you're saying, but it's a viewpoint that ignores a very large chunk of the player base. For some people, stomping over monsters is fun. For others, it gets boring in a few minutes because the challenge is the fun part.
Ultimately I agree with you and I'm a bit worried about wilds being too easy.
I wonder how big of an audience there truly is for a challenging MH game though. Maybe we're a vocal minority.
I wonder how big of an audience there truly is for a challenging MH game though.
I feel like everyone was pretty happy with the last couple games. Considering they hit big with those, seems odd to go even easier when they've shown their current balance attracted a ton of people, especially Worlds which still has massive player counts and activity. With the state AAA gaming is in, and where their franchise is currently sitting, they have far more to lose than gain. It's tough to get bigger than it already is, but easy to lose what hey already got. Feels like they're taking their built-in audience for granted, which has been the death of many a franchise.
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u/Nidiis Feb 24 '25
I don't give a shit if it's "too easy". As long as it's fun. And if the beta was any indication it'll be fun.