r/wow • u/Longjumping-Ad-144 • 1d ago
Question Why is resto shaman the only healer that uses mana
See title. I'm close to 3k IO on my r sham, and I play ALL the other healers and on every other one I don't ever have to worry about drinking or mana even once. Going into this expansion Blizzard said they wanted to make mana matter. I guess for only a single class? what gives? Tanks are generally just confused having to face only one class that needs to drink between pulls its absurd.
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u/cookinupnerd710 1d ago
They wanted us to take Mana Spring, Mana Tide, or both, except they’re dog-ass talents. So we have mana issues instead.
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u/Vanagloria 1d ago edited 1d ago
Even with those you're casting 130k and 110k mana spells constantly. Every other class can mostly function on their 40-60k mana spells, meanwhile shaman has no other choice but spam chain heal, healing surge, and healing rain.
In higher keys you can never afford to cast Healing Wave over Surge because you need the crit, so outside of Riptide the rest of your base abilities shred your mana pool.
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u/derrhn 1d ago
Druid has to either cast wrath or cat form for a bit for mana gen. Typically not an issue unless you’re in a rough key where you can’t squeeze in some cat DPS
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u/yamajistark 1d ago
It has happened to me in several keys but normally it is when the dps are eating mechanics or not cutting casts but other than that you do not have a problem with mana
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u/RCM94 1d ago
I'm doing 15s and 16s on druid and
- you should not be taking master shapeshifter, liveliness is better for both healing and damage.
- Your mana should basically never drop below 50% druid is insanely mana efficient this patch. Out tier casts a lot of our hots for us and abundance makes regrowth basically free while double clear casting makes it literally free.
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u/derrhn 1d ago
Oh I agree but there’s the age old advice that keys get easier the higher you get. The only time mana gets squeaky is the +4 PuG with players who have never once pressed a defensive.
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u/FlyingWhale44 17h ago
Last season I did a warmup M0 on a new spec. Did 1.5M HPS and the group still had the balls to blame me for the wipes and we disbanded.
Brother, I can't heal you through a one shot mechanic AND save you from frontals, swirlies and casts that don't get kicked or stopped. DPS didn't press a single defensive, tank didn't ignore pain or shield block.
Then I hopped in a +6 or something as a fill for a 4 man group and they kept saying I was doing really well and if I wanted to team up with them to fill the vault since they had some bad experiences with healer pugs and so we did our +10s and it was an easy session.
Really crazy how the difficulty is not actually the key number, but the group.
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u/SquirrelsRNuts 19h ago
Well as someone who's not a resto main and picked it up to help guild fill need and do content I'm dropping below 50% regularly and have a very hard time finding time to weave. I'm definitely feeling like the spec is hard especially in keys like priory trying to keep everyone topped!
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u/Krelkal 22h ago
You take abundance instead of ward in keys?
My impression was that it was pretty redundant with improved regrowth's +40% crit and double clear casting.
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u/MachiavelliSJ 1d ago edited 1d ago
I agree its very weird. Druid is probably the closest, and you just need to cast wrath to get it back
I believe it must be impossible to oom as disc
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u/aria_interrupted 1d ago
Disc voidweaver, impossible. Disc oracle, a theoretical possibility. I swapped yesterday and was shocked to find my mana bar <50%. Didn’t “run out” but…it uses a lot more.
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u/SirChickenWing 1d ago
Ultimately it comes down to amount of haste. Haste is the only value that indirectly decreases heal per mana spent through opportunity costs and also increases the amount of mana you can spend per time unit. VW disc with ~30% haste and i could easily be low on mana now and then. I know youre not supposed to stack that much, but just wanted to mention it
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u/Borderpaytrol 1d ago
Evoker uses mana spamming TA but gets it back with laserz
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u/Quietmode 1d ago
I find I I key have mana issues as evoker with big blossom build. But with echo and flameahaper I haven’t had issues even with lots of TA usage.
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u/HarrekMistpaw 1d ago
Blossom builds are just terrible right now in all forms in all content
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u/mightyenan0 1d ago
I play a dumb build that eats mana but the disintegrate talent makes up for it and it's actually a pretty fun way to manage mana. Monks also get their mana tea which can be kinda fun to play with.
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u/Ice_Swallow4u 1d ago
Yeah, if i have to start slinging regrowths from the hop i can go through mana pretty fast, especially if the tank just keeps chain pulling. Much better mana wise this season though.
