r/PathOfExile2 1d ago

GGG Patch notes when? Now!

https://www.pathofexile.com/forum/view-thread/3740562
2.9k Upvotes

3.8k comments sorted by

1.3k

u/Plantar-Aspect-Sage 1d ago

Grim Feast can no longer be engraved in the Gemcutting menu. Existing Grim Feast Gems have been disabled, we aim to rework Grim Feast in the coming future. 

Oh boy

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u/forgot_my_useragain 1d ago

I was hoping the Grim Feast nerf wouldn't be too bad. I'll try to just pretend that it never existed. :(

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u/thedarkherald110 1d ago

I mean if you start this league that would indeed be the case.

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u/azantyri 1d ago

the salt will blot out the sun, exile

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u/Andrew_AK24 1d ago

Then we shall cry in the shade.

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u/moal09 1d ago

I mean, everyone saw this coming. It literally made life a joke compared to ES

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u/Monke_With_Stick 1d ago

Ingenuity doesn't work with the third ring from Huntress lolololol

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u/t8manpizza 1d ago

absolutely gutted regardless

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u/Eclaireur 1d ago

I mean at the high end its still basically "remove your belt for an extra ring" which will definitely have use cases.

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u/Sidnv 1d ago

Considering belts outside of charm slots have absolutely garbage mods, it's still best in slot for most builds.

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u/ConfidentDivide 1d ago

The Soul Core of Azcapa has 5% increased quantity of Gold dropped by slain Enemies (previously 10% increased Rarity of Items found).

actually hilarious, this number could be 100% and I think it would still be not used.

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u/MyAltAccount1310 1d ago

Lmao indeed, really wanna see how much will they cost compared to last league haha

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u/the-apple-and-omega 1d ago

"Presence base radius is now 4 metres (previously 6 metres)."

wtf

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u/MasterTardWrangler 1d ago

They buffed sceptre mods to go up to 80% increased presence from 30%. Not really sure what that accomplishes other than making minion build itemization harder.

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u/kool_g_rep 1d ago

It gives less presence to any builds that don't use sceptres but use minions. Maybe for companion users so their minions arent that powerful ?

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u/DistrictPleasant 1d ago

Lol this is a huge change that is flying under the radar

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u/the-apple-and-omega 1d ago

Like I can't even fathom the reasoning behind this. Just objectively makes the game feel worse and for what?

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u/Farpafraf 1d ago

finally light radius stackers can shine

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u/nationwtf 1d ago

Ingenuity getting re-nerfed an hour after the initial patch notes release is hilarious

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u/Monke_With_Stick 1d ago

The Sump Map boss has been renamed from "The Eater or Children" to "Brakka, the Withered Crone." She still eats children.

That's hilarious. It sounds like someone at PR insisted they changed it but Jonathan or Mark were incredibly unhappy about changing it.

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u/hulagirlslovetoparty 1d ago

“Many fire skills now burn grass” 

Good, good. 

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u/Illumidark 1d ago

The Sump Map boss has been renamed from "The Eater of Children" to "Brakka, the Withered Crone". She still eats children. The other best patch note.

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u/Hudell 1d ago

That old name was extra special in Portuguese where the translation to "children eater" would be interpreted as "child fucker" instead (no idea how they actually translated, but I would guess they had changed it to "child devourer" instead)

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u/lixia 1d ago

> Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5).

Well they really didn't want this build to survive....

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u/throwntosaturn 1d ago

Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill.

Just in case anyone else missed this, huuuuuge scepter nerf on top of everything else, holy crap.

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u/Racheakt 1d ago

Damn that is a big nerf to minion users

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u/DBrody6 1d ago

That...that isn't a bug Mr. Patch Note Guy, Jonathan literally acknowledged that function as intended during the Q&A like it was completely normal. That's just a raw nerf, man.

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u/AlmightyPrinc3 1d ago

I missed this well that’s crazy

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u/No-Advice-6040 1d ago

Whaaaat. Thought that was the point of qualifying a scepter. Well shit.

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u/Tsplodey 1d ago

Introduced 12 Rogue Exiles - others like you who have been exiled and are openly hostile

Ehehehehehe

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u/scrangos 1d ago

Isn't that just the public chat?

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u/Hartastic 1d ago

"Oh great, Xandro Blooddrinker is talking about politics in global again."

