I'm on the "games can be fun even if they're easy" side of things, and I expect to enjoy Wilds;
But man this is a terrible argument to make to people concerned the lack of difficulty will make the game boring.
It basically comes across as:
"Don't worry that you might've paid 70 bucks for a game that you don't find engaging, BECAUSE if you wait a year you might have the opportunity to pay ANOTHER 40 BUCKS for content you'll actually enjoy!"
Yeah, or Capcom could've given some challenging content to satisfy these players (most of their dedicated base) in the base game rather than having them spend 110 dollars and waiting a year to have something they find worthwhile
Honestly, the most fun I ever had with the series was MH4U which never had a base game release in the West.
Unless you're getting it specifically to co-op with friends I don't think you'll miss out on much if you just wait for the expansion. You'll have more content right off the bat, probably some improvements to weapons and other mechanics, plus it'll cost you less overall.
I wanted to get it to play with friends but can’t recommend them getting it with how convoluted the coop is. Thought they would fix that problem from worlds
Yeah, it's very strange. Pretty sure they did fix it in Rise/Sunbreak so no idea why they've gone back to something more like the World system.
Apparently it does automatically invite everyone back into one party once the cutscene is over, but that's a pretty lazy fix compared to just changing how it works.
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u/JustAnotherMike_ All Weapons Are Fun Feb 25 '25
I'm on the "games can be fun even if they're easy" side of things, and I expect to enjoy Wilds;
But man this is a terrible argument to make to people concerned the lack of difficulty will make the game boring.
It basically comes across as:
Yeah, or Capcom could've given some challenging content to satisfy these players (most of their dedicated base) in the base game rather than having them spend 110 dollars and waiting a year to have something they find worthwhile