Flagship monster for MH Tri. He was a fan favorite and was supposed to be in Wold, but got cut essentially due to technical limitations, then people were expecting him to show up in Rise, but he never did, and it’s kind of become a bit of a meme.
I'm pretty sure we know the reason was mostly Jin Dahaad being an absolutely buggy nightmare, and that they were in turbo crunch after the feedback from the first open beta test being so poor
That you know of. We saw a very, very small slice of what the final game came to be in the beta, and personally the beta ran way worse for me than it does in full release. Aside from performance though, the game was a nearly unplayable buggy mess when the original deadline was coming close. The leaks subreddit has a pin detailing everything.
From what we understand (there's a lot of research that's gone into it; you would not fucking believe how much of a hot topic Lagi was in the leaks sub) he and one, maybe two other monsters WERE intended to be base-game, and really did just get cut at the last minute. The roster leaked months before we had the beta to confirm it, and according to that leaker, they saw gameplay footage of Lagi itself in a huntable state.
Jin Dahaad was a developmental clusterfuck (basically, Zorah again) and that, plus the beta feedback, plus the fact they wanted a summer release anyway, meant they had to chop a lot of stuff last minute to send out something reasonably complete. That's also why marketing went fucking dead for a couple of months, and why we had so many anticlimactic reveals towards the end- the devs were in serious crunch mode. The final trailer would have showed Lagi and the other monster which was cut.
As to why Lagi, we're pretty sure it's not a tech issue. We've known for awhile the tech issues with the Leviathan rig are solved; Balahara, which uses the belly-dragging Leviathan rig (including a shared animation with Agnaktor iirc), navigates extreme terrain and slopes remarkably well, even if it "cheats" some of the time by swimming in the sand; and Uth Duna, while possibly not using the belly dragging rig (it shares animations with Somnacanth of all things) still manages to pull off a monster with immense bulk that drags itself along the ground. Most notably, one that interacts with water in a very dynamic fashion in a way that makes movement and combat asymmetrical, skewed in favor of the monster in lieu of the player. Sound familiar?
Anyway, based on THAT, the current theory is that Lagi was cut because it's without a doubt the most compelling returner they could possibly include in a TU among the options they had. The other options were either essential/quasi-essential in some way, or would make for a really, really lame TU. "Blangonga is back!" doesn't carry nearly as much hype.
Thanks for the info, do you know why Jin Dahaad was a developmental clusterfuck? It feels like a straight up fight to me with a lot of mechanics we've seen before (like the aoe ulti), and the fact that it has its own arena makes it more predictable to design.
I don’t think it was originally intended to have its own space, I think it more or less was going to be a siege monster that could roam around unlike all the others where you load in somewhere, they kinda found a middle ground here but it’s definitely not the Vision I believe they had. This is all speculation but without him there is no siege monster and that is a staple of the series even if he’s weaker than most in presentation and execution really and not quite a siege he is as similar as wilds has currently
He did at least have an arena well before the last few months of crunch hit- the first beta build, itself at least six months old, probably closer to a year old, when we got it, had data for his arena included. It's probable he's not executed as seamlessly as they wanted, but they did seem to be planning for him to have his own arena from more or less the start.
For a minute, his weird spawn parameters and behavior compared to the other apexes made some people think that EM162 (his monster id, before we got his name) wasn't actually the Cliffs apex at all. A couple of people thought that meant Gore would be the Iceshard apex and Frenzy would be its Inclemency, but that never really made any sense whatsoever.
It's a combination of factors, as far as I can tell. The pseudo-siege mechanics he has, where he can show up as an environmental hazard and be driven towards his arena, plus some ability to interact with other monsters, plus conventional fight mechanics, plus his sheer size, just made him immensely complex to develop.
He's essentially a standard fight, but with a whole bunch of extra mechanics rolled in, that change what he needs to do and when, and those added variables means there's a lot more that can go wrong versus just "regular monster that spawns at x time". It probably doesn't also help that he also uses a spin on the Lagiacrus rig, but considerably larger.
Gotta love late stage capitalism, enshittification of everything we love. Sometimes the workers/developers win though, and when they win, we the players win
Since capital is global and not beholden to any one nation, I doubt the bombs will truly fall, however, if they do, the rich will have already moved to the country that fired them
As for clomare change, portions of the earth will still be habitable, its just that there will be a lot of climate refugees, even from developed nations. We would most likely see massive calls propagated by the wealthy
For the latter, I can't help but wonder if, when, and why they'll start taking climate change seriously.
I guess all of that comes down to profits. Once they see their money falling, they'll start doing something about it. Then again, it'll be too late by the time that happens.