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u/Most-Individual-3895 1d ago
VW Disc, sure. Oracle can OOM.
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u/Reead 1d ago
Yeah I had to drink last night as oracle and it was a jarring reminder that mana exists
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u/PhoneBookHero 1d ago
I noticed these issues too, I gave up feather and grip CD to get the points into the class node that is: When an enemy affected by shadow word pain, you generate 1% mana back. I just keep my dot up normally, use my shadowfiend/mindbender on CD, and i am never oom, at all, never drop below 90%!
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u/Constant_Bench_7057 1d ago
Wait, wrath? I thought druids got mana back from going kitty and using combo points
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u/yp261 1d ago
both restore mana. keeper of the groove is more into boomking weaving and wildstalker is all about cat
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u/Theweakmindedtes 1d ago
Makes me kinda want to try Druid again. I didn't much like the idea of healing+cat. Just felt awkward in my head
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u/Magdanimous 1d ago edited 1d ago
I’m not super high rated or anything. I run 13s right now. But! If you do try owlweaver healer instead catweaver, set up a weak aura to show you when you have a blooming infusion up. If you have the undergrowth talent, two lifeblooms out, you can cast regrowth once and it’ll give you 3-stacks toward blooming infusion.
Every 2 regrowths means you’ll get a free +100% damage, instant-cast starfire. With clearcasting regrowths and free starfires, you’ll get a decent amount of mana back.
I’d also recommend creating a macro to cast your starfires on your target of target if you click frames to heal. It makes playing this style feel way less clunky and way more fun. With fluid form, it FEELS thematic and awesome.
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u/Recent_Opportunity78 1d ago
Waiiiit. You get mana back from casting wrath?
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u/hallowleg088 1d ago
I alt a Druid, does wrath bring mana back for both m+ and raid specs or just m+? I play wild stalker for m+ for the heal buffs but don’t kitty weave as much as I should.
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u/Various_Necessary_45 1d ago
It's crazy, I went from Fistweaving and ending a fight (hc Gally) at 2 mil HPS, 20 stacks of mana tea, and 80% mana, to playing resto shaman and going oom in LFR.
I honestly don't mind going oom either, gives you something to think about with what spells you cast, I just think it should matter for all healers.
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u/Leviekin 1d ago
Master shape shifter is a DPS loss in keys as wildstalker so not sure why anyone would take it.
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u/Ok-Chest-2179 1d ago
why is it a DPS loss
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u/Gotenkx 1d ago
Because the other talent options gives you hps and dps: https://www.wowhead.com/spell=426702/liveliness
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u/Wantonburrito 3h ago
Or MW unless your group is taking an OVERWHELMING amount of damage where you need to envelope spam.
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u/_Augie 1d ago
Holy priest?
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u/Asyedan 1d ago
In M+ at least, hpriest should never have mana issues unless you have to keep pumping big heals for an extended period of time, which shouldnt happen because it means either people are eating mechanics or the dps isnt enough so the boss is lasting for way longer than it should.
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u/therealkami 1d ago
either people are eating mechanics or the dps isnt enough so the boss is lasting for way longer than it should.
Sometimes both in some of the keys I've run at 6 and 7.
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u/qwertyisdead 1d ago
6-7 is harder than the 10-11s I run lol. 2s are the hardest of them all.
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u/Kyrxx77 1d ago
I'm 2700 io rn as hpriest and I drink between pulls as much as I can as a just in case. Even if I'm at 80% mana I'm slappin a drink if I can get out of combat
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u/Gultark 1d ago
Atm it can’t oom in raid at least, you mostly play a build that extends apotheosis to ridiculous uptime which makes your holy words free and spend most of your time spamming said free holy words and free flash heals as Archon is drowning in surge procs.
Only thing you really spend mana on is your short CDs like prayer of mending that you keep on CD but they all cost nothing.
Even last tier before this build when it was still light weaver i was going all out in mythic Ovinax and would end at like 80% mana when our shaman was crying for innervate after the second cylinder.
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u/SharbySharby 1d ago
Don't know about higher keys, but doing 10's for vault requires 0 drinking even during messed up pulls.
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u/_Augie 1d ago
Watched a +13 Flood and priest seemed oom the whole time. I’ve never played the class but whole video was him complaining he needs to drink every pull. Dude also might not have been playing it right.
