r/MonsterHunter 2d ago

Meme Thanks everyone.

Post image
28.3k Upvotes

568 comments sorted by

View all comments

Show parent comments

9

u/Shadowgroudon22 ​MonHun Smash Mod Guy 2d ago

They have a perfect system for this in the difficulty stars. I'd love a 4* or whatever Tempered to stay around 5 minutes for when I want a quick hunt, but 8* Tempereds can take closer to 20 minutes as well as have less (or even none aside from tempered?) wounds, and you have 5, 6 and 7 for middle ground.

Would be neat if beating a wild one would unlock an optional of that star so you don't have to RNG them again.

16

u/Belkinwrites 2d ago

No wounds on an high-star Tempereds would lock Charge Blade's behind perfect guards to access Savage Axe though.. As well as lock Insect Glaive out of it's free triple buff.

The concept is great, but weapons would have to be rebalanced around the changed wound frequency/availability if your plan goes would be considered.

3

u/halofreak7777 2d ago

I think the staggers and topples just need cooldowns. Let the wounds and their damage remain. Just don't let us topple and flinch the monsters for 3 minutes straight where you do like 50% of the damage you will do the entire fight. Once they get to attack and move your dps drops dramatically, which in turn, would extend the fight times a bit.

1

u/sysasysa 2d ago

Maybe make the wound pops Iframes, but not stagger and knockdown the high difficulty monsters could be a middleground.

1

u/Shadowgroudon22 ​MonHun Smash Mod Guy 2d ago

imo the wounds that appear during specific moves would provide enough opportunity for those, otherwise you can just do your normal extract minigame and tbh I think perfect guards are easy as shit to get anyway.

I haven't played too extensively though with CB and IG, but I think it is a bit of bad design to make some weapons so intensely reliant on wounds as opposed to GS and Hammer just... getting damage so in an ideal world that would change too

2

u/Greencheek16 5h ago

I wish they added 8 star versions of the other monsters. Imagine a monster Yian kut ku destroying everyone who hasn't realized there's a difficulty ranking system yet. XD But seriously, those hunts are fun, and I'm tired of Arkveld. 

1

u/Shadowgroudon22 ​MonHun Smash Mod Guy 5h ago

some of my favorite hunts in memory were Special Great Wroggi and Daimyo Hermitaur from Sunbreak because its so funny when their shitty moves do 80% of your HP. I know it's only high rank, but I appreciate those bs hard quests that give you nothing for completion because they're hilarious

1

u/Cloud_Motion 2d ago

Wounds are great design in that they provide a lot of weapons with utility and access to easy buffs etc. I wouldn't want to see them removed for that reason alone.

But they absolutely shouldn't be 0 risk with no possiblity for the monster to stun you/knock you off, nor should they guarantee a stagger or the ridiculous amount of downs that they give.

Should be proportional risk vs. reward for the buff they give most weapons imo on top of just a bit of extra damage.