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u/Lbgeckos2 1d ago

Great so they’re gonna kill me and call my dad names. Sick.

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u/Stuffandthingspriv 1d ago

I don’t understand the point of slowing down curse application, and then also preventing hex blast from blowing up blasphemy curses. Hexblast is straight up unplayable now

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u/Moomootv 1d ago edited 1d ago

Well clearly so you now have no way to get around spending 500+ mana to cast each curse and hexblast. Cant have people actually sustaining mana cost now can we, also dont forget that you can only blow up curses that passed 50% of their duration for the tripple nerf GGG classic.

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u/ArtisanAffect 1d ago

It’s a dead skill now unfortunately. I could see if they removed the spamability with the intention of it being a heavy hitter skill you pull out every once in a while. But they slashed damage as well. There’s really just no reason to use it at all that I can see, given the amount of investment you’d need to put into it. I’m a bit bummed with the overall nerf to chaos in general. Chaos needed more buffs if anything.

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u/throwntosaturn 1d ago

I really thought I was braced for the size of the nerfs.

I was suuuuuper wrong.

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u/SimpleCranberry5914 1d ago

The beatings will continue until moral improves.

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u/Moethelion 1d ago

Where is the global monster speed nerfs?

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u/BongoChimp 1d ago

Not going to happen this patch. In the ghazzy/dm interview they didnt understand the question when it was asked. Hopefully this improves in future patches.

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u/[deleted] 1d ago

[removed] — view removed comment

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u/Far-Wallaby689 1d ago

I’m convinced that Jonathan has no idea about how fast the mobs get in juiced high tier content. Everything he says from crafting to gameplay sounds like he only ever plays the campaign.

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u/gibby256 1d ago

Even outside of juiced content it should be fundamentally clear. They had to make a dozen changes to the dodge system, monster movement, and monster hitboxes in like 2 weeks after EA released because monster speed was already way too high even during the campaign.

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u/EyeOfPeshkov 1d ago

The chance for Breach Rings to drop has been greatly reduced.

:( Expected, but still

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u/Holovoid 1d ago

Well I didn't get a single good one from drops no matter how many lv 82 rings I farmed so I guess who cares

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u/OTTERSage 1d ago

This is very likely to encourage Fracturing on breach rings. I would *much* rather craft on a rare/nice breach ring instead of pickup 1.8trillion shitty breach rings

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u/TheRaith 1d ago

Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.

So glad they changed this. Ghostwrithe and CI working was messing with my boomer POE1 brain.

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u/anikthias 1d ago

I dont understand the multi axis nerf of flameblast. What

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u/Immundus 1d ago

Someone was playing it and asked Jonathan about trade improvements, so it was destroyed in the resulting Godzilla-like rampage.

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u/poderes01 1d ago

Both flameblast and hexblast were strange nerfs... maybe they hate all blasts?

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u/cromulent_id 1d ago

Why do they still think we want fluctuating buffs on chronomancer. Nobody wants this.

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u/lowkeyripper 1d ago

Archaic designs from 2013, everyone loves rotating buffs .

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u/DavR135 1d ago

Nobody wanted those in 2013 either

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u/Monke_With_Stick 1d ago

Time based ascendancy, timing based node. Makes sense on paper. Maybe there is a version of it thats good if they keep buffing it

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u/drBatzen 1d ago

Just need to make time freeze, freeze the timer on the buff and it might be a fun thing to play around.

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u/ilovecollege_nope 1d ago edited 1d ago

Waystones can no longer drop at a lower tier than the map you are in.

This was mentioned during Q&A and said to be a bigger change to sustain than maps. Really good change!

Combined with this

Waystones dropped by Final Map Bosses will now always be one tier higher than the map you are in.

Should speed getting to tier 15 by a lot!

Removed chances for Waystones to drop a Tier higher from the Atlas Passive Tree, and lowered the amount of Waystone Quantity available on the Atlas Passive Tree.

Having to spend less points in map sustain and more on content is great too

Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.

And wow, on top of everything else, this too.

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u/godfrey1 1d ago

Added a series of enhanced Rare Monster Modifiers that are more powerful than the standard versions and more rewarding.

Some rare monster modifiers now scale at later levels, providing better rewards.

