I think it does matter for veterans at least. More difficulty = more time spent preparing, learning movesets, and carting, which in turn means more playtime. A lot of ppl enjoy some difficulty in games.
As long as there is there is postgame difficulty it will be ok.
Most veterans probably also didn't find World and Rise ball-bustingly hard cause they've already got 60% of the MH learning curve burnt into their cortex, still played and enjoyed them tho!
I started with World and then did GU and some stuff from 3U and 4U. Rise all the way up until the end of Sunbreak was incredibly easy. Still enjoyed it, but I definitely enjoyed it less than World or GU.
Which is a good example of the phenoneon. People quickly forget that World was considered piss easy originally, and its only at the very end that it got challenging (and a lot of the challenge was because of map and move jank, until the very end game monsters of Iceborne). But for folks who started there it was a decent challenge. For someone who started with earlier entries? It was really simple.
Base Rise was easier, by design (mostly the village quests being trivial, which they had said it would be leading to launch), the rest was pretty inline, especially if adding Sunbreak. But by then the amount of people who had Monster Hunter muscle memory was drastically higher, since World/Iceborne was so popular.
Yeah, people really have very different experiences depending on what they played before, or just what their skill level is full stop, but a lot of people talking about this have trouble contextualizing it (which makes sense, if every post had to start with which Monster Hunter you played, how, with how many people, how much you soloed, in what order you did it, what did you find hard on a scale of 1-10, etc, it would be hard to read this sub!).
So like, if you found base T and AT hard, it would be interesting if we could reset your brain, get you through Wild, and see how you feel. Obviously that's impossible, but it's like, one of the only objective datapoint we could get lol.
Someone could find base World hard and then find an objectively harder game easy, because they practiced a lot in base World.
So in the end, for me, I'll have to withhold judgement before I try it myself.
Yea, I hear you. And people take the words of content creators by heart without considering that they played the game way more than average people would be able to put their time in so they'll find it easy.
My opinion, is that I don't think I'll have tough time in LR and HR which usually is to be expected. I'll see it for myself when the game comes out. From beta experience, I know that I'll have fun regardless.
Yeah after watching the reviews I really wasn't surprised because MHW Low Rank/Story and Iceborne Story weren't really that hard and I maybe carted like 5x or less the whole playthrough combined. Tempered/AT elders on the other hand were the very real challenges, including the black dragons and the behemoth/leshen.
331
u/GigarandomNoodle Feb 24 '25
I think it does matter for veterans at least. More difficulty = more time spent preparing, learning movesets, and carting, which in turn means more playtime. A lot of ppl enjoy some difficulty in games.
As long as there is there is postgame difficulty it will be ok.