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u/MissAcedia 20h ago
I exclusively play hpriest. Mana is, currently, an afterthought at best in mythics even in 10s. I run lightweaver and find as long as I stick to my rotation and use apotheosis accordingly then I leave a rough fight with 85% mana at the least.
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u/Hakkkene 1d ago
oracle disc burns through mana too
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u/SojayHazed 1d ago
Yeah was gonna point this out, you need to be careful, play well and always get maximum value out of throes of pain as well as drink often
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u/minimaxir 1d ago
always get maximum value out of throes of pain
That's just playing Disc normally? You already want to spread SWP as much as possible (ideally with Penance) because it's more damage/healing.
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u/Wowclassicboomkinz 1d ago
Only bad tanks are confused because every tank should always be watching healer mana regardless.
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u/kaynpayn 1d ago
I feel the other side is also true, particularly when healing selfhealing tanks (DKs, DHs...). They're usually fine on their own most of the time and the metric i use to know if they're ok is their spell resource. As important as his HP is his resource bar. I know if my DK has runic power, he's more than fine, he'll soon outheal me by ridiculous amounts on his next spell. And you need to learn to trust that. Goes against the nature of a healer's instincts but you need to learn to trust that your 10% HP tank is actually fine or else you'll be wasting resources and have lots of mini panic attacks.
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u/bones1995 1d ago
That doesn't help because mana is not about the tanks survivability it's too keep the dds alive during aoe phases. Literally no tank does care about mana anymore. I play resto shaman and i know the pain
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u/Fraytrain999 1d ago
I need to make a mana weak aura to show when the healer in the group is below like 40% to be cautious lol.
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u/beelgers 1d ago
Honestly, usually all I need for the tank to do is to be out of combat for 0.5 seconds. I'll spam my water keybind. Water regens insanely fast now. I don't need them to stop so I can drink... just a split second pause. Couple seconds later I'm back in the fight
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u/Mercylas 1d ago
I’ve had tanks in 11s pull bosses when my Druid was at sub 5% mana and then flame me for not being more mana effective on trash.
Healers that don’t use mana have corrupted their brains to think their healers are an infinite resource
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u/DaBombDiggidy 1d ago
I have a WA that announces low mana at 20%. Ended up turning it on for every spec because of pub tanks.
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u/erifwodahs 1d ago
There are plenty of healers who sit at 20% after two pulls - it's very reasonable to be confused on where they put their mana, because sure as hell there wasn't that much to heal
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u/QTGavira 1d ago
Many Shamans dont really know how to play Shaman. Yes, theyre the hardest healer when it comes to mana consumption, but you also dont need to spam chain heal at the slightest inconvenience.
I played Shaman throughout DF and TWW S1 and theres 2 things many shamans seem to mess up:
Using high mana cost abilities in situations where this isnt necessary. this does require you to know exactly when certain adds/bosses use certain abilities and what the cooldowns are. But when a boss does a big aoe, and then theres very little damage for the next like 10 seconds, you really dont need to pop Ascendance and spam chain heal even if all the dps are at 20%
Not drinking inbetween packs. Combat starting does NOT cancel drinking unless youre on top of the pack. You drink when combat gets dropped and only start healing when its necessary. This way you wont waste extra seconds by making everyone stop so you can drink.
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u/Kriskunie 1d ago
Also using your dps skills also regenerate mana, and totems fix what chain healing shouldn't, resto shaman is actually great, I tried monk and I sucked hard, but with shaman I can heal a +6 with 620 ilvl
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u/Vanagloria 1d ago
Lava Burst restores 3%? It basically restores as much as it spends. It's fine if you get a free proc for it, but outside of it making Riptide more efficient Mana Spring is absolute trash.
Shaman is much more straightforward than Monk if you're not familiar with the playstyle. You simply push your healing buttons to restore HP as a Shaman, while Monk requires a lot of nuance between DPS and their healing output. Hpriest/Shaman have always been the "intro" healer classes because they're easy to pick up.
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u/Longjumping-Ad-144 17h ago
The problem is in +12's and higher when you need heal checks of millions of hps per second for sustained periods. You can still play properly and go oom if the tank or an affix wont let you drop combat for that .5 sec to hit the water hotkey. 10's and below, sure its annoying but its not a major issue. Why is it not an issues for other classes that don't drop below 90% the entire dungeon and don't even have water in their bags? Its very evident at the higher key levels which is why you wont see that many shaman.