WELCOME BACK ARCHNEMESIS

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u/redlow0992 1d ago edited 1d ago

The biggest sleeper change/nerf that impacts all players:

  • Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).

Oooooooooooooffffffffffffffff. Are we on our way back to the nerfed POE1 ailments (on players) where mapping without being immune is not possible? Anyone remembers mapping with +cold conversion damage where literally every monster hit freezes the players?

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u/Blackbird_V 1d ago

Everything has become Prowling shade.

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u/Equivalent_Pace4149 1d ago

Heavy Stun for 3 seconds instead of 1 and Cannot evade or block when heavy stunned. That's instat gib 🤯😵‍💫☠️

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u/golgol12 1d ago

There's another nerf that this multiplies with.

Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion

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u/therealflinchy 1d ago

Oh holy shit. So now if you run CI you have zero ailment resistance as a baseline. Wow that makes it a lot riskier

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u/Excaidium 1d ago

I guess you need to invest in %ES added to the ailment threshold nodes, and since it looks like you can still have a lot more ES, and the ailment threshold is now only half of your HP, you don’t need many points in it to have a higher ailment threshold than pure life players.

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u/8Lorthos888 1d ago

wait what

I JUST got used to not igniting myself with pyromaniac pact wtf

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u/Dosi4 1d ago

Ouch Infernalist/Demonform butchered - dog taking 20% damage from hits gone, dash distance reduced, now you need to spend 4 points to get uncapped stacks, HP loss is now flat so reduce max life tech is done and so are big stacks. Means that you will now need to stack HP and use % regen rather than flat regen. Shame really, it was nice gear niche where you would want items without max hp and with HP regen.

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u/throwaway857482 1d ago

I dont understand what dog does now?

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u/0MrFreckles0 1d ago

Just a walking ignite, yeah seems bad.

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u/Farpafraf 1d ago

keeps you company

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u/Virel_360 1d ago

Without the dog taking 20% of damage, long reign the Lich.

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u/dragdritt 1d ago

Yeah well, massive nerf to the range of presence as well. And quality on sceptres no longer increase the spirit. Its like they hate minion builds.

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u/8Lorthos888 1d ago

and I thought my shitty build wouldnt get hit...

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u/padlock3456 1d ago edited 1d ago

Ok, it's been up for 5 minutes. Someone tell me how I should feel.

Edit:

Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.

Without knowing what these numbers are we really can't tell what's good until they release the 20/20 gem info.

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u/---Tsing__Tao--- 1d ago

Massive nerfs across the board 😅

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u/XelaTuobdog 1d ago

Surely they've buffed underperforming skills just as much as they've nerfed, right?

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u/alphi3d 1d ago

lol

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u/Sir-Sirington 1d ago

Lmao, even.

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u/dotareddit 1d ago

might be their first rodeo

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u/Chaos_Logic 1d ago

Overperforming skills got massive nerfs. Underperformers left unchanged.

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u/Pure-Huckleberry-484 1d ago

Ailment threshold cut in half, heavy stun 3x longer… it like their brainstorming sessions start with “are there any other fun aspects we haven’t made worse yet?”

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u/hesh582 1d ago

And monster stun values increased massively in endgame. Classic GGG triple nerf.

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u/Elrond007 1d ago

The vintage PoE1 experience haha, just slamming the huge metashift like Chris intended. Ngl can't wait for Gem info now

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u/Plantar-Aspect-Sage 1d ago

Grim Feast is disabled lol

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u/Far_Base5417 1d ago

Explosive Grenade cooldown is now 7 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 3 seconds (previously 2.5 seconds).

Am I dreaming? Why?

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u/Zelniq 1d ago edited 1d ago

They also nerfed Voltaic Grenades cooldown to 6 seconds (previously 3 seconds) and has a Detonation Time (aka Fuse Duration) of 2.5 seconds (previously 1.2 seconds)

I don't understand, all I wanted was to be a grenadier and they nerfed an already meh archetype to be worse.

Maybe they added some OP support gems? seems doubtful, why would they do this. Disappointing.

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u/Lyzandia 1d ago

7 seconds? Useless for ad clear

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u/CenturionGMU 1d ago

Also grenades have a slight random direction deviation which might be ass

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u/PwmEsq 1d ago

If you think that's bad, look at flameblast, no CD to 15s

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u/318Reflexion 1d ago

Damn they just 86'd grim feast. Chaos innoculation is now alot more risky

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u/AsmodeusWins 1d ago

Explosive Grenade cooldown is now 7 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 3 seconds (previously 2.5 seconds).

