r/MonsterHunter 9d ago

Armor Set How I feel seeing any build video

Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet. Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet. Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet

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u/Gyro_Zeppeli13 9d ago

The game is not pvp so use whatever you want. There is absolutely no need to optimize if you don’t want to. Just use your brain and come up with builds yourself instead of following the online builds.

2

u/Gozagal 9d ago

It's funny cause I decided to make my own GS build and then just ended up making a very meta build. I did not even know what the meta build was for GS build at that point but there is so little choice I just ended up making one among the most meta GS build again.

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u/Dysghast 9d ago

There's also no need to optimise because 90% of players will not glean any appreciable clear time difference between a hyper-meta build and a comfy build. In fact, I'd imagine that majority of players would have better DPS if they used more utility/defensive skills.

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u/Milskidasith 9d ago

I'd agree with this in most MonHuns, but I'm not sure I actually agree in Wilds.

Paralysis is stupid strong in this game, and because of the nature of the wound system, extra damage is very easy to turn into panic staggers with focus attacks on wounds, so a meta damage set is very efficient. With relatively weak statuses, easy status clearing, low powered roars, and not huge monster HP pools, there's not a lot of extra uptime from using comfy skills to get free hits when monsters would otherwise be hard to hit. And even for a "comfy" set.... Guardian Arkveld 2p is basically "you don't die unless you get hit 2-3 times in 60 seconds" because of the heal on wound hits, and it's not sacrificing much power.

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u/HaroldSax I Poke, Therefore, I Am. 9d ago

Paralysis and Sleep are both stupid strong because they both interrupt the monster unlike other statuses. There's nothing unique about that specific aspect in Wilds, what makes this game different is that the monsters don't build anywhere near the same level of resistance to statuses as in previous games. You can reliably get two of both statuses in a hunt, and with some of the meatier tempered monsters it's not unreasonable to see them proc three times.

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u/Milskidasith 9d ago

"There's nothing unique about Paralysis in Wilds, except the unique bit where you can consistently proc it 3x as often as in other games" is uhh... kind of the point I was making when I said it was stupid strong in this game.

This applies even moreso to sleep, where yes, it's the same sleep as always... but it gets applied far more often and Artian sleep weapons means it's no longer relegated to being a joke weapon with 1.5 tiers fewer stats than any other element or status.

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u/HaroldSax I Poke, Therefore, I Am. 9d ago

I'm agreeing with you. You just didn't mention multiple procs in your comment. Just felt appropriate to build on that.

1

u/Zariu Para Princess 8d ago

2-3 paralysis procs per hunt used to be pretty average for a hunt for me, I've mained paralysis duals for a long time now in multiplayer. I'd guess the difference is, you can get that many procs in a shorter hunt now. Whereas 2-3 procs before was at least a 10 minute hunt if not 15+.

I'll have to test it, been mostly playing solo in wild and so running elemental damage.

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u/[deleted] 9d ago

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u/Devin-R 9d ago

This, do this op.