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- Buff/rework the actual underused heroes
I made several posts about it. There are TOO MANY heroes with very little base damage or perks that in dire need of changing. Not to mention the many "energy cost" heroes that sit there for nothing. Some of the base damage heroes are even as low as 3 base damage. Not even the recently "Flutter" and "Hotwire" are usable in high end due to either the base damage is too low, or the ability has a long cooldown. And no, I am not asking to add a way to one hit kill everything. Use your intelligence before you speak.
- Allow more perking freedom for all weapons
Imagine if you must, a 4 crit damage storm blade, or a 4 attack speed Stabsworth The III. Hell even an explosion on crit Spectral Blade (a dream, I know). It could shift the entire meta than just the same few weapons over and over. It could even indirectly buff loadouts at the same time.
- Add special traits depending on the type of hero and the hero class
Before the hero rework, some traits really helped a lot of heroes. But then the hero system rework happened. And most of those traits were lost to history. Some traits like "diamond llama" for farming heroes could help. Or traits like "fast builds" that help increases building speed of constructor player's builds could work for the constructors class.
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