How much are they drinking at the office?

Might as well give it a 3 month cooldown, because nobody is using that shit until the next update. Way to nerf one of the worst builds in the game to the point of being completely unusable lol.

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u/SimpleCranberry5914 1d ago

You’re gonna have to pre fire in your current map so it’ll go off in your next map.

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u/Interesting_Ad_945 1d ago

I can't fucking believe they made it WORSE!?

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u/Xeiom 1d ago

They gutted Scattershot too so this skill really got hit hard.

I had a build that was using this as a main skill and it was way stronger than any of the other builds I cobbled together.

I guess this really is only usable as some extra side damage now. I guess only if the new damage numbers are any good too.

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u/Saisori 1d ago

rip hexblast

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u/paints_name_pretty 1d ago

it was clunky before and now its even worse. cant be used on aura curses?? lmao who the f is going to cast curses and then hexblast now

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u/rocitboy 1d ago

Its even worse. Cast the curse. Wait for the curse to mostly expire. Then cast hexblast. At its core it is not longer spammable at all.

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u/Inialla 1d ago

You forgot they nerf the activation time too. From 1 sec to 1'5 sec ... they crushed it

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u/unexpectedreboots 1d ago

Was planning on league starting lich hexblast but these notes make it seem unplayable

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u/space_banditooo 1d ago

it didnt deserve to get hit so hard 😭

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u/Special-Arrival5972 1d ago

Right? This is insane lol. They just murdered the skill for some reason

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u/maxyignaciomendez 1d ago

why they even nerfed hexblast, it wasn't even that good before

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u/GardenerGibbs 1d ago

A lot of people are really gonna find out if the new POE game is for them or not this season

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u/ZimmyDod 1d ago

THEY TOOK OLD HELLER OUT BACK AND SHOT EM?

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u/mkruiser23 1d ago

Flameblast now has a 15 second Cooldown (previously none), and now has 75% more damage per Stage (previously 200%).

Why did they nerf flameblast so hard? Am I missing something?

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u/xXCryptkeeperXx 1d ago

It was a usable skill

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u/Diacred 1d ago

Barely, what the fuck is that adding a 15s cool down

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u/HelloImSzeplo 1d ago

Holy this is like the red wedding of patch notes. I'm sure the new toys we're getting will help supplement some of the power we're losing BIG COPIUM INHALE

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u/jpylol 1d ago

“Grenade skills now have a small amount of random variation in travel distance when firing multiple grenades at once.“

The fuck

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u/femol 1d ago

Gotta give it to them for the creativity in annoying the player in multiple ways

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u/radoss72 1d ago

Idk why, but after reading all of the comments and then reading this one made me die of laughter. Thank you.

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u/vagif 1d ago

After reading the patch notes Last Epoch devs changed the release date to April 4.

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u/Immediate_Concert_46 1d ago

Was hoping for better Witch Hunter buffs.

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u/bigeyez 1d ago

Yeah kinda baffled that the Acolyte and Witchhunter, the two least played ascendancies got only very minor buffs.

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u/GerwulfvonTobelstein 1d ago

"Mighty Silverfist's dodge roll now deals reduced damage."

They only thing I wanted to read.

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u/Clithertron 1d ago

Spark got nerfed, Archmage got nerfed, Stormweaver got nerfed. The GGG classic triple whammy

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u/Excaidium 1d ago

 Eldritch Battery now doubles mana costs, so it is quadruple nerf.

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u/Sp00py-Mulder 1d ago

When a build is ~50% of the playerbase, you drop the hammer from orbit. 

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u/frothingnome 1d ago

Only if you have enough Glory, of course!

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u/12demons 1d ago

Spark definitely had it coming, to be fair.

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u/unexpectedreboots 1d ago

All the uniques for that build got gutted too lmao.

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u/PaladinWiz 1d ago

And non-uniques! Mana rolls have much lower max rolls now on pretty much every item!

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u/DAEORANGEMANBADDD 1d ago

Tripple?

The Dream Fragments Unique Ring now provides 10% increased maximum Mana (previously 20%). A Divine Orb can be used on existing versions of this item to obtain the new value.

