r/starcitizen 5m ago

DISCUSSION Confirmation of PvP mission refactor in 4.1.1?

Upvotes

Could this be confirmed by anyone at Cig please? Objectively the best content is still missing the refactor and no word.


r/starcitizen 45m ago

IMAGE Polaris PDC's locations, how to use them for your advantage, and other ways to deal with this ship.

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We've all seen it, we've all been annoyed by it, we've all struggled to kill it.
These are my 3 recommended ways to kill or disable a Polaris:

1. Use an A1 to dive bomb the rear section, more precisely, the area between the engines and top hangar door.
This is the fastest and somewhat easiest way to DISABLE a Polaris, but at the condition that you are fighting it inside a planet's gravity. You can call this killing it, but what this method does is destroy all the major components of the ship, basically just turning it off, the hull will still be mostly intact, the crew will all be alive. Don't bother with an A2, it is too sluggish to pull off this maneuver, and the damage from a single A1 bomb (if you hit right) is more than enough.
(Main skill needed for this is basic bombing and ballistic trajectory knowledge, just eyeballing it can work too. If you've ever played any combat game with aircraft and bombs, like War Thunder, this skill should be infused in your blood.)

2. Shoot the ship's PDCs and turret guns off with a ballistic cannon fitted ship, then finish it off with your own torpedoes.
For the first part, my recommended way is using an andromeda with the size 5 deadbolts: raise power to the front shield face, aim at where the PDC or turret gun should be located, press your sub targeting key (R for me) and shoot (you can enter precision mode to help sub target, but I recommend getting out of it when actually shooting).
If you do it right, and raise enough power for the front shield face, you should be able to destroy every turret gun and PDC in seconds, while tanking its turrets (although I recommend dealing with the turret guns first, specially the front lower turret if you are gonna tank, since those are ballistics and do a lot of damage). The chart above is specifically made to be used as reference to sub target while in combat, since it is kinda hard to actually see the PDCs while moving and on combat ranges. Keep in mind the only visual indication for if you are targeting the right place, is seeing where the targeting pip is leading your shots, Tho the sub target resets every time whatever it is targeting is destroyed, giving you a good indication of when to switch sub targets. This stuff may also work with a smaller, faster ship using ballistics, but I really recommend the Andromeda tactic.
After the first part is done, you can either just kill it by torpedoing from another Polaris, or if you have another weaker torpedo bomber, try to disable it by dumbfiring torps at the same spot recommended for bombing,
This is a way more specialized way to kill a Polaris, the "intended" way to kill a capital ship. If you've seen my Idris PDC post you will know what I'm talking about.
(Main skill needed for this is basic sub targeting knowledge, ability to cross-reference the above chart while fighting at the same time, knowledge on torpedo locking ranges or dumb firing, and, depending on the ship, either know how do change shield faces, or somewhat advanced maneuvering methods to dodge turret fire)

3. Just have a shit ton of energy based weaponry dps, and focus a single shield face and hull area to bring it down quicker with your team.
This should work well enough in theory, but if the enemy Polaris knows what they are doing, this turns into almost impossible.
There is a current tactic, bug, or exploit, whatever you prefer to name it, called Shield/Nav cycling, what this involves is going into nav mode whenever you want to recharge shields. What Polaris owners usually do nowadays, is they go into nav mode the moment one of their shield faces are downed and go back to scm once it fully charges, this being done because the shields still charge on nav mode, while also being unable to being damage interrupted that way.
Just giving an example: you are focusing a shield face with your team, you finally bring it down and start to damage hull, but suddenly all the other Polaris shield faces go down, and its turrets stop shooting, but after like 5 or 10 seconds, all shields go back up, including the ones you were just able to shoot down.
If all you have is energy weaponry, killing a Polaris doing this is basically impossible/extremely time consuming.
But, there is at least one drawback to this "tactic", while they are in nav mode, you can freely target any of their turrets, so what I recommend is immediately focusing every turret gun with your team the moment you see them doing the Shield cycle. They will still get their shield back, but at the cost of losing their turret guns to your focus fire. This is unfortunately just a combat disable, but it should at least make the Polaris give up on whatever they are doing there. You may think "oh, they can just go repair", but those two front ballistic guns cost millions to repair, and this not counting on how slow it is to get that ship in any kind of pad or docking port.
(Skill needed for this is team communication and focus targeting, basic sub target ability, and knowledge to identify the start of a Shield/Nav cycle)

If you've gotten to this part of the post, congratulations! You had the basic skill needed to understand this post, called span attention.
Jokes aside, these tactics on text form sound a bit overcomplicated, but when used in actual combat, you will be dealing with Polarises faster that it took me to write this up, good luck out there, pilot.