Ahh yes, getting something that was planned for release, a couple of months later for free, because it didn't make the cut before a deadline is truly the peak of capitalist dystopia.
I doubt it’s even that, the game is just blatantly unfinished. No way they purposefully cut a 90% complete Lagiacrus to “drip feed” content when HR Zoa Shia wasn’t even finished for the base game.
Capcom pushed this game out the door to meet the fiscal year deadline when it obviously needed more time.
For us mere mortals working 9-5 jobs and playing for a few hours every evening and on the weekends, there's more than enough content in this game. MFs make the grind their full time job and complain when they run out of things to do.
I mean you’re describing my gaming time allotment as well. I certainly haven’t no-lifed this game except for release weekend.
The game is very good and what we do have is extremely high quality. It’s just disappointing the game wasn’t able to release in a feature complete state. Doubly so that we’re getting drip fed the content that should have already been there because they didn’t want to delay it.
This "feature complete state" is just a wishlist that players made up based off their experiences with previous titles. It doesn't take into account the ambition of the current title, the changes that were made to systems throughout the game, the development costs, time, and resources. It's simply just entitled gamers wanting more. You were informed of the content available, you saw the price tag, and you made the decision to purchase the game. That's all you're entitled to as a consumer. This notion that content is being intentionally withheld from you is ridiculous.
The game is very good and what we do have is extremely high quality.
This is what you paid for. It's wild that people can say this about a game in one breath, and then complain that the game isn't feature complete in another. You are not entitled to more content simply because you want it, or because you feel like it was supposed to be there. Even it's 100% facts that this update was intended at launch, it's still doesn't change the fact that consumers aren't entitled to it. This attitude needs to stop. If you feel like these games aren't good enough value for what you're paying, don't buy the game.
Crazy I thought this game shoulda have came out last year for the anniversary. Seems like its harder and harder to get games out on time. What went wrong?
I don’t think anything went wrong per se, it’s just that making games takes longer and longer these days. Especially when devs keep scaling up game worlds and graphical/animation fidelity.
This game was obviously a massive undertaking just at a fundamental level with the new super complex maps and all the new systems, and they decided to barely pull assets from the only other MH in this engine (Rise) which means most of the roster had to be made from scratch on top of all that. February was probably a pretty generous internal estimate to hit the end of the fiscal year but they really should have shot for June or something to give them some breathing room. Or just sucked it up and delayed the game.
Edit: also it goes without saying that hindsight is 20/20, maybe they were legitimately on track for a feature complete release in February but then Jin Dihaad’s tech issues fucked them over. Still should have just delayed it in that case so we could have a release with a complete roster of 31 monsters, an actual HR final boss, and a hub. With Mizu and whatever else coming as TUs anyway.
I honestly wouldn't mind if we had the new combat style and the new world with the old graphics, pretty monsters are cool, but give no tactical advantage whatsoever
I'd actually love a reskin that made wilds look like tri
I think Monster Hunter fans are kind of used to not having the best 4k graphics, but i know lots of people who say that graphics are an important factor when rating a game. (Ik, i dont even know 0,00001% of people who actually play games, but i hope yk what i mean)
They however probably wanted to appeal to that demographic as well with the mainline titles like World and Wilds, since Rise looks a bit more 'cartoonish'(?) Just what i think the reason for those beautiful graphics is
EDIT: And yess, pleaaassee, tri style graphics, I'd die for them tbh (i am super biased as a third fleeter)
Oh absolutely, they're beautiful, the monsters look incredible and the detail is insane, but I'm not gonna notice the big lizard's second eyelid while I'm in the process of bonking it with a slab of iron
Yea. If there was a toggle between "old world" and "new world" style graphics, idk if id switch it that often, because like, "old world" looks scenic as well at times (im probably rambling so hard rn)
I agree. Many of us grew up with N64 graphics being peak, I personally am fine with not having the absolute best graphics for everything. Then again, I play on console and didnt spent $800 for a graphics card.
this is lagiacrus, right? i’ve never played tri so my lagiacrus identification skills are lacking, but if it is, i’m overjoyed. i don’t even have a system that can run wilds, im just happy such a great design is back. namielle feels like it was meant to fill that void in world, and although it’s probably my favorite elder, it’s not the same.
I’m interested to see how they adapt him for Wilds. If that’s what this is. Half of his move set is built on being able to fight monsters while swimming under water, which was a big part of Tri. His on land move set largely was just a variation of Royal Ludroth’s moveset, IIRC. I could be misremembering as I have not touched Tri since, you know, before MH4 released.
The person is asking what this is, and the most crucial part of the information is what is this monster. You can just say my bad, edit the comment, and move on lol
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u/-Erro- 12d ago
I'm new to Monster Hunter and dont know why we are excited.