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u/Mercylas 1d ago
They still need a chance to sit which don’t exist during chain pulls. Even on my Druid I have to meld drink a lot more than really should be needed.
it's very reasonable to be confused on where they put their mana, because sure as hell there wasn't that much to heal
Maybe not that much to heal on the tank but you would be shocked to see how many dps just eat mechanics and don’t use defensives on trash even going up past 12s. You are basically stuck making up for their mistakes when healing keys until the mechanics become 1 shots.
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u/ExistentialWonder 1d ago
Yeah the speed runners are really ruining this for us, honestly. They expect to be able to freight train the dungeon from beginning to end with nary a thought to the fact that some classes need to stop moving to be able to cast something. It's so frustrating.
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u/Mercylas 1d ago
So many groups end up losing several minutes by trying to do some that that might save a few seconds.
You can get to 3k io + by just going slow and steady
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u/Xxandes 1d ago
I know the meta for r shammy is totemic but I play farseer and don't have to drink even in 12s
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u/Fusshaman 1d ago
The better question is why don't other healers use mana.
And the answer is that spell costs are lower, and they can regain mana more easily.
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u/Saphirklaue 1d ago
Other healers use mana alright. There are just ways to play them that are able to not go oom every other pull when its not needed.
As usual the healers mana burn is proportional to the incoming damage. Before Blizzard buffed the mana return on casting living flame on enemies evokers needed to just not attack during some encounters to preserve mana. THAT felt a bit fucked up tbh. They since made living flames for dps much cheaper so they don't cause you to go oom as quickly.
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u/No-Lawfulness-8596 1d ago
Not very popular but I switched to the farseer talent build to test it out and I no longer have mana issues on resto shaman.
The damage is a bit lower since you generally don't take acid rain but WOW I was surprised by how much healing I can put out and never stop to drink.
Did some testing in 10s and now I'm going to try 12+ with it. I don't think 100k overall dps loss from the healer is going to make much of a difference. Especially now that oracle disc is meta and their dps is quite a bit lower than VW.
That being said if you spam chain lightning with 2 ancestors up you can put out some solid dps and the single target is better than totemic.
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u/Vanagloria 1d ago
You should still be taking acid rain. It will be most of your damage and you need to cast rain for the 4PC tier set proc. It feels a lot worse with Farseer, but if you hate Totemic then it's still viable.
It really sucks to feel pigeonholed into using Healing Rain even though Farseer has zero support for it.
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u/yp261 1d ago
it’s usually not about dps but how efficient are heals. idk about shammy but take note if its rather bursty heal or slow ramp. these matter in higher content. the difference may be crucial
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u/No-Lawfulness-8596 1d ago
That's true, it helps that I've learned dungeon damage patterns while playing totemic so it's easier to setup cloudburst totem. It is a very different playstyle from totemic. Farseer generally uses cloudburst totem instead of healing stream so it has some ramp up healing but the burst Healing from regular casts is way more effective. Been a while since I've used it so it'll take some practice but even the main heal healing surge is on average healing 4-7mil per cast whereas totemic the cast average for healing surge is 2-3mil.
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u/moosehunter87 1d ago
I was looking for this comment. I also play farseer and it's great. I only have to drink if we mess up the pull. HST out, Riptide all day every day, unleashed life on cd to always have an ancestor out and chain heal if needed. If shit hits the fan pop AS for the instant CH and the second ancestor and that's it. I rarely use healing rain outside of stacked fights. It's inefficient and doesn't last long enough.i only use it for the healing buff.
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u/No-Lawfulness-8596 11h ago
Aha yeah riptide feels amazing with farseer build and AS chain heal is like a hit of dopamine when you get a big one off. I was trying out cloudburst but will probably switch back to HST since I've used it so much with totemic and like how it feels a bit more than cloudburst.
Im trying to use healing rain as much as I can to get the hot from the tier set but it feels so bad to cast after playing totemic for so long. With the tier set buff ithat can do so much healing but unless the group is stacked or is melee only it just feels meh.
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u/NinnyBoggy 1d ago
In raid, MW uses a LOT of mana. We just make up for it with having access to Mana Tea. My Disc priest is pretty mana hungry too, but to be blunt, I'm bad at that spec and think it might just be me not being good at mana efficiency. Holy Paladin can burn through mana pretty fast, too.
