This is less of a rage and more of a vent. I got into Monster Hunter as a kid almost exactly 10 years ago with 4 Ultimate. At the time I never played something so atmospheric on a handheld before. The world felt big, the ecology was amazing, and I liked the monsters and weapons and how you had to use everything at your disposal to win. It felt like everything I was doing mattered. Then I played Generations, and couldn't really get into it. I think this was somewhat normal at the time as a lot of the North American community was probably singleplayer oriented and Generations took away a lot of the appeal of singleplayer, but it bummed me out.
Then I played World. World was something I was excited for but it just didn't feel the same. A lot of the interesting art direction was replaced by boring realism, weapons and armor weren't cool, a lot of the monsters were boring to fight against, and the set pieces sucked. I still enjoyed the game but it left barely any impression on me. I was dumb and didn't realize you don't really beat a Monster Hunter game until you reach the endgame fights, so I never made it to the other elders after HR Nergigante and Zora. I just moved on.
When Rise came out it was like a perfect storm. I was a big fan of the Switch, I had friends who played Monster Hunter, and I had just gotten into more complex action games like DMC in recent years. I loved the more complex combat, the music, the hub, the characters, the new monsters, all of it. It had so much soul. Yes it simplified the series too much in some ways, and yes there were some things that were bad. The game didn't even launch finished. But I loved it. To me it felt like someone made a GU type game just for me.
Then Wilds comes out. It does a lot of things better World, but a lot of things are the worst they've ever been in the series. Low rank is horrible. The game takes Rise's simplification and makes it even worse, because now you don't even have to learn weapons, you can simply abuse focus mode and wounds. It doesn't feel like weapon complexity was upped just to give more options but to actively make abusing the weapons even easier. The new monster roster is much better than World, and there's some interesting lore implications but the characters also feel more like a D-grade MMO than ever before. Hunters are in a weird middle ground where the power fantasy is so much more boring than Rise (press L2 and R1 instead of using the specific switch skill you equipped and learned how to use) that they don't compensate for the games easiness, but the fights are just as easy. You have to have monsters do supernovas or spam aoe attacks just to try and make them interesting because attack patterns aren't it anymore. And this isn't to say Wilds is bad, there's been times I've had fun with the game, but I find myself frustrated and even worse bored just as often.
There's a few things I can think of that explains why I don't like Wilds as much. The charge blade isn't as fun so I've had to use new weapons. The game has a difficulty problem. The areas are less interesting than Rise to me. But nothing to explain why half the time the game just feels meh.
And yet at the same time .... it's really hard to try and get back to classic games with GU, at least in Village. It makes me sad, and I don't know if I've outgrown the classic games, or if GU Village is just boring (I've made it up to 3 star).
I'm used to having a lot of my favorite franchises fade for me overtime. But Monster Hunter is different. There's been times where I've considered this franchise as one of my favorite things ever created, and I still do. I LOVE the game design behind the old games, I love the lore, I love the monsters, I love the music, I love the over the top combat that games like Rise have, I love so many things about the series, but it's really hard to feel good about it when so many entries get blander and blander (especially as someone who is bad about keeping up with expansions), while also introducing a few QoL improvements that are genuinely hard to go back from. I hate the back and forth between it being peak and being just kind of ok. I hope I like the next portable game more than Wilds.