r/heroes3 • u/9Gardens • Sep 09 '24
Let's Design some Alternative Hero specialities (Skill and misc. edition)
So, last time we tried to invent some more interest spell specialists, and before that some creature specialists.
This time is for Skill specialists... or just any other weird non-combat ability.
One of the (very few) elements of H3 which always seemed underutilized was the Hero specialties; they're a thing, but none of them stand out as all that interesting (Except Dessa and Company)
So, let's invent some alternative Hero specialties and see if we can spice things up!
For this post, I wanted to focus on "Skill specialties", or alternatively any other map-world bonus that you think would be fun to tack on to a creature.
* Would you like a navigation specialist who is immune to whirlpools?
* A Tactics specialist who can cast one spell during the tactics phase?
* Do we want a Scouting specialist who automatically has "spying" within their scouting radius?
* How about one who ADDS this scouting bonus to any Redwood observatories or eye of the magi you happen to visit?
* A Truely inspiration leader who can lead the undead?
* A Beastmaster with wildly high diplomacy... but only while mastering beasts?
Or for some weirder bonuses:
* A hero who counts as an extra marketplace for the sake of determining your rate of trade.
* A Hero who can turn gemstones into spell points.
* A hero who "Surronds" the enemy Whenever they attack an enemy hero (Similar to attacking a creature bank)
What are peoples thoughts? What wild and woolly things can we come up with... or alternatively, what is something which you seriously think should be in the game?
7
u/guest_273 Thunderbirds Sep 09 '24
A specialist that gives 1 wood & 1 ore would be spicy, but not out of place.