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u/Shizuki_Graceland 1d ago
Yeah MW pumps their mana like crazy during big damage scenarios, but mana tea is just goated.
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u/SojayHazed 1d ago
No, disc priest sets it mana bar on fire. You need throes of pain in raid on fights with adds, you need to call for available innervates on CD, if fights are going on too long you need to mana pot instead of tempered pot.
Oracle needs to be played carefully in M+ too or you'll oom a lot.
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u/wilcozzz 1d ago
Should be a talent where you have slight mana regen while you’re in your healing rain
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u/DangerouslyCheesey 1d ago
The only thing they really need to do is let our damage dealing spells regenerate mana like Druid’s.
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u/AcherusArchmage 1d ago
Why is Prot Paladin the only tank that needs to stop and drink water?
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u/RandomGenName1234 1d ago
Because whomever worked on it should never be left unattended again, why it hasn't been fixed yet is beyond me.
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u/kaynpayn 1d ago
As a resto druid, i can nuke my mana bar on heavier pulls.
I can cast innervate with a huge cooldown for a few free spells and wrath to get it back faster but if i'm casting wraths, I'm not healing and i'm not moving. If i can weave a few in, cool, but i find there's almost no room for that in any heavier pulls.
Protip, get mana cakes from follower dungeons. The npc mage always puts out a plate at the beginning. They regen a lot so it's just a few seconds. I like to be wasteful and take any interval between pulls to eat one, even if i'm not eating to full. They're free, i can take 80 and i'll just get more in the end.
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u/seragakisama 1d ago
There's a food at innkeeper that regem 3.7m mana and it's faster than mage food
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u/TrashyFanFic 9h ago
Every time someone says get mana cake I want to scream and rip my hair out. Its so much slower than the food you can buy.
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u/Serendipersis 1d ago
Preservation evoker can go oom really quick if you play it very wrong. And a lot of people play it very wrong.
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u/HarrekMistpaw 1d ago
Pres only really has mana problems if you massively fuck up and heal people with living flame repeatedly, otherwise its fine, not quite infinite but also not problematic
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u/Valvax4500 1d ago
Every healer should use mana and go oom if not given time to drink, we need to normalize drinking for mana goddammit
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u/ehnonnymouse 21h ago
why tho? i have so much shit to monitor already in m+ from mechanics alone then adding everyone’s HP and prepping CDs for certain phases, barely notice my mana bar but as MW thankfully i’m never just spamming a big heal so i rarely worry about it. personally im ok not adding one more worry to the pile.
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u/charizard_72 1d ago edited 1d ago
I don’t have an answer, but as someone who plays priest and mainly classic it is always so freeing to enter retail and just…. Not…. Ever worry about mana anymore after that being a MAJOR mechanic of priest in classic. Though it admittedly feels odd. Oh this thing just doesn’t matter anymore!?!? After all that I went through??!
It seems odd to only give one healer that burden at this point but I also don’t miss drinking at all so I don’t want that in retail. I can live with it in classic. It’s not missed when I play retail.
It’s not fun sitting and drinking after every encounter and peoples etiquette on waiting on the people drinking before pulling is hit or miss and is a lot to do with what makes it feel like such a burden in group content. When I’m solo I at least know what I can pull before having to fall back and drink.
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u/Dear_Lab_2270 1d ago
This is a major reason why i swapped to monk. I like the idea of having to balance mana with output but my rsham was the only one that had to.
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u/bluAstrid 1d ago
If mana wasn’t an issue, raid Rsham would be able to pump upwards of 3M HPS without issue no matter the fight length.
Mana management is part of our class balance.
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u/Ludi_Radule 1d ago
I just miss reactive healing, proactive healing and ramping killed the fun tbh.
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u/Electropow 1d ago
Let Lightning Bolt restore mana again. e: ok I misrememberd it, it restored enough mana to make it basically free, still tho.
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u/Ayngst 1d ago
I play resto shaman and my mana management really depends on the group. Do they use defensive, do they stand in healing/acid rain, does the tank put their back to mobs etc. Chain heal is an oh shit button and not cast often. I have bumped up my haste and vers and my mana management has improved. I also have a macro that's said something like "if you feel like you need more heals, try standing in the healing rain". I use it when I notice a lot of ranged that require more spells/mana.
