Just to be clear. Cause I feel like reddit never understands this. This update was in production before the game ever released. They didn't make it harder because people thought it was too easy online it was hard before anyone played it.
Well, they can still tweak values post launch based on player feedback. For example: aggressiveness (interval between attacks), HP, attack, and defense values for the monsters. Changing those values will definitely affect the difficulty to a certain extent.
Its my biggest complaint, every fight in the game (except the new Zoh Shia) ends WAY too quickly. It ends right when I feel like I get into the swing of things and get into a Rhythm.
I really start to enjoy the fight aaaand they're skulled.
They are never going to please everyone. Doshaguma in LR was 4 minutes. In HR it's now 10+ min with S&S. Which is not short for me, and it causes actual physical pain in my hands doing it over and over. For thid reason I welcome wilds being slightly easier. I'm an average player and struggled mightly in world.
I went in the Zoh shia fight unprepared equipment wise and it took 24 min and two carts on the first try...
Doshaguma in LR was 4 minutes. In HR it's now 10+ min with S&S.
I'm not trying to discredit you, but you can finish Doshaguma HR in well under 10 minutes. I'm not a speedrunner and I play SnS as one of my main weapons, I kill it in 5-6 minutes pretty consistently.
Which is not short for me, and it causes actual physical pain in my hands doing it over and over. For thid reason I welcome wilds being slightly easier.
I am sorry about the pain truly, but its not necessarily about pleasing everyone. Monster Hunter is a harder game, it always has been, and its a game that requires skill to play and play well. Its the same as Valorant or League or Fighting Games or even the Souls series. They are games designed to be a challenge. If you strip away the challenge for sake of accessibility, you welcome new players in but all the long term players are basically told "sorry the game isn't for you anymore".
Its the same reason people hate Auto-Combo's in fighting games. Yes it makes the game more accessible but it undermines the fundamental premise of the game. If Monster Hunter isn't a challenge then what is it? Whacking an AI monster over and over that has no chance of defeating you.
And yes its not easy for everyone, but everyone can improve and rise to the challenge. But people who it's not a challenge for can't just magically make the game more difficult for them.
Oh, I don't feel discredited, believe me. This is where my skill level is at and I do try very hard.
World was my first monster hunter game and it also was my first hard game. It made me question my life a few times. There were walls... I thought I was never going to beat nergigante, but I did on my second try with lance. Teostra caused me emotional distress, lol. I found windy boi to be the worst. I finally beat Xeno jiva on my second try, one cart 24 min.
I feel I can't deal enough damage to doshaguma, he keeps running away, then I get interfeared by rath and his girlfriend. I break all kind of wounds, avoid most attacks, heal maybe 2-3 times, no carts, but still I end up over ten min... I guess I am average, although I carted very rarely, mostly beause I am too agressive, a never failed a mission, I even beat Zoh shia on my first try.
Maybe it's just due to him being a guardian or Ebony but I could've sworn base Odo was much more aggressive than I've seen in Wilds. I don't recall Ebony being hyper aggressive in World though so it may just be a variant difference.
I think he's a good level of aggressive. Super hyper aggressive let's you just spam your counter/parry stuff. Little break/lags in attack cadence messes with it. For me at least.
Yesterday was the first time I fought him with a GS (every other time was with IG) and holy shit was he making it hard for me to charge up attacks. I don’t think I’ve ever used tackle more in my life.
Tbh, I think it would be enough to just massively reduce the amount of wounds created OR remove the stagger from popping one. This alone would make fights a lot more difficult already because you can't just go and pop a wound for stagger + dmg but instead have to actually think about when to use this powerful move.
Throw in reducing how often monsters can be paralyze and toppled/staggered from wounds and monsters will be a significantly bigger threat. Oh yeah and make getting statused actually dangerous. Blastblight, Fireblight, and poison is such a joke now.
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u/RobubieArt 2d ago
Just to be clear. Cause I feel like reddit never understands this. This update was in production before the game ever released. They didn't make it harder because people thought it was too easy online it was hard before anyone played it.