r/starcitizen • u/SubMerged25011 • 5m ago
DISCUSSION Confirmation of PvP mission refactor in 4.1.1?
Could this be confirmed by anyone at Cig please? Objectively the best content is still missing the refactor and no word.
r/starcitizen • u/SubMerged25011 • 5m ago
Could this be confirmed by anyone at Cig please? Objectively the best content is still missing the refactor and no word.
r/starcitizen • u/Piecato • 45m ago
We've all seen it, we've all been annoyed by it, we've all struggled to kill it.
These are my 3 recommended ways to kill or disable a Polaris:
1. Use an A1 to dive bomb the rear section, more precisely, the area between the engines and top hangar door.
This is the fastest and somewhat easiest way to DISABLE a Polaris, but at the condition that you are fighting it inside a planet's gravity. You can call this killing it, but what this method does is destroy all the major components of the ship, basically just turning it off, the hull will still be mostly intact, the crew will all be alive. Don't bother with an A2, it is too sluggish to pull off this maneuver, and the damage from a single A1 bomb (if you hit right) is more than enough.
(Main skill needed for this is basic bombing and ballistic trajectory knowledge, just eyeballing it can work too. If you've ever played any combat game with aircraft and bombs, like War Thunder, this skill should be infused in your blood.)
2. Shoot the ship's PDCs and turret guns off with a ballistic cannon fitted ship, then finish it off with your own torpedoes.
For the first part, my recommended way is using an andromeda with the size 5 deadbolts: raise power to the front shield face, aim at where the PDC or turret gun should be located, press your sub targeting key (R for me) and shoot (you can enter precision mode to help sub target, but I recommend getting out of it when actually shooting).
If you do it right, and raise enough power for the front shield face, you should be able to destroy every turret gun and PDC in seconds, while tanking its turrets (although I recommend dealing with the turret guns first, specially the front lower turret if you are gonna tank, since those are ballistics and do a lot of damage). The chart above is specifically made to be used as reference to sub target while in combat, since it is kinda hard to actually see the PDCs while moving and on combat ranges. Keep in mind the only visual indication for if you are targeting the right place, is seeing where the targeting pip is leading your shots, Tho the sub target resets every time whatever it is targeting is destroyed, giving you a good indication of when to switch sub targets. This stuff may also work with a smaller, faster ship using ballistics, but I really recommend the Andromeda tactic.
After the first part is done, you can either just kill it by torpedoing from another Polaris, or if you have another weaker torpedo bomber, try to disable it by dumbfiring torps at the same spot recommended for bombing,
This is a way more specialized way to kill a Polaris, the "intended" way to kill a capital ship. If you've seen my Idris PDC post you will know what I'm talking about.
(Main skill needed for this is basic sub targeting knowledge, ability to cross-reference the above chart while fighting at the same time, knowledge on torpedo locking ranges or dumb firing, and, depending on the ship, either know how do change shield faces, or somewhat advanced maneuvering methods to dodge turret fire)
3. Just have a shit ton of energy based weaponry dps, and focus a single shield face and hull area to bring it down quicker with your team.
This should work well enough in theory, but if the enemy Polaris knows what they are doing, this turns into almost impossible.
There is a current tactic, bug, or exploit, whatever you prefer to name it, called Shield/Nav cycling, what this involves is going into nav mode whenever you want to recharge shields. What Polaris owners usually do nowadays, is they go into nav mode the moment one of their shield faces are downed and go back to scm once it fully charges, this being done because the shields still charge on nav mode, while also being unable to being damage interrupted that way.
Just giving an example: you are focusing a shield face with your team, you finally bring it down and start to damage hull, but suddenly all the other Polaris shield faces go down, and its turrets stop shooting, but after like 5 or 10 seconds, all shields go back up, including the ones you were just able to shoot down.
If all you have is energy weaponry, killing a Polaris doing this is basically impossible/extremely time consuming.
But, there is at least one drawback to this "tactic", while they are in nav mode, you can freely target any of their turrets, so what I recommend is immediately focusing every turret gun with your team the moment you see them doing the Shield cycle. They will still get their shield back, but at the cost of losing their turret guns to your focus fire. This is unfortunately just a combat disable, but it should at least make the Polaris give up on whatever they are doing there. You may think "oh, they can just go repair", but those two front ballistic guns cost millions to repair, and this not counting on how slow it is to get that ship in any kind of pad or docking port.
