r/vfx • u/AnalysisEquivalent92 • 23m ago
News / Article ‘A Minecraft Movie’ Shatters Box Office Expectations With Record-Breaking $157 Million Opening Weekend
Added $144 million for a global start of $301 million.
r/vfx • u/axiomatic- • 22d ago
We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.
As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.
Here's why the industry is where it is:
The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.
The question is, what does this mean for you?
Here's my thoughts on what you should know if you're considering a long term career in VFX:
Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.
Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.
If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.
While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.
Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.
With all of that said VFX can be a wonderful career.
It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!
But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.
In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.
Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.
Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.
Feel free to post questions below.
r/vfx • u/axiomatic- • Feb 25 '21
Before posting a question in r/vfx it's a good idea to check if the question has been asked and answered previously, and whether your post complies with our sub rules - you can see these in the sidebar.
We've begun to consolidate a lot of previously covered topics into the r/vfx wiki and over time we hope to grow the wiki to encompass answers to a large volume of our regular traffic. We encourage the community to contribute.
If you're after vfx tutorials then we suggest popping over to our sister-sub r/vfxtutorials to both post and browse content to help you sharpen your skills.
If you're posting a new topic for the first time: It's possible your post will be removed by our automod bot briefly. You don't need to do anything. The mods will see the removed post and approve it, usually within an hour or so. The auto-mod exists to block spam accounts.
Below is a list of our resources to check out before posting a new topic.
VFX Frequently Asked Questions
WIP: If you have concerns about working in the visual effects industry we're assembling a State of the Industry statement which we hope helps answer most of the queries we receive regarding what it's actually like to work in the industry - the ups and downs, highs and lows, and what you can expect.
Links to information about the union movement and industry related politics within vfx are available in Further Information and Links.
If you have concerns of questions then please contact the mods!
r/vfx • u/AnalysisEquivalent92 • 23m ago
Added $144 million for a global start of $301 million.
The Heist, a Thinkingbox-owned company focused on branded storytelling through animation, motion graphics and live-action campaigns, is kicking off a major expansion with roughly 30 key hires from The Mill, which folding last month following the implosion of parent company Technicolor.
...
Thinkingbox is currently in discussions with additional former talent from The Mill, both in North America and in Europe. It also aims to open a Europe-based studio.
r/vfx • u/beforesandafters • 12h ago
I have a crazy question for any old-school Nuke compers on here....does anyone have any kind of promo item related to Nuke from the Digital Domain, D2 Software or early Foundry days, that they might be prepared to sell and send to me? Like, a promo item they might have got at a SIGGRAPH or NAB or anywhere....keyring, mousepad, hat...anything....
r/vfx • u/Background_Specific5 • 9h ago
Hi so this is something i made in blender with a hdri but It was rally hard to get the strengheid perfect because i was just guessing it... what would be a better way to do it? Okay anyways this it what i made(animation is not finished) https://youtu.be/Y9m3Bh_SXn8
r/vfx • u/Harshvardhan_Shetye_ • 3h ago
Heyyy I just sarted learning blender and as everyone ( i guess everyone) i started with the blender guru's donut , here it is ( attached below).. but now i am like what next, how should i move ahead and develop myself as an artist, my goal is to litrally be good at vfx and 3D stuff and land a good job, so please guide me around as i am new how should i go ahead? What should i do next ??
r/vfx • u/Dry_Mee_Pok_Kaiju • 1d ago
Will vfx/animation work done overseas get hit? It seems to only be goods instead of work.
The work in Australia shouldn't be affected unless they have any retaliatory action on tax subsidies against Trump?
Edit : thanks all for the replies.
r/vfx • u/pratham2024S • 21h ago
Hi,
I am a beginner, I was always interested to learn about lighting cinematography, how scene lighting is done for animation and CG films.
I have started learning Maya and Arnold/Vray. Trying to wrap my head around Solaris/USD.
My question is, for a student lighting demo reel, am I required to also model everything myself? I am learning how to texture models, but modeling is not something I enjoy at all. Very much interested in the lookdev and lighting part.
Can I use paid assets or paid 3D sets for lighting, to use in my demo reel? ( as long as I give credit and mention they are paid assets)
Thanks, would appreciate your suggestions please.
r/vfx • u/FactoryNoir • 22h ago
Hello all. I have a scene in my film where the character walks into the pub and we follow him from behind. Another character (white shirt) exits the bathroom and walks past our first character. First guy turns back as second guy passes. We can see lots of empty space behind him and I’m wondering if it’s possible to add extra people, either sat down at a table or stood up. The camera is constantly moving, albeit slowly. Is this achievable for most VFX artists?
