I think it does matter for veterans at least. More difficulty = more time spent preparing, learning movesets, and carting, which in turn means more playtime. A lot of ppl enjoy some difficulty in games.
As long as there is there is postgame difficulty it will be ok.
Most veterans probably also didn't find World and Rise ball-bustingly hard cause they've already got 60% of the MH learning curve burnt into their cortex, still played and enjoyed them tho!
I've been playing since the first game in PS2. I did not find Rise hard until Sunbreak. With that being said, Rise is my favorite MH because it's fun as hell. While difficulty does matter to me, difficulty is not the only factor that determines how fun a game is.
I had stopped before sunbreak and just came back to play it starting recently and it’s been incredibly, ridiculously fun. Anyone who doesn’t like rise is just depriving themselves lol.
As for the difficulty issue, the only ones I have seen seriously complain about it are Worldborne babies. People that have played for longer understand how the games work and how LR and HR in the base game are NEVER difficult. It’s always G rank. And brand new players will just enjoy learning the game and mechanics and not worry about difficulty. It’s only the people who started with world, finished iceborne, and then somehow think that Wilds is designed for them or some sort of “World 2” that is just continuing their experience that think there is a difficulty problem.
Oh man I bought a psp just for mhfu. My hands will never recover from the claw grip. I have a lot more gaming hours since those days but man that shit was so hard back in the day lol.
Rise was a lot of fun! Personally I prefer the sort of in between generations games that experiment but also have some of the older feel to them. I hope they continue with the same sort of release format.
As a Vet I'm willing to admit that endgame Rise had challenge. Valstrax, Allmother, the advanced Apex quests... there was some challenge to be had there. Not all of it is easy. We have to at some point understand that because it's easy for us doesn't mean its GENERALLY easy. Newcommers will struggle a lot even up to that point, and are probably going to be super hard walled by some of that stuff.
That said, yeah, Sunbreak offered a much better experience overall for vets, but it makes me angry that people will still call it "easy" just because they're good.
People really be out there denying that Primordial Malzeno is one of the hardest monsters to date. The thing is basically Fatalis with teleport. I mean the damn thing TELEPORTS. IN A MH GAME!
I started with World and then did GU and some stuff from 3U and 4U. Rise all the way up until the end of Sunbreak was incredibly easy. Still enjoyed it, but I definitely enjoyed it less than World or GU.
Which is a good example of the phenoneon. People quickly forget that World was considered piss easy originally, and its only at the very end that it got challenging (and a lot of the challenge was because of map and move jank, until the very end game monsters of Iceborne). But for folks who started there it was a decent challenge. For someone who started with earlier entries? It was really simple.
Base Rise was easier, by design (mostly the village quests being trivial, which they had said it would be leading to launch), the rest was pretty inline, especially if adding Sunbreak. But by then the amount of people who had Monster Hunter muscle memory was drastically higher, since World/Iceborne was so popular.
Yeah, people really have very different experiences depending on what they played before, or just what their skill level is full stop, but a lot of people talking about this have trouble contextualizing it (which makes sense, if every post had to start with which Monster Hunter you played, how, with how many people, how much you soloed, in what order you did it, what did you find hard on a scale of 1-10, etc, it would be hard to read this sub!).
So like, if you found base T and AT hard, it would be interesting if we could reset your brain, get you through Wild, and see how you feel. Obviously that's impossible, but it's like, one of the only objective datapoint we could get lol.
Someone could find base World hard and then find an objectively harder game easy, because they practiced a lot in base World.
So in the end, for me, I'll have to withhold judgement before I try it myself.
Yea, I hear you. And people take the words of content creators by heart without considering that they played the game way more than average people would be able to put their time in so they'll find it easy.
My opinion, is that I don't think I'll have tough time in LR and HR which usually is to be expected. I'll see it for myself when the game comes out. From beta experience, I know that I'll have fun regardless.
Yeah after watching the reviews I really wasn't surprised because MHW Low Rank/Story and Iceborne Story weren't really that hard and I maybe carted like 5x or less the whole playthrough combined. Tempered/AT elders on the other hand were the very real challenges, including the black dragons and the behemoth/leshen.
As someone who started with Tri and kept going (and went back to Freedom Unite for some dumbass reason), I can still enjoy a hunt while having it easy.
I started in world hit a bunch of walls that would cause me to put the game down for long periods. When i got to rise it was easy to get through base story. The big issue i had in rise was the lack of explanation that hub was more content/difficulty which i only learned about once the dlc released.
I started with 4U and Generations, World, and Rise all felt silly easy to me when they came out and I blew through Low Rank and early High rank.
This will be the first time a lot of players experience this phenomenon. Expect tons of “it’s too easy where is the hard stuff” when Wilds releases on Friday and people have gotten through significant story chunks without sweating by Monday.
A perspective: the story/main quest line of a MH game is the tutorial. Especially in a base game, the Event quests and late game High Rank quests are where you you can get an early taste of G/Master Rank
I had to restart my runs everytime i played mhw at first because my friend kept erasing my data at his ps4 and everytime i replayed i cleared it faster
Exactly. To your point, I didn't find any monster genuinely difficult in Rise/Sunbreak until the last two Risen Elders and Primordial Malzeno. I've also got thousands upon thousands of hours in the series, so that makes perfect sense. Still had a blast the entire way through.