*Also keep in mind, with tactic 2 and 3 the Polaris will most likely just nav out after you deal with the turrets/pdcs. If you want to fully kill it, you will need a QT jammer ship.


r/starcitizen 46m ago

DISCUSSION Star Citizen lifespan

Upvotes

Hey all, I'm asking the question to try and spark a discussion, with the community. I know its more then likely a long, long time away yet, but after the full release of SC, how long do you think we will continue to get updates and new content like new star systems, ships, missions/stories, game play loops ect. I myself am a Golden armour, monocle and top hat boii, and will continue to support this game ?/Simulator ? We all love, but also want to see it go long into the future, what do you guys and gal's think, I myself hope for 10+ years after full release. Thanks for reading.


r/starcitizen 58m ago

OTHER I should have guessed this is how it'd end

Upvotes

Since the dawn of CZ's I have not been successful in a single aspect of them.

Let me stop right there...This is NOT a complain post. This is a post of heartbreak.

I flirted with CZ's. Teased it a little. Made it think I was something special a time or two before backing out before the first fuse door at Checkmate or getting me b hole handed to me. I laughed. They laughed. CZ's laughed. It was all fun and no success.

But in the shadows I waited. I waited for the perfect culmination of new events taking everyone's attention, low pop servers, wife sleeping in bed....

...tonight it happened. I could feel it in my bones.

I had to server hope three times to find a CZ that wasn't bugged with either teleporting baddies, broken doors, or blue keycard printers that simply chimed their teasing countdown at me.

The fourth server, I found glory in satan's chamber. To lay eyes on the horrible feast before me. Séance candles, taunting enemies, kopions cackling....I was the final victor. My heart racing I plundered, and I plundered HARD. I took it all...weapons, components, even a few drugs for me to enjoy in the cramped cockpit of my terrapin on the way home. Sent my spoils down the F.E. and patiently waited for my elevator home.

When those creaky doors opened I ran, nay, sprinted to the nearest terminal to giggle like a schoolboy who got a note from a crush while gazing over my ill-begotten loot.

I didn't see the knife coming, but felt its steel as it penetrated my heart. One blood stained tear fell from my face as the only enemy I hadn't prepared for had robbed me of my plunder.

The freight elevator ate it. It at it all. Staring at me was a more empty black than the deep space around me.

Left with only my memories of quick glances and heart palpitations I walk away empty handed...full of fire. It was not the enemy I saw that bested me. It was an enemy living deep in the belly of the station.

This reminds me of a quote that I just made for this post:
"To the victor go the spoils — unless the freight elevator gets there first." - Me, tonight.


r/starcitizen 1h ago

IMAGE A few of my favorite outfits, Calva Helmet has become my signature look.

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I need to see more clothes that go well over armor gear using the invisible undersuit. I'd love to see your creations!


r/starcitizen 1h ago

FLUFF PSA : Do not skip leg day.

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r/starcitizen 2h ago

QUESTION Is there a way to tell if I'm coupled in the F7A mk2? It pops up in the HUD of other ships, but I can't seem to find it in the hornet. Also, you can't rely on the g-meter because whenever you boost, you'll push past SCM speed and the game will slow you down. Thanks in advance!

0 Upvotes

r/starcitizen 2h ago

OTHER How many Centurions can fit in a C2?

2 Upvotes

Somebody has tried or have a confident guess?

Thanks!


r/starcitizen 2h ago

DISCUSSION Transporting Player Commodities

2 Upvotes

Hi All, this question popped up in our Org discord and I wanted to get some ideas from the wider audience.

How much should a hauler charge another org member to move and sell commodities for them? Eg. goods from bounties or a salvage outing.