I'm wondering if anyone is aware of any modern caching formats other than Alembic or USD?
Alembics are getting old and a bit slugging compared to their USD counterpart. But USD comes with all its own complications and often tedious workflows.
I was wondering if anyone is actively working on something that's essentially a faster alembic?
r/vfx • u/AshTeriyaki • 1d ago
As someone who absolutely cannot justify the price of Nuke, I've used Fusion for the last couple of years and mostly really liked it. But having to rely on a third party script to just rebuild a beauty pass with multiple loader nodes has been a constant pain in the ass.
BMD have just released Resolve and fusion studio 20 in beta and the workflow, while very different to Nuke, is pretty damned cool. We think any smaller shops might retool if they continue down this road?
r/vfx • u/monExpansion • 2d ago
Ever dealt with someone so brilliant you're torn between giving them a raise or shoving them out a window? Me, multiple times.
I had this French comp sup on my team once. Absolute wizard at his craft, consistently exceptional work. Also? Complete nightmare for my department.
Dude used "French directness" as an excuse to push his vision on everyone, treating anyone who disagreed like they were ignorant and dumb. The most infuriating part? He was usually right, and he KNEW it. Bast*rd!
After watching him terrorize my entire department, I realized that the most creative people often need boundaries more than anyone else.
So I tried what I now call my "Sandbox Method":
Gave him his own carefully selected team who could handle his attitude, then worked with producers to assign him projects with plenty of creative control (AND clear boundaries), finally kept him away from everyone else :-)
Not the perfect solution, but practical. Client got brilliant work, department stopped plotting his murder, and he got to feel like the creative genius he actually was.
r/vfx • u/Raid-RGB • 1d ago
Just disappointing
r/vfx • u/green_mantra • 1d ago
I have been learning more and more about houdini VFX and came up with this effect. how would i improve on this ? I'd appreciate criticism.
Ok optical fx experts- Not sure where or how I gleaned this information, but I remember reading an odd tidbit about the optical effects for Obi-Wan’s ghost in Star Wars: Return of the Jedi. According to the text- the thin, shimmering aura around Obi-Wan (pictured here) was achieved from footage of the sunlit Pacific ocean, with the film negative hand-airbrushed around Alec Guinness’ performance in post. Can anyone confirm? I’ve tried searching but could find no evidence of this. Always found this detail fascinating IF TRUE. Could be totally misled/ wrong. Thank you!
r/vfx • u/Zestyclose-Area6946 • 1d ago
ik this might sound weird but i think it was from some type of a old video editing software but i don't a recreation i NEED the exact same result
Hello everyone
I’m trying to create something similar, i don’t know where or what to search. I’m looking specifically on how to mimic the rectangular hud from GTA on the right side.
r/vfx • u/reidsplosion • 1d ago
Obviously yes it’s Ai but I mean technically like what are the programs I can use to replicate this?
r/vfx • u/JordanNVFX • 3d ago
r/vfx • u/OnlyRaph_1994 • 2d ago
Hi, i have an issue where i exported a cryptomatte from Blender that cannot be read by the cryptomatte node in Fusion Studio or Standalone. I tried exporting ZIP instead of uncompressed, uninstalling/reinstalling reactor, installing the cryptomatte node manually instead of via reactor. Nothing worked and i can't find anything online that points to that issue, except that the node doesn't work with EXR multiparts files which i believe it isn't (Blender doesn't support EXR 2.0 afaik).
Here is what the console says after failing to read the cryptomatte node :
[Cryptomatte][Cryptomatte1][ERROR] no cryptomatte metadata found
...ion/Reactor/Deploy/Modules/Lua/cryptomatte_utilities.lua:615: ERROR
stack traceback:
[C]: in function 'error'
...ion/Reactor/Deploy/Modules/Lua/cryptomatte_utilities.lua:615: in function 'log_error'
...ion/Reactor/Deploy/Modules/Lua/cryptomatte_utilities.lua:695: in function 'get_cryptomatte_metadata'
...esign/Fusion/Reactor/Deploy/Fuses/Matte/cryptomatte.fuse:275: in function <...esign/Fusion/Reactor/Deploy/Fuses/Matte/cryptomatte.fuse:251>
Cryptomatte1 failed at time 0
Any ideas ?
