Well, they can still tweak values post launch based on player feedback. For example: aggressiveness (interval between attacks), HP, attack, and defense values for the monsters. Changing those values will definitely affect the difficulty to a certain extent.
Maybe it's just due to him being a guardian or Ebony but I could've sworn base Odo was much more aggressive than I've seen in Wilds. I don't recall Ebony being hyper aggressive in World though so it may just be a variant difference.
I think he's a good level of aggressive. Super hyper aggressive let's you just spam your counter/parry stuff. Little break/lags in attack cadence messes with it. For me at least.
Yesterday was the first time I fought him with a GS (every other time was with IG) and holy shit was he making it hard for me to charge up attacks. I don’t think I’ve ever used tackle more in my life.
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u/sharpknot 2d ago
Well, they can still tweak values post launch based on player feedback. For example: aggressiveness (interval between attacks), HP, attack, and defense values for the monsters. Changing those values will definitely affect the difficulty to a certain extent.