We were thinking something like this: - Transport fee charged at point of sale, fee depends on bulk vs non-bulk - Less than 1000 SCU = 20% fee - More than 1000 SCU = 15% fee - Optional insurance fee paid before collection of goods (additional 5% or so): If paid, loss of cargo is covered by transport team. - Escort fee charged depending on value of cargo and/or increased risk of loss (eg. Sale point in Pyro)

Appreciate your thoughts on the matter.


r/starcitizen 3h ago

DISCUSSION We Need to Talk About Missile Spam

5 Upvotes

Title says it all, how can we expect vessels like the Mirai Guardian to be effective when firebirds are running around dumping 6 salvos of EM missiles, they can't even dodge since they need the power pips to run their parts.

Problem is, how do we balance missiles without them being either "Insanely broken 1 shot machines" or "Insanely weak wastes of AUEC".


r/starcitizen 3h ago

GAMEPLAY Haven’t played star citizen since 3.17

18 Upvotes

It felt like a new game…

I had no idea how master modes worked, I didn’t know that we couldn’t just put bunker items on the ship anymore (needed a scu crate?)

I felt like a noob again 🙄


r/starcitizen 3h ago

CREATIVE How big is everything? (3D modeling)

3 Upvotes

Hi all!

I’m thinking about creating a mid-size Banu cargo ship as a personal project. If CIG won’t make Banu ships, I will! lol (Don’t expect too much, I’m essentially a beginner >_<).

My question would be, exactly what are the metrics of things like:

  • The playable characters (height)
  • Components (S1-S3 shield generators, coolers, etc.)
  • Doors (mainly the height)
  • Commodity boxes (1-32 SCU)

I’ve Googled these questions and I’ve received different answers depending where I look (most were fairly old). Is there a website that has CIG’s most up to date metrics on things?

It would be so rad if I can somehow get the in-game models, but I can’t seem to get StarFab working. :/

Would anyone know where I can get the in-game model for the Zeus CL (as it’s roughly the size I’m aiming for and it’s a very recent ship made with the latest modeling processes) as well as perhaps components and commodity boxes? The ship models on the website are super low poly and not textured (not to mention no interiors lol). Having the in-game models will be so helpful in my study of modeling/texturing.

Thanks very much for any help! o7


r/starcitizen 3h ago

DISCUSSION What vehicles can a Nova Tank 1 shot?

0 Upvotes

Looking at the Nova recently. What ships/ground vehicles can it take down in 1 shot?

What could it reasonably take out with a 2nd follow up shot?


r/starcitizen 3h ago

LEAK 4.1.1 Evocati Datamining & Other Notes - Asteroid Bases & New "Ambush" & "Patrol" Mission Types Spoiler

221 Upvotes

Fleetweek 2025

  • May 15th - 27th at Area 18
  • Idris Tour (A18 Rooftop)
  • Possible Ship Displays
    • (Flyable) Starlancer TAC
    • (Likely Display) Starlancer BLD
    • (Flyable) Anvil Paladin
    • (New STF) Mirai Guardian MX - "Heavy Ordinance" Missile Variant

New S12 & S10 Torpedoes:

  • Each of these new Torpedos come in Cross-Section, Electromagnetic, and IR Variants
    • Behring EX-T10 "Executor" S10 Torpedo
    • Talon "Vanquisher X" S10 Torpedo
    • Behring EX-T10 "Executor" S10 Torpedo
    • Talon "Calamity XII" S12 Torpedo

New Flight Combat Tutorial Missions - "Gilly's Pilot School"

  • Called "Gilly's Pilot School", this appears to be a reintroduction of a flight/combat tutorial. As of this moment there are 9 different variations of missions. These missions are available in the PU, and feature the previous tutorial voice actor leading the player to various combat training scenarios held at newly implemented Asteroid Mining Base locations. (Note: Initial PTU Patch had these fail to spawn enemies on arrival)
    • Ship Wave Attack
    • Gilly's Pilot School 01: Single Hostile Targets
    • Gilly's Pilot School 02: Multiple Hostile Targets
    • Gilly's Pilot School 03: Hostile Target Priority
    • Gilly's Pilot School 04: Stealth Ships
    • Gilly's Pilot School 05: Missiles & Counter Measures
    • Gilly's Pilot School 06: Larger Multi Crewed Ships, Multiple Shields and Long-Range Targeting
    • Gilly's Pilot School 07: Multiple Very Large Multi Crewed Ships with Backup
    • Gilly's Pilot School 08: End Game Polaris Ship with Escort Battle

