r/classicwow • u/asgasdfgw432 • Feb 07 '24
Season of Discovery Loot tables need to change. Here is a SoD-style badges solution
Step 1
A broken, grey, near unusable piece of gear drops. This could be BOE out in the world. It could be BOE from a specific dungeon or world boss.
Step 2
The useless broken gear finds its way to a tradeskilled character, by trade or auction house. This character uses the broken gear as an ingredient for a recipe. Ex: Broken leather boots can be made into caster leather boots, tanking leather boots, or melee leather boots. This produces a green-quality BOE item, an upgrade to leveling gear but worse than dungeon pre-bis drops.
Step 3
Gnomeregan bosses all drop BOP "gnomish battery packs" (badges). 3 (or whatever number) of these can be used to charge up and upgrade the green BOE boots into BOP blue leather boots. They are now good, only slightly worse or on par with raid loot.
Step 4
The blue leather boots are brought to STV. The player to which they are bound participates in the PvP event, and upgrades them to epic quality using resources gathered during the event. The formerly broken boots are now bis, and the player has gone on a journey.
I am not saying that we should do away with traditional loot, but for future phases, changes need to be made if all specs are going to be supported. This solution gets players out into the world, encourages investment into tradeskills and the economy, and keeps players from mindlessly running the same instanced content in their own little bubbles to unsatisfactory ends. How many players never saw the loot they were really after? This is an opportunity to tell stories and enhance the world (of warcraft).
EDIT: I am disappointed in the reading comprehension and critical thinking skills on display here at r/classicwow.
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u/Zectherian Feb 07 '24
Ahh yes, forced slow ass gear progression to force players to play more. Basically artificial engagement.
Fuck no.
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u/asgasdfgw432 Feb 07 '24
It's actually faster than waiting on a drop, since you are guaranteed to get the one you want. Same as spidersilk boots or Toughened leather gloves
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u/Zectherian Feb 07 '24
This system is still entirely reliant on drops. And getting lucky rolls on the batterys etc on top of doing a bunch of running around just to make it seem like your doing something.
Sounds terrible. You gotta get the grey to drop. Then you gotta get the batt to drop and win the roll. Which since everyone would need the battery loot competition would be even worse unless theres different types of batteries but then at that point its just teir tokens with extra steps. Which also sucks.
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u/asgasdfgw432 Feb 07 '24
You don't have to get the grey to drop. It is already processed into a green when you buy it from the tradeskill player or off of the AH. The batteries drop off of every boss in gnomer, in addition to their regular loot. You could also make them a drop that every player gets off of the boss, but require a larger number in order to charge the equipment. Seriously, you guys need to learn to read. Things are clearly marked BOE and BOP.
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u/Zectherian Feb 07 '24
Just sounds like a bunch of busy work for no reason other than fake player engagement.
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u/asgasdfgw432 Feb 07 '24
I'm sure you can define what "fake player engagement" is.
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u/Zectherian Feb 07 '24 edited Feb 07 '24
Just creating nonsense trival tasks that force a player to play longer (the longer a player plays the better the game looks) for the same reward they could have gotten from a normal source.
Is how im looking at it.
For 1 very good bis item? Sure... for multiple? Fuuuck no. Thats not fun thats just chores.
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u/asgasdfgw432 Feb 07 '24 edited Feb 07 '24
Guess what, you just described BFD. It's trivial in difficulty and you have to run and re-run to even see your gear drop, much less win the contested roll. Raid logging keeps subs rolling throughout the whole phase for that last chance at getting your bis. It's the same gambling design in lootbox mobile games. A deterministic system such as I described will be one-and-done. All the player has to do is buy the item off AH and upgrade it with the badges. Then, optionally, upgrade further via interaction with other players in the world pvp zone. Which is just a suggestion, it could be something else like a short quest chain ala Void Touched equipment. Anyway, thank you for discussing it seriously. I'm impressed by your patience. You don't have to agree, I'm just glad someone was actually paying attention to what I was saying. Sorry for my snide remarks earlier.
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u/Zectherian Feb 07 '24
You're just upset your system sucks.
This system has worked for wow for literally 20 years.
You just got unlucky and didnt win your bis. And hey thats all part of the game.
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u/asgasdfgw432 Feb 07 '24
I don't care about bis or gear. I do enjoy exploring the world, and that's why I always return to vanilla, and why sod is interesting. You're also completely incorrect. Badges have been present since TBC.
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u/Moofinlord Feb 07 '24
No one wants to "Go on a journey" for every piece of loot. This kind of crap is what Legendary gear is for. Not sometimes you do every single phase. This would make loot acquisition a complete nightmare. Loot is fine.
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u/asgasdfgw432 Feb 07 '24
All you need to do is buy your gear off the AH and combine it with the badges you get from the raid to upgrade it. Is that a nightmare for you?
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u/Japoots Feb 07 '24
I don't see why loot tables need to change
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u/asgasdfgw432 Feb 07 '24 edited Feb 07 '24
Broader loot tables make for more rng and making gear for 3 specs per class instead of 1 triples the size of the table. Gear competition across leather, for example, is fucked up. Mail drops are often useless. Much of the gear on any given BFD run is vendored. Your raid doesn't have a boomkin? Well, that caster leather is useless.
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u/Japoots Feb 07 '24
So why not just make gear other than leather more appealing, instead of doing a major overhaul of a 15 year loot system?
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u/asgasdfgw432 Feb 07 '24 edited Feb 07 '24
There's not much point in making specs like balance druid viable if you homogenize what makes them unique. In this case, leather gear is one of the things that makes balance druids different from mages or warlocks. This also isn't really a major overhaul, badges have precedent. So do upgrades, in the case of the void touched equipment in p1, which I and many other players thought was pretty cool. It's also clear that the devs are making an attempt to get players to involve themselves more directly in tradeskills and the economy. Both in the waylaid shipment drops and in the upgrading of crafted BOEs into epics.
Edit: To add, the issue is already "solved" by a 3 day lockout instead of 7. This doesn't solve the raidlogging problem, though. Players aren't out there in the world, only in their little instanced bubbles. That is clearly not the point of SOD.
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u/Bofamethoxazole Feb 07 '24
This is why devs should ignore 99% of what reddit wants.
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u/asgasdfgw432 Feb 07 '24
Based on your post, and the clear consensus, this is an endorsement of my idea.
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u/Althec172 Feb 07 '24
Flawed logic.
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u/asgasdfgw432 Feb 07 '24
It's telling that you chose to nitpick this comment, rather than the greater post. The comment is self-invalidating unless it includes itself in the 1%, which would be laughably arrogant.
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u/Hannesnewb Feb 07 '24
No thanks. That sounds horrible...