(Skill needed for this is team communication and focus targeting, basic sub target ability, and knowledge to identify the start of a Shield/Nav cycle)
If you've gotten to this part of the post, congratulations! You had the basic skill needed to understand this post, called span attention.
Jokes aside, these tactics on text form sound a bit overcomplicated, but when used in actual combat, you will be dealing with Polarises faster that it took me to write this up, good luck out there, pilot.
*Also keep in mind, with tactic 2 and 3 the Polaris will most likely just nav out after you deal with the turrets/pdcs. If you want to fully kill it, you will need a QT jammer ship.
r/starcitizen • u/iHasPinny • 46m ago
Hey all, I'm asking the question to try and spark a discussion, with the community. I know its more then likely a long, long time away yet, but after the full release of SC, how long do you think we will continue to get updates and new content like new star systems, ships, missions/stories, game play loops ect. I myself am a Golden armour, monocle and top hat boii, and will continue to support this game ?/Simulator ? We all love, but also want to see it go long into the future, what do you guys and gal's think, I myself hope for 10+ years after full release. Thanks for reading.
r/starcitizen • u/Ok-Willow-1645 • 58m ago
Since the dawn of CZ's I have not been successful in a single aspect of them.
Let me stop right there...This is NOT a complain post. This is a post of heartbreak.
I flirted with CZ's. Teased it a little. Made it think I was something special a time or two before backing out before the first fuse door at Checkmate or getting me b hole handed to me. I laughed. They laughed. CZ's laughed. It was all fun and no success.
But in the shadows I waited. I waited for the perfect culmination of new events taking everyone's attention, low pop servers, wife sleeping in bed....
...tonight it happened. I could feel it in my bones.
I had to server hope three times to find a CZ that wasn't bugged with either teleporting baddies, broken doors, or blue keycard printers that simply chimed their teasing countdown at me.
The fourth server, I found glory in satan's chamber. To lay eyes on the horrible feast before me. Séance candles, taunting enemies, kopions cackling....I was the final victor. My heart racing I plundered, and I plundered HARD. I took it all...weapons, components, even a few drugs for me to enjoy in the cramped cockpit of my terrapin on the way home. Sent my spoils down the F.E. and patiently waited for my elevator home.
When those creaky doors opened I ran, nay, sprinted to the nearest terminal to giggle like a schoolboy who got a note from a crush while gazing over my ill-begotten loot.
I didn't see the knife coming, but felt its steel as it penetrated my heart. One blood stained tear fell from my face as the only enemy I hadn't prepared for had robbed me of my plunder.
The freight elevator ate it. It at it all. Staring at me was a more empty black than the deep space around me.
Left with only my memories of quick glances and heart palpitations I walk away empty handed...full of fire. It was not the enemy I saw that bested me. It was an enemy living deep in the belly of the station.
This reminds me of a quote that I just made for this post:
"To the victor go the spoils — unless the freight elevator gets there first." - Me, tonight.
r/starcitizen • u/Silverton13 • 1h ago
I need to see more clothes that go well over armor gear using the invisible undersuit. I'd love to see your creations!
r/starcitizen • u/imbravooo • 2h ago
r/starcitizen • u/aldian79 • 2h ago
Somebody has tried or have a confident guess?
Thanks!
r/starcitizen • u/Newboy65 • 2h ago
Hi All, this question popped up in our Org discord and I wanted to get some ideas from the wider audience.
How much should a hauler charge another org member to move and sell commodities for them? Eg. goods from bounties or a salvage outing.
We were thinking something like this: - Transport fee charged at point of sale, fee depends on bulk vs non-bulk - Less than 1000 SCU = 20% fee - More than 1000 SCU = 15% fee - Optional insurance fee paid before collection of goods (additional 5% or so): If paid, loss of cargo is covered by transport team. - Escort fee charged depending on value of cargo and/or increased risk of loss (eg. Sale point in Pyro)
Appreciate your thoughts on the matter.
r/starcitizen • u/Thick_Company3100 • 3h ago
Title says it all, how can we expect vessels like the Mirai Guardian to be effective when firebirds are running around dumping 6 salvos of EM missiles, they can't even dodge since they need the power pips to run their parts.
