r/heroes3 Aug 17 '24

Fluff Prison meme

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480 Upvotes

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6

u/Mitkoztd Aug 17 '24

Ha, it is so funny, on rich templates, you rescue a hero from a prison, he is 10 levels above your main.. sometimes a good class.. but the skill choices.. :)

Question re Eagle Eye - if you have Expert but no Wisdom and an opponent casts a level 3 spell - would you be able to learn it? I suppose not, but still asking.. as I have never picked that skill for my hero..

9

u/Irydion Aug 17 '24

It does require wisdom. It would be way too OP otherwise /s

3

u/another_redditard Aug 17 '24

Actually not having it require wisdom would be a pretty decent buff and even make it (very) situationally viable. Seriously don’t know wtf 3do was thinking with that one (and all the other ones on the list minus scholar, which is theoretically a good skill on a support hero)

1

u/Irydion Aug 17 '24

Seriously don’t know wtf 3do was thinking with that one (and all the other ones on the list minus scholar, which is theoretically a good skill on a support hero)

Navigation is super good on water maps. Too bad it keeps rolling on map without any water (thanks HotA for removing this though).

Ballistics is super useful in a lot of challenge/puzzle maps. It's basically a free turn (or 2) for casting spells since you don't have to destroy your own catapult anymore for some tricks.

As you already said, scholar is good on support heroes to chain spells.

I've seen first aid being used for some challenge/puzzle maps. But that's in very specific situations.

2

u/Igor369 Aug 17 '24

Anything can be used in challenge maps though...

1

u/PkerBadRs3Good Aug 18 '24

you could say this about any game mode? and on the hardest challenge maps (Darkman lol), it will be near impossible if not actually impossible if you play suboptimally. Ballistics is probably mid tier on challenge maps while shit like Learning and First Aid is garbage as always.

1

u/another_redditard Aug 17 '24

Fair points, navi obviously and I don’t mind ballistic actually, i was thinking of the guaranteed spell, can work on non-challenge maps too when you have a top speed disadvantage. Otherwise it should probably be rolled with artillery and/or even with first aid. First aid is weird because of terrible scaling, it has limited use on low HP units and by the time you have units with enough HP to care about being healed, you’re much better off with a magic school or defensive skills (res/arm). As for the challenge maps, they’re designed with the existing skill set in mind, if the skills had been different they would have been different too obviously. If anything credit to the designers that managed to make otherwise mostly useless skills be crucial and fun