New Wikelo Rewards

  • Aegis Sabre Firebird War Special
  • Aegis Sabre Peregrine Wikelo Speedy Special
  • Crusader Intrepid Wikelo Work Special
  • MISC Starlancer MAX Wikelo Work Special
  • RSI Zeus Mk II CL Wikelo Work Special
  • RSI Zeus Mk II ES Wikelo Work Special

"Race to Regen" Global Event

  • Previously we mentioned a Rayari driven mission to collect worm eggs to solve the ongoing Regeneration Crisis. It appears they're intending to have various Stanton corporations compete to solve the problem (which lore has implied will provide benefits to the leading corporations in some way). There's a player & system wide count of the "contributions" made to "progress scientific research", as well as a display for a leading corporation.

ASD/Pyro Research Facilities (Argo's Oddment Event)

  • Nothing too much added info-wise however some additional details confirm the involvement of radiation elements as well as a general loop of irradiating eggs.

"Physical Scrips" Currency

  • Items that seem to be intended to be utilized as trading currency for items. Currently these physical currencies have two variants - one for the Mercenary Guild and one for the "Council".
    • Mercenary Scrip: "Issued by the Mercenary Guild, this scrip guarantees the bearer goods in trade at authorized locations as outlined in the guild’s bylaws and statutes 202C-05A. Not legal tender."
    • Council Scrip: "Consider this scrip your reward for a job well done. While not credits, it can be traded in to certain people for certain things."

Hunt the Polaris - Fleetweek Event

  • Frontier Fighters have stolen a fully armed Polaris during Fleetweek festivities so the CDF/Dulli have called on the player to help chase it down. The mission has the player fight a group of Frontier Fighters, then set up an ambush at a Transient Jump Point into Pyro that the FF are attempting to escape through with said Polaris after interrogating a member captured from the initial encounter.

Ambush Missions

  • Seemingly coming sometime soon are a new variation of flight combat focused missions called "ambush missions". These missions, taken either from Headhunters or Foxwell, have players lower their signatures (through hiding in High Emission Zones) to set up for an approaching grouping of ships. There's a mixture of fail states such as springing the ambush too early, or allowing your target to run away. Here's some info on their difficulty:
    • Very Low Risk: 1 to 3 single seat craft.
    • Low Risk: 1 to 3 "tough single seat craft".
    • Medium Risk: 1 large ship with a small escort.
    • High Risk: Several large craft with a sizeable escort.
    • Very High Risk: Several subcapital craft with a sizeable escort.
    • Extreme Risk: Military frigate with escort.

Security Patrol Missions

  • In addition to Ambush Missions, Security Patrol missions appear to be on their way. These missions have a similar 6 tier difficult curve. Players are tasked with joining a patrol route in search of enemies and their equipment (satellites). At this point there appears to be some leftover placeholder descriptions that imply that they're testing this both planetary side and at various asteroid locations.

New Mission Changes & Other Related Notes

  • It appears that both the new Security Patrol and Ambush missions are introducing additional variety through various events that can occur during a mission.
    • Ace Pilots for instance can spawn high-end loot if killed, but can also escape.
    • "Chicken" ships might attempt to bail out, which if allowed may cause reinforcements to spawn.
    • During Patrols, various things can be spotted along the way such as derelict/abandoned ships to pick apart as well as allied/enemy satellites the players are ordered to ignore/destroy.
  • These missions in particular have named communicators which have a variety of reactive voicelines.
    • "Stows" for Headhunters
    • "Dispatcher Walton" for Foxwell

New Location Summary

  • Stanton Mining Bases: "A privately owned mining base that has been registered with the UEE Bureau of Resource Management. No unauthorized access allowed."
    • Hurston: 9 Medium, 3 Small
    • Crusader: 10 Medium, 2 Small
    • Arccorp: 13 Medium, 6 Small
    • MicroTech: 14 Medium, 6 Small
  • Derelict Mining Compounds: "Owing to unstable conditions, this mining compound is no longer in operation." - Each have 4 unique compounds A, B, C, & D
    • Daymar: Gaffney Mining Compound & Baud Mining Compound
    • Aberdeen: Reyes Mining Compound & Sloane Mining Compound
    • Fuego: Dezaki Mining Compound & Redfield Mining Compound
    • Monox: Fillmore Mining Compound & Vasko Mining Compound
  • Pyro Remote Mining Bases: "This Pyrotechnic Amalgamated remote mining base is no longer in active operation. Caution is advised. "
    • Region A: 19 Medium, 4 Small
    • Region B: 17 Medium, 4 Small
    • Region C: 18 Medium, 3 Small
    • Region D: 18 Medium, 3 Small

