r/heroes3 Sep 09 '24

Let's Design some Alternative Hero specialities (Skill and misc. edition)

So, last time we tried to invent some more interest spell specialists, and before that some creature specialists.
This time is for Skill specialists... or just any other weird non-combat ability.

One of the (very few) elements of H3 which always seemed underutilized was the Hero specialties; they're a thing, but none of them stand out as all that interesting (Except Dessa and Company)

So, let's invent some alternative Hero specialties and see if we can spice things up!
For this post, I wanted to focus on "Skill specialties", or alternatively any other map-world bonus that you think would be fun to tack on to a creature.

* Would you like a navigation specialist who is immune to whirlpools?
* A Tactics specialist who can cast one spell during the tactics phase?
* Do we want a Scouting specialist who automatically has "spying" within their scouting radius?
* How about one who ADDS this scouting bonus to any Redwood observatories or eye of the magi you happen to visit?
* A Truely inspiration leader who can lead the undead?
* A Beastmaster with wildly high diplomacy... but only while mastering beasts?

Or for some weirder bonuses:
* A hero who counts as an extra marketplace for the sake of determining your rate of trade.
* A Hero who can turn gemstones into spell points.
* A hero who "Surronds" the enemy Whenever they attack an enemy hero (Similar to attacking a creature bank)

What are peoples thoughts? What wild and woolly things can we come up with... or alternatively, what is something which you seriously think should be in the game?

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u/guest_273 Thunderbirds Sep 09 '24

A specialist that gives 1 wood & 1 ore would be spicy, but not out of place.

2

u/9Gardens Sep 11 '24

Out of interest, would you accept a champion that gave +1 wood, but no ore (or vice versa)
The resource is less valuable, but more commonly used, so.... not sure of the game balance there.

1

u/guest_273 Thunderbirds Sep 11 '24

100%.

Usually a sawmill (wood mine xD) and an ore pit (stone mine xD) gives +2 per turn, while the other mines give +1 (Gold Mines giving +1000) BUT then there are the resource artifacts that give 1 Wood & 1 Ore. Also the gold artifacts give 500, 750 & 1000, so it doesn't have to be 'perfectly aligned'.

Fortress could 100% use a specialist that gives either +1 or +2 or even +3 wood per turn. Or maybe Rampart.

Now, a specialist that would give 2 wood & 1 ore would feel weird, but otherwise I feel like these heroes would fit into the game.

2

u/9Gardens Sep 11 '24

"All woodmills gives +1 wood per day"...
... okay, that feels more like a building a town would have, not a specialty a character would have... but still feels pretty good.