&

The Everlasting Gaze Unique Amulet now causes you to gain 4-6% of Maximum Mana as Extra Maximum Energy Shield (previously 20-30%), provides 40-60% increased Mana Regeneration Rate (previously 50%), and +40-60 to maximum Mana (previously +50). Existing versions of this Unique can be updated to the new values using a Divine Orb.

&

All rare item can now roll less mana than before

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u/NebTheShortie 1d ago

"You can use a divine orb on an item to make it worse" is my favorite line in any balance notes.

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u/viniciusxis 1d ago edited 1d ago

craziest part is that the build could've probably survived all the numerical nerfs but dropping the proj count by half is crazy

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u/natero9 1d ago

0.3 patch notes when ?

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u/SternBreeze 1d ago

1.0 in 2035 will fix everything, dont worry

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u/0re0n 1d ago

Ascendency changes look very disappointing so far. I don't think Chayula and Witchhunter are any close to not having < 1% play rate.

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u/BentEars 1d ago

Add bloodmage to that.

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u/Musical_Whew 1d ago

Yeah was expecting way more changes to blood mage lol. They are adding 100 new support gems so who knows but still.

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u/throwaway857482 1d ago

Was really hoping for sanguinamancy to convert part of mana cost to life, instead of just adding a bunch of life cost

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u/sOFrOsTyyy 1d ago

I actually really like the bloodmage changes I just wish they also made Sangumancy not ONLY a downside. I wish it had less mana cost or something as well as the downside of life cost.

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u/rcanhestro 1d ago

witchhunter got "buffed" by having everyone else nerfed.

also, crossbow skills received a decent amount of buffs.

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u/0re0n 1d ago

Except Deadeye, who was probably already better at crossbows anyway.

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u/SpiderCVIII 1d ago edited 1d ago
  • Rolling Slam now has +1 second to Total Attack Time (previously +1.5 seconds), and the Mana cost has been adjusted accordingly.

  • Sunder now has +1 second to Total Attack Time (previously +1.4 seconds), and the Mana cost has been adjusted accordingly.

Maces saved!

  • Hammer of the Gods no longer has a Cooldown, but now requires 20 Glory to use. Glory is a resource that gets built up by Heavy Stunning enemies. The amount of Glory gained is based on the Stunned monster's Power. Quality is now +0-0.4 to impact Radius (previously 1% increased cooldown recovery rate).

Interesting change.

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u/Zestyclose-Rock2469 1d ago

To compensate for the faster animation of Rolling Slam we have now removed its damage component

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u/Sir-Sirington 1d ago

Hexblast can only be detonated when the curse has 50% or less duration remaining.

Goodbye Hexblast, I hardly knew ye. What a worthless skill now.

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u/Victronox 1d ago

Grim Feast deleted !!!!!!

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u/cchunkz 1d ago

"The Everlasting Gaze Unique Amulet now causes you to gain 4-6% of Maximum Mana as Extra Maximum Energy Shield (previously 20-30%), provides 40-60% increased Mana Regeneration Rate (previously 50%), and +40-60 to maximum Mana (previously +50)."

They might as well delete it completely

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u/PaladinWiz 1d ago

Hexblast just got nuked from orbit surprisingly … wasn’t that great of a skill.

Energy Generation - Basically halved from current.

Choir of the Storms - Back to being the original much weaker lightning bolt instead of Greater Lightning Bolt

Less Jewel Sockets on Passive Tree - 12 Sockets Removed

EB going to be rough on mana. Have those mana pots ready if you try to use EB + MoM

No Grim Feast … to be rebalanced at a later date, will not exist in 0.2

Atziri’s Disdain - Nerfed for Lich. Now only provides 10% damage taken bypasses ES and less Life as Extra ES. Blood Mage is crying. Will still be good on Lich since there is a node on tree providing 5% damage bypasses ES allowing max of 25% (27%? With corruption on Atziri’s Disdain)

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u/NameDoesntFi 1d ago

"Waystones can no longer drop at a lower tier than the map you are in" awesome for noobs like me

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u/jmcomets 1d ago

I'm cracking up the uniques section is just giga delete nerfs all over the place.

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u/DrPandemias 1d ago
  • The Encase in Jade Skill has been reworked. It now consumes all stacks of Jade to grant Guard based off of your maximum Life for each Jade stack consumed.

