Well, they can still tweak values post launch based on player feedback. For example: aggressiveness (interval between attacks), HP, attack, and defense values for the monsters. Changing those values will definitely affect the difficulty to a certain extent.
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u/sharpknot 2d ago
Well, they can still tweak values post launch based on player feedback. For example: aggressiveness (interval between attacks), HP, attack, and defense values for the monsters. Changing those values will definitely affect the difficulty to a certain extent.