Problem is, how do we balance missiles without them being either "Insanely broken 1 shot machines" or "Insanely weak wastes of AUEC".
r/starcitizen • u/Hiiamhehehe1027 • 3h ago
It felt like a new game…
I had no idea how master modes worked, I didn’t know that we couldn’t just put bunker items on the ship anymore (needed a scu crate?)
I felt like a noob again 🙄
r/starcitizen • u/PhoenixKnight3D • 3h ago
Hi all!
I’m thinking about creating a mid-size Banu cargo ship as a personal project. If CIG won’t make Banu ships, I will! lol (Don’t expect too much, I’m essentially a beginner >_<).
My question would be, exactly what are the metrics of things like:
I’ve Googled these questions and I’ve received different answers depending where I look (most were fairly old). Is there a website that has CIG’s most up to date metrics on things?
It would be so rad if I can somehow get the in-game models, but I can’t seem to get StarFab working. :/
Would anyone know where I can get the in-game model for the Zeus CL (as it’s roughly the size I’m aiming for and it’s a very recent ship made with the latest modeling processes) as well as perhaps components and commodity boxes? The ship models on the website are super low poly and not textured (not to mention no interiors lol). Having the in-game models will be so helpful in my study of modeling/texturing.
Thanks very much for any help! o7
r/starcitizen • u/HeirToTheMilkMan • 3h ago
Looking at the Nova recently. What ships/ground vehicles can it take down in 1 shot?
What could it reasonably take out with a 2nd follow up shot?
r/starcitizen • u/244958 • 3h ago
r/starcitizen • u/SillyCold5480 • 3h ago
I saw this outfit on a guy around area 18, i have never seen this outfit in game or on any npcs before, how can i get my hands on this lmao
r/starcitizen • u/IfSatementFalse • 4h ago
So I was wondering if anyone else has this problem but I'm getting these weird crashes. I used to be able to play the game just fine but ever since 4.0 I crash really frequently and randomly. No matter what settings I use or what I'm doing it will just randomly decide it doesn't want to play right now. Ive reinstalled windows three times (tried different drives), swapped in various known good bits of hardware, done stress tests and my computer is fine for everything else just not star citizen for some reason.
Specs:
7900x
3070ti
32gb ddr5 6000
r/starcitizen • u/SimonLight1234 • 4h ago
With the introduction of the golem, I think the prospector needs a bag buff, they both have same default bag size, and while yes the golem can't have upgraded bags, it's cheaper and better tbh, and most people just use a mole instead. I think the prospector should either 8 get a bag upgrade allowing to be upgraded to 80 scu of storage or b, make its default 64 Scu of storage, 32 scu more than 32scu. What do yall think?
r/starcitizen • u/Wilkham • 4h ago
Just asking if it can fit nicely or is it too big.
Perhaps the Pulse if not ?
r/starcitizen • u/Vosccity • 4h ago
I was just at NB trying to rent 2 Taurus's. Spent about 1m auec before giving up and logging off. Whats the best way to make this money back?
r/starcitizen • u/UHLTRAH • 4h ago
r/starcitizen • u/___Frostbite___ • 4h ago
So, I have been playing star citizen recently and have been unable to play the game after I respawned in orison, so I am getting a 32 GB ram stick set to replace my 12 GB. will this fix my issues with star citizen and allow me to run the game to a (at the very least) smoothly?
Specs:
LENOVO LOQ 15.6: IAX9 SUB VARIANT
Processor: 12th Gen Intel(R) Core(TM) i5-12450HX 2.40 GHz
RAM (current): 12gb DDR5 SODIMM
OS: Win 11 Pro
Graphics: NVIDIA® GeForce RTX™ 3050 Laptop GPU 6 GB GDDR6 (95W) 1732MHz Boost Clock (Muliplexer (MUX) support)
Edit: My laptop might as well be a potato at this point, I appreciate the help you guys!
r/starcitizen • u/ahditeacha • 4h ago
It's been 3 days off grid and enjoying SC in Ultrawide, it's a whole diff experience