W

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u/Positive_Sign_5269 1d ago

yeah, that was one of those "wth were they thinking" skills before. Now it may actually be something.

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u/No-Rooster6994 1d ago

I don’t know why they added a cooldown to flameblast. R.I.P. to my poison flameblast titan. The most fun I’ve had in all my time with poe 1 and 2

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u/Lordbulbul 1d ago

The nerf to grenades is ridiculous.

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u/Spring0fLife 1d ago edited 1d ago

Did they just nerf every playable build without giving anything in return? My excitement for the new version is half gone.

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u/kherazur 1d ago

Did they just…gut chaos skills?

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u/Elon_Like 1d ago

They were already pretty bad.

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u/Gnarwall9000 1d ago

player power/speed seems nerfed across the board. added cooldowns, killed skills that barely anyone uses (hexblast, grenades) first patch notes I've seen where I'm not excited about anything

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u/Lachiest 1d ago

By Tier 15 the bonus is double, allowing a single Tablet to now add four times as many THINGS as before

I love that the devs have embraced this

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u/Zinterax 1d ago

Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5).

This seems like a change to make summoning SRS more annoying than anything.

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u/bpusef 1d ago

This is to give players the feeling of playing SRS before level 38 in PoE1 (a buff)

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u/alphi3d 1d ago

Not the last time they make a change like this

Wont change how many people use SRS because of how good it is but it sure is going to make it suck more

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u/kingofthefall 1d ago

Wow I actually don’t know what to play, everything sounds unappealing from all the nerfs

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u/fullclip840 1d ago

Its super funny they said that over preforming builds will be nerfed. This looks like all builds got nerfed lol.

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u/sudrapp 1d ago

GGG with the reciprocal tariffs on fun, I see.

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u/t-bone_malone 1d ago

NERF APPLIED TO PLAYERS (Including Currency Generation and Meta-tude)

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u/BussySlayer69 1d ago

"we are going to win so much, you are going to be tired of winning" - Johanthan Rogers, Art of the Nerf

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u/Skoopy_590 1d ago

Still reading Exile?

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u/Legitimate-Site588 1d ago

Nah I’ll just wait for the content creators to tell me how to feel.

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u/ScuzzyScoundrel 1d ago

They just don't give a fuck about how useless half of the Chayula ascendancy tree is, semi sadge. 0 spirit for darkness still isn't a good tradeoff.

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u/i_like_fish_decks 1d ago

Hexblast can now only detonate Curses for which at least 50% of the duration has expired. This means it can never explode Curses that have an infinite duration. Curse orbs will be visually different when 50% of the Curse duration has expired if you have Hexblast equipped. The Explosion radius of Hexblast has been increased to 2 metres (previously 1.6 metres), and it now has a maximum of 3 Explosions per cast (previously 9).

Hexblast's damage has been lowered by roughly 17% at all Gem levels. The Explosion radius has also been reduced to 1.2 metres (previously 1.6).

lmao hexblast of all things got gutted?????

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u/Alone_Ferret507 1d ago

I'm a little disappointed that they seemingly nerfed the majority of functional builds while doing very little to actually help underperforming skills.

I like the changes to the mace skills total attack time, but I was really hoping they would do something to address the interaction with stun build up and Boneshatter.

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u/throwntosaturn 1d ago

I saw this coming a mile away - they don't think the underperforming skills are underperforming.

They think they're performing exactly as designed.

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u/[deleted] 1d ago

[deleted]

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u/SmallMacBlaster 1d ago

Dear GGG, three seconds is a long time. Sincerely,

Exile

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u/Mihauke 1d ago

As a few guys that played Flameblast and really enjoyed it, am i tripping or they just straight up deleted the gem?

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u/ilovecollege_nope 1d ago

12 Jewel Sockets have been removed from the Passive Skill Tree. Existing characters with Jewels in these removed sockets can reclaim their Jewels to their main inventory using the new /reclaimjewels chat command.

What? That's all the inner jewel sockets gone...

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u/Moomootv 1d ago edited 1d ago

The Loyal Hellhound Ascendancy Passive Skill no longer causes 20% of Damage from Hits to be taken from your Hellhound's Life before you.

So Hellhound is just deleted then. Am I missing something? because hellhounds damage is pitiful and it falls over from a gust of wind.