MacOs 15.1.1
Blender 4.2.5 LTS
File is .exr 32b uncompressed
Resolve 19.1.2
Fusion 19 19.1.4
r/vfx • u/Mountain-Piece3922 • 2d ago
Hello everybody!
I am a 3D student, my university uses Maya and Renderman. During the last year we were supposed to learn how to use Renderman but our professor clearly doesn't know anything about it. I have read the documentation, it just seems that they are more focused on Llama ( we use pxrsurface ). I have looked for tutorials, but there are not many and they are usually very outdated. I've tried looking for specialized courses, etc but there doesn't seem to be anything.
Besides all this, the lookdev is very frustrating, I have an somewhat old but quite good laptop ( 5900HX and 3080 ), but lacking in ram (32 gb). IPR is slow and rendering in IRS takes ages. Maya tends to crash and generally changing any aspect of the textures often results in the screen freezing. But I'm not sure if it's maya's problem or Renderman's problem since I feel that arnold is much better overall.
I've been using Blender for many years and I wanted to know if I'm just biased and that's how it works in productions? With cycles I can change things with a lot of ease and without worrying about being patient.
I've been learning houdini for a little over six months, so I decided to go all in with Karma which has turned out much better. I have also tried Redshift and I like it much better than Renderman. Globally they are all similar, only Renderman seems to be particularly unstable and I have the impression of not being able to work in peace.
However, I think it is still standard in the industry? And is a good choice for studios it seems. I would like to know if I am doing something particularly wrong or as an individual Renderman is a headache. Should I install it for houdini for example?
I would like to know if anyone has any tips to make my experience with renderman more user friendly as I would like to be able to use it for my projects. Thank you :D
r/vfx • u/jnthnhrly • 2d ago
I am trying to create a piggyback witness camera that I can use primarily for gathering tracking data and then applying that tracking data to my main camera. I got the idea from the video "When Combining Two Cameras Together Actually Works." video posted on Youtube by MAKE. ART. NOW. Channel.
I'm running into issues - I can't get the two cameras to sync up!
Here is my workflow:
1.) I use a Panasonic Lumix S5II for my main camera, a Gopro Hero 11 for my witness camera.
2.) I attach my GoPro to the camera shoe of the Lumix. I use a micrometer to determine where the camera sensors are relative to each other in the X, Y, and Z axis.
3.) GoPro is set to record at 4K, 24fps, hypersmooth OFF.
4.) Lumix is set to record at 23.986 fps, onboard stabilization is turned OFF. Lens stabilization is switched OFF.
5.) I record a subject with both cameras rolling at the same time.
6.) In Davinci Resolve, I sync up both clips and export at the same frame rate.
7.) In Blender, I use motion tracking panel to create tracking data for the GoPro footage... this is my piggyback witness VIRTUAL camera data. Get a camera solve that is below 1 pixel error. I create a scene in Blender using this motion tracking data.
8.) In Blender, I create a second camera. I match the camera settings to the ones used for my Lumix (aperture, focal length, etc). I position this second virtual camera relative to the piggyback virtual camera using the measurements I took of the positions of my cameras in real life. I parent the second virtual camera to the piggyback virtual camera.
At this point, when I review the scene through the second virtual camera (representing my Lumix camera) the camera track does not sync up!
My best guesses for what the issue could be -
1.) The scaling of the blender scene is not corresponding to the real world scale which makes the relative distance of my two virtual cameras quite off. I have tried modifying the blender scene scale to match real world scale and it helped a little, but the track is still off in the second camera.
2.) Maybe there is still a difference in internal image stabilization between my GoPro and Lumix even with all stabilization features turned off that I can't account for.
3.) Maybe my real world cameras aren't starting to record at the EXACT same time so they can't be exactly synced up.
Is there anything I am missing?? Any guidance would be appreciated.
r/vfx • u/SvenSvenson02 • 3d ago
r/vfx • u/MechanicalKiller • 2d ago
[ Removed by Reddit in response to a copyright notice. ]
r/vfx • u/Omybishop • 4d ago
some good news...?
r/vfx • u/vfxdood69 • 4d ago
I'm still out of work after 18+ months post SAG. Did anyone get their old jobs back and was it the same as before?