I enjoyed world but it doesn’t ever really make you actually prepare for a monster and get new gear until you reach maybe Kushala, at least that was the case for me
People would scream in agony once they fight the EX Deviants from GU lol (any old games in general). I loved fighting the Deviants, so fun and honestly punishing same with 4U with the crazy Level 140 Apex Monsters lmao. Of course these new games will be easy because we played hardcore mode with the craziest hitboxes that were pretty BS, however, I had a great time lmao. I'm still going to have so much fun despite it being really easy, I loved Rise and World but Rise actually had a lot of punishing monsters though at Anomaly 300.
But that's why iceborne is so good because it's hard for everyone to an extent. Even the vets struggled with that when it came out and that's what made it so fun. I don't want to be sitting here $70 into the game waiting for content to come out because I already beat everything in a weekend
Fair but at least base world was a lot more tough than rise waa. Only thing that made world cake walk was after they gave you the iceborne starter armor that just crushed the base game. I thought rise was like an offshoot arcade style version of the game, not the direction they were taking the difficulty. Rise bored me with how easy most of the fights were, and I only struggles with the cheese mechanics and I'm just your average player. I'm afraid I beat Wilds main and get bored of endgame stuff in a week or two because of how easy the main story is, And I'm unsure how much true end game content will be in the game on release. Not like you can power thru words in like 20 hours but you might be able to with rise and that's disappointing. If I just first or second try every monster it's gonna get old quick
Cheese mechanics? What cheese mechanics were present in rise? Up to what point did you play? World wasn’t difficult for almost any person who played a mh game before either, speaking with experience too. If you played through iceborne, it’s obvious that base rise would be no challenge, and if you’ve beaten all of iceborne, then most of sunbreak shouldn’t be too hard, since you have so much “mh experience”. Primalz/amatsu/risens should be at the very least decently challenging even for an old time player, at least if you aren’t a tryhard. I saw another comment of yours on a thread saying that you dropped rise bc it was too easy, so I’m curious, especially since you do sound quite a bit like you haven’t finished rise. Your points like the “zero difficulty” and “artificial difficulty” are pretty infamous for coming from people who haven’t actually played much at all.
Sunbreak and iceborne felt pretty similar in “difficulty” (maybe except for fatalis/alatreon, but that’s more just bloat and shitty mechanics ngl). Heck, even high rank 4U/GU was more difficult than almost the entirety pf the fifth gen games. Most rarely ever fail a quest after their first game from what I’ve seen.
I was doing master level quests in rise and drop the game because it was not engaging and it wasn't very challenging in an engaging way to product of. Most of the difficulties seem like cheese where they throw various enemies at you and small places. That's not difficult that's just a product of the environment. This stupid mini games with the bosses in the stories were some of the worst things I've ever played in a monster Hunter game. People say freedom unite 2 is jank, how about you hop on that stupid ass wave defense minigame that was one of the worst experiences I've ever played in monster Hunter. The whole bug spam and people flipping around the screen was one of the most off-putting things as well. Base world was a noticeable bit harder than base rise, And I'll stand on that hilltop till I die. If I'm about to roll credits in a day or two, And there isn't any late game content what the hell am I going to do? Going to play wilds for a week and put it down for a month or more. You don't need to make new armors anymore you don't need to make new weapons anymore you aren't going to be dying much. I don't understand how this is supposed to be fun
Still not really sure I understand the “cheese” part ngl. The areas are fine size wise, well enough to fight a monster, and they’re same size if not bigger than in old gen. And fighting various enemies is kinda what monster hunter is about, multi monster quests and all. I haven’t really heard of anyone else struggling with the environment of rise of all games, especially considering that it’s pretty flat overall, with good mobility and even wall running. There’s also only like, 2 obligatory rampage missions (still should’ve been zero though, lol). You straight up play those for less than 20 minutes in total, and they never show up again. It’s a bit like saying that zorah or lao ruin the games they appeared in, which I don’t agree with. Also, you don’t flip around the screen THAT much with wirebugs anyways (except for a few specific moves), unless you’re doing it deliberately by dashing everywhere. People dislike the claw and hunter arts too, I don’t think it makes it a bad game either, moreso just preference. Sure, you can think that world was harder, but to me that’s like comparing two breeds of apples. It’s not really noticeable enough to complain about, if you catch my drift. And there is well enough late game content in sunbreak, so no worries there. Unless that was about wilds or smth.
I mean, I agree that it’s a shame that they removed a big part of the grinding, but if you’re heavyset on making the game more difficult, then you could set some restrictions on yourself, that’s what I’m planning on doing. Mind you, I care less about builds and strong skills. Or you could also wait for the expansion (Unfortunately I have to). Personally I haven’t had much trouble with mh for a long time (except a few monsters like risen shaggy/val, fatalis and co.). I still enjoy the games though, even if they have become easier. If you really can’t enjoy mh anymore, then maybe its time to move to harder games. Tough, but I doubt they’ll be making the games more difficult. Who know though, I might just be wrong. Have a nice day man.
This. My first game was world and there were some fights I struggled. Then I played several hours. Once rise came out very few fights we crazy challenging
Unless you can invent an amnesia drug you will never experience the difficulty you had during the learning curves of weapon combos, itemization, and monster movesets
Disingenuous take, the argument isnt that the game wont be enjoyable at all. Its that the game could've been more enjoyable with slightly more difficulty
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u/Nidiis Feb 24 '25
I don't give a shit if it's "too easy". As long as it's fun. And if the beta was any indication it'll be fun.