Also why is recoup being removed from chronomancer? yet shes keeping the faster recoup node? Why not just swap the nodes if you want Rapids to have no prerequisite?

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u/Valynwyn 1d ago

"Corruption areas no longer implicitly have +1 to Area Level"

How do we get lvl 20 gems to drop then?

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u/Zylosio 1d ago

Bosses drop them on higher tiers

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u/lynnharry 1d ago

Good. One fewer ways to +1 area level to worry about. I hate that the area level is so important.

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u/pathofdumbasses 1d ago

Except that is just going to make it ULTRA rare if only bosses can drop them.

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u/SoulofArtoria 1d ago
  • Continued to incrementally improve the sound, art, effects and environments. Here it is bois
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u/talenith 1d ago

we are so back, pathfinders

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u/Xyzzyzzyzzy 1d ago

* offer not valid for concoction pathfinders

Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).

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u/LuckyHitman 1d ago

RIP Widowhail pconc, it was fun while it lasted

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u/ssspicysosig 1d ago

Hexblast is dead lmao. Also wtf is that flameblast nerf??? I dont think it was super strong to begin with.....

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u/BHisa 1d ago

Why does essence drain still not drain?!

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u/Lantisca 1d ago

I guess they want everyone to play the new class. 

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u/beecostume 1d ago

There better be some amazing new support gems for grenades because the absolutely massive nerfs to them are embarrassingly tone-deaf. Holy shit.

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u/Rewnzor 1d ago

"Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread."

Ofcourse, that's the reason you're not posting numbers. Surely.

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u/Vunks 1d ago

Could they just save me some time and tell me what class and skills I am allowed to play this season?

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u/poe-it 1d ago

hype for the patchnotes turned into "it's so over" in the blink of an eye.

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u/godkim 1d ago

Can we get a Chris Wilson exile boss already

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u/Blackbird_V 1d ago

The Against the Darkness Unique Jewel now has a Medium Radius (previously Large). This change does not affect existing items. Modifiers that caused Notable Passive Skills in Radius to also grant 2-4% increased specific Attributes now have values of 2-3%. Existing items can be made worse with a Divine Orb.

Ok it's stuff like this that makes me laugh. Gives the natch potes a personality.

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u/EnderCN 1d ago

All monsters armor reduced by 30%. Anyone know how big of a deal that actually is? I have no clue how monster armor scales in the game.

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u/ZimmyDod 1d ago

If your plan is to poke the boss 2000 times in 3 seconds, its big. If your plan is to drop one massive fuck off hammer blow, you litterally wont notice it.

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u/Probably_Fishing 1d ago

You'll notice when you can't use hammer anymore.

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u/TheBigJizzle 1d ago

Armor still suck ass ? T.T

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u/bombRIFIC 1d ago

actually significantly buffed,

they apparently removed a bunch of armor pen from bosses which is huge with how the math works on armor

and in a more tangential way, ES got DUMPSTERED and evasion also took some side hits, so armors "relative" power is way higher

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u/ibmkk 1d ago

Grim Feast can no longer be engraved in the Gemcutting menu. Existing Grim Feast Gems have been disabled, we aim to rework Grim Feast in the coming future.

mamma mia

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u/SupremeCripple_ 1d ago

Morior got buried 6ft under with cement on top

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u/popejupiter 1d ago

The Morior Invictus Unique Body Amour now generates with 3 random modifiers (previously 2).

Awesome! Weird for them to buff it, but whatever.

The following random modifiers can no longer roll:

[[Every good or worthwhile roll Morior could roll]]

Right. There it is.

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u/caiodepauli 1d ago

Arc no longer deals more Damage for each remaining Chain

Sigh, caught in the Archmage crossfire. It went from a top end 60% more damage on single target at 20/20 to 14% more. Oof.

At least they gave it 3 extra chains to be a better clear skill, so it's not entirely dead...

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u/djbuu 1d ago

When everything else is more dead, maybe this is less dead.

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u/chiikawa00 1d ago

The Soul Core of Azcapa has 5% increased quantity of Gold dropped by slain Enemies (previously 10% increased Rarity of Items found).

What??? Went from the most valuable Soul Core to the most useless? Also, I guess there's no point in running Trial of Chaos anymore? Since the unique shield is gutted as well

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