Additional Notes

  • A18 "Sewers" Content (Now Municipal Works) - As described at Citizencon, two primary layers with 3 additional segments labeled "Chapters". Sidenote: Confirms previously leaked information that this is the new direction for building interiors in general with the "Sewers" title more properly.
  • A bunch of location's various desk workers are getting a large amount of general dialogue which the player can interact with to get location information and more. Dozens of new lines here for plenty of bite-sized conversation.
  • Morrow Tour Entries?
  • Some new localization for Escape Pods
  • Greycat CAV and Anvil Paladin file inclusions (No definitive ties to either this patch or Fleetweek as of yet)

r/starcitizen 3h ago

DISCUSSION How can i get this outfit

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0 Upvotes

I saw this outfit on a guy around area 18, i have never seen this outfit in game or on any npcs before, how can i get my hands on this lmao


r/starcitizen 3h ago

FLUFF Mix-n-match camo fit

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0 Upvotes

r/starcitizen 4h ago

QUESTION Weird Crash issue

0 Upvotes

So I was wondering if anyone else has this problem but I'm getting these weird crashes. I used to be able to play the game just fine but ever since 4.0 I crash really frequently and randomly. No matter what settings I use or what I'm doing it will just randomly decide it doesn't want to play right now. Ive reinstalled windows three times (tried different drives), swapped in various known good bits of hardware, done stress tests and my computer is fine for everything else just not star citizen for some reason.

Specs:

7900x

3070ti

32gb ddr5 6000


r/starcitizen 4h ago

DISCUSSION The prospector

0 Upvotes

With the introduction of the golem, I think the prospector needs a bag buff, they both have same default bag size, and while yes the golem can't have upgraded bags, it's cheaper and better tbh, and most people just use a mole instead. I think the prospector should either 8 get a bag upgrade allowing to be upgraded to 80 scu of storage or b, make its default 64 Scu of storage, 32 scu more than 32scu. What do yall think?


r/starcitizen 4h ago

OTHER Javelin over Cowboys Stadium

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0 Upvotes

r/starcitizen 4h ago

IMAGE 890 from a different angle

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0 Upvotes

r/starcitizen 4h ago

QUESTION Can the X1 fit into my new, shiny, beautiful and sexy Avenger Warlock ?

1 Upvotes

Just asking if it can fit nicely or is it too big.

Perhaps the Pulse if not ?


r/starcitizen 4h ago

DISCUSSION Best way to make back ~1m?

2 Upvotes

I was just at NB trying to rent 2 Taurus's. Spent about 1m auec before giving up and logging off. Whats the best way to make this money back?


r/starcitizen 4h ago

IMAGE Fed up with Ground Mining, took a orbital cruise around the Station.

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13 Upvotes

r/starcitizen 4h ago

TECHNICAL Can my laptop run star citizen?

0 Upvotes

So, I have been playing star citizen recently and have been unable to play the game after I respawned in orison, so I am getting a 32 GB ram stick set to replace my 12 GB. will this fix my issues with star citizen and allow me to run the game to a (at the very least) smoothly?

Specs:

LENOVO LOQ 15.6: IAX9 SUB VARIANT

Processor: 12th Gen Intel(R) Core(TM) i5-12450HX 2.40 GHz

RAM (current): 12gb DDR5 SODIMM

OS: Win 11 Pro

Graphics: NVIDIA® GeForce RTX™ 3050 Laptop GPU 6 GB GDDR6 (95W) 1732MHz Boost Clock (Muliplexer (MUX) support)

Edit: My laptop might as well be a potato at this point, I appreciate the help you guys!


r/starcitizen 4h ago

IMAGE Peak ROC mining sesh

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6 Upvotes

It's been 3 days off grid and enjoying SC in Ultrawide, it's a whole diff experience