Losses due to better tools making game development easier. It wasn't unique to the gaming sector- everywhere the tech industry experienced layoffs. Things are getting better automated. Nintendo for 100% sure isn't struggling when even their bad games sell so well.
Edit: Lol guy posted and blocked, somehow thinks software development is a continuous process of reinventing the wheel. Libraries get more features, tools are made to make things easier. Whether a company reinvests that time into adding new features is up to the company, but things are getting more and more automated. Software engineers check google before creating something from the ground up.
better automated. Nintendo for 100% sure isn't struggling when even their bad games sell so well.
Yes, because they are a low risk company that strives on giving you a product you will enjoy. That's the reason why the switch beat the other consoles. Becuase if you like Nintendo games you know for sure you'll get a product you're happy with.
Whether a company reinvests that time into adding new features is up to the company, but things are getting more and more automated. Software engineers check google before creating something from the ground up.
You mean like Unreal engine going from 1-5? So, yes, they are reinventing the wheel. You're so wrong on so many accounts that I don't understand how you think you're even remotely correct.
You mean the ease of importing and texture mapping from blender that newer unreal engines use isn't substantive on its own? Not to mention way better lighting tools. UE5 is easy to use.
You mean having to recreate an engine? Are you literally saying that's not reinventing the wheel? Becuase that's quite LITERALLY reinventing the wheel.
Also if it was SOOOOOOOOO EASY to just import from unreal engine 4 to 5 why has almost literally every company not done exactly that?
There are a handful of engines- you rarely have studios building things from the ground up. Now if you are asking why there are multiple engines? Licensing and costs. They rent out their engines so game developers don't have to spend all that time and money. Not sure what you are trying to imply here. It saves a ton on labor and does a lot of the job for the developers. Better tools = less work. No need for every game studio to develop their own.
I'm sorry, are you suggesting that nintendo is not building their own engines? lmao.
Better tools might mean less work but the artistic quality goes up. The size of the game goes up. You're not seriously suggesting that games are the same quality and effort as they were in the 90s right?
You clearly dont' have a full time job because any sane adult would know that more better tools= more work because you're more efficient now. It doesn't suddenly mean you have less work lmao.
Creating excel didn't miraculously stop the millions of work needed for human computers. It just let people do MORE work in the same amount of time.
Like do you not understand a single thing in this world or what?
Nintendo is one of the few companies that does as they own the licensing rights for console development and they license it out. They are printing money. All the consoles are.
"Creating excel didn't miraculously stop the millions of work needed for human computers. It just let people do MORE work in the same amount of time."
Better tools lead to less work for the same time/work done. You can always reinvest the time saved to do more. Automated tools doesn't mean every thing in the world is automated, so not where you got that. Size of games doesn't always go up, most developers aim for 40 hours played. What they choose to reinvest their saved time and money into or to funnel it into profits is up to the company.
Someone doesn't know about flat vs variable costs too. 🙃
Game development is not easier, and definitely not automated in the slightest.
In fact, methodology has only become harder over the last decade. Every new AI or procedural tool baked into programs like Painter3D, Houdini or Zbrush is half useful on implementation, and you have to learn 5 new optimization techniques to stay ahead.
Please take your head out your ass and clean the shit out of your eyes.
Not easier... sure thats why they rent game engines. Totally not to save costs and totally not convenient to have people trained from one project to the next with minimized learning curve. Totally useless features that would be faster and easier to make by hand or after developing an engine to then do the same thing.
As someone with unreal training if anything it makes game dev harder for most projects because it's so bloated. One of the biggest issues with modern unreal games is optimization, because the engine insists on using super processor heavy tools for things like lighting and doesn't let you turn individual features off. It's either you leave everything enabled or disabled with little wiggle room in-between.
around fifteen to twenty people worked on Mario Kart 64, and adjusted to inflation it would cost right around $80 in todays money... how many people do you think worked on mario kart world?
"Don't worry guys, we're having more garbage slop made by AI to ensure that our little treats remain the same price they've been for the last 15-20 years!"
Hooray. The quality degrades because that 60$ means less than it did two decades ago, but you'll all complain about that too.
Ya'll really want the whole cake and want to devour it too.
Welcome to life under capitalism; it's time the market corrects itself.
Nobody is tying your hands and forcing you to buy nintendo, or any other 80 dollar game, or anything at all. You have the mythical power of your wallet, bud.
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u/Loud_Interview4681 1d ago edited 1d ago
Losses due to better tools making game development easier. It wasn't unique to the gaming sector- everywhere the tech industry experienced layoffs. Things are getting better automated. Nintendo for 100% sure isn't struggling when even their bad games sell so well.
Edit: Lol guy posted and blocked, somehow thinks software development is a continuous process of reinventing the wheel. Libraries get more features, tools are made to make things easier. Whether a company reinvests that time into adding new features is up to the company, but things are getting more and more automated. Software engineers check google before creating something from the ground up.