r/MonsterHunter 5d ago

Meme Thanks everyone.

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u/Noob_Owl 5d ago

Exactly lmao.

It's just new players mad they can't cheese hunts anymore

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u/Valtremors 5d ago

Kind of expected when the entire game is a meat grinder start to finish.

That is a terrible balancing point, as new players can't learn properly from the game and then are thrust into a scenario only a vet could enjoy.

You know the saying of robbing yourself from from an experience by making things so much easier? Capcom has essentially done exactly that for the players.

New players were fed cake, and now that the game is finally pushing back, it isn't very seird that those who liked easy game are disappointed. And I don't think it is their fault either.

Imho, at least high rank should have been much harder just because if this alone.

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u/Greencheek16 2d ago edited 2d ago

Yea but casual players want to be fed cake. They made LR easier and the "end" of the game with credits because most casual players don't want to be challenged, they want to win and feel better about themselves. Nothing wrong with this approach either so long as they don't then demand that content made for people wanting challenges should be changed. 

That's why they all complain when the game demands you start paying attention to the mechanics. 

The Souls series has this same issue, like when Elden Ring got mass appeal and attention from casuals who assumed they could win just because the game would let them win.

So no, I don't blame Capcom here, they made a game casuals could also enjoy (and want to buy) and now the end game content is for fans (including newcomers) who actually want to play long enough we'd get better at the game. 

I disagree anyway, because I'm playing with a total newbie, and they still carted in LR to Uth Duna because they didn't know you could eat for more hp. The game still wants you to learn the mechanics and it can be very overwhelming. 

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u/Valtremors 2d ago

In mean... Elden Ring is a bad example on this, because it just gives more opportunities so it possible for players to find something else to do rather than just grind levels or bang their heads against a brick wall.

It is much easier to digest. After all, there is challenge in the base game if one decides to seek it. Malenia for example.

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u/Greencheek16 2d ago

You're right it was a good idea that Wilds could have taken advantage of, being "open world". 

Still there was a lot of arguing between casual players and vets over the difficulty. Then the dlc released, vets rejoiced while casuals claimed it was unfair. Seeing the same stuff with this game, tbh. 

If ER did TUs, I imagine Malenia would be one lol.