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u/stickyfantastic 1d ago
Playing Rshaman in DF I remember what was unique about shaman compared to other healers was that they have more big raw throughput cooldowns that you need to be rotating and sending aggressively for mana efficiency. Not saving then for emergencies. They feel similar to a prot pally/bdk that have to rotate defensives constantly.
Shaman can pump even without cooldowns but it'll destroy your mana. Also exploiting your mastery more helps. When you know how low you can safely let people get before sending a fat juiced up heal
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u/marcelluscoov 1d ago
Resto sham definitely hurting in the mana department. Hpriest, hpal, and rsham all need a more active way to restore mana so we can just do away with drinking, which feels extremely outdated at this point.
Druids and Pres have talents that restore mana from damage abilities.
MW has mana tea which solves any mana issues.
Disc just doesn't consume it for some reason.
The others have talents to help with mana consumption in theory, but they aren't good enough. Maining MW in 10-12s it's something I have to think about but do not have to worry about.
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u/Saphirklaue 1d ago
Druids and Pres have talents that restore mana from damage abilities.
While yes that talent exists its absolutely terrible at its job. To regen mana that way you need to spend your essence or essence bursts on disintegrate. That actively prevents you from casting Essence abilities, which you need to keep up your healing. And as you usually only burn mana that quickly when there is a lot to heal you just shoot yourself in the foot with that playstyle.
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u/MisterPantsMang 1d ago
Voidweaver is very mana friendly, I'm finding oracle to be a bit mana consuming. Either way, nbd
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u/MateusKingston 1d ago
HPal, HPriest?
MW uses mana but has their own drink which I wouldn't say is that much different from drinking between pulls.
The only true offender here is Disc, and the issue isn't just the mana, Disc outheals every single healer in M+ with 30 less ilvl.
I started my Disc alt and I can almost keep up with my main with 60 less ilvl
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u/pgunz69 1d ago
Fistweaver uses basically none unless you have to spam vivify
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u/moonlit-wisteria 1d ago
In high keys they absolutely have to ramp which eats a metric ton of mana.
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u/ProThreadLurker 1d ago
I've hit 2500 rating this season with both my Mistweaver Monk and Resto Shaman. Healing difficulty isn’t even close between them. Both characters are around 655 item level. My Mistweaver doesn’t even touch mana unless I’m spamming Stomp during resets. The average spell cost is about 30k, and some are free. Plus, with Mana Tea, I’m always ready to go, and I'm DPSing instead of healing most of the time.
On the other hand, my Shaman is a real struggle. The spell costs are way higher—some like Surging Totem cost 175k to drop, which is a big part of our kit. Chain Heal and Healing Surge are both expensive, and it’s tough to keep the group alive, especially with constant damage. I still play Resto Shaman because it’s my favorite, but honestly, Mistweaver outperforms it, and apparently Discipline is even better.
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u/MojordomosEUW 1d ago
Like Jak I also sometimes run Oracle on Holy and that also eats a lot of Mana.
Right now I only really play for Raid and not for M+ since I don‘t enjoy M+ at all. I liked M+ in Legion, but Healing in general changed A LOT since then.
Healing now is basically always combo playstyle. You generate some sort oft buff during which you have to press buttons in a certain order for maximum effect.
What used to be your cooldowns is now you ‚pumping window‘, which got extended a lot, thus big CDs matter a lot less making them a lot less important or impactful.
This is why Void Disc was so good, it could pump with zero downtime. Instead of nerfing this zero downtime pumping, they nerfed its power.
I liked healing when it was about decision making rather than playing for an optimal pattern.
Both Restos, Druid and Shaman, seem to be still closer to the old playstyle of correct moment to moment decisionmaking, but all the other healers reward combo playstyle instead or doing a rotation.
Not having to do a fixed rotation was why I liked healing in the first place, now healing is much closer to DPS in how the archetype plays, and I really hate it.
It takes away a lot of fun, class identity, the importance of all the different big heal CDs you used to have to consider when putting together a raid and most importantly skill expression.
A good healer used to be someone who from experience or correct analyzing a situation could make the correct decision instantly and use the correct tool at the correct time - and I feel that we have lost that to a degree.
I always loved healing in WoW more than any other gameplay in any other game and it was what always made me come back to WoW. But now healing feels so soulless and boring.
IMHO healing peaked between MoP and the end of Legion. If you never healed and only played DPS, it‘s really not that much of a difference these days and not as hard or complex as it used to be, so maybe give it a shot!
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u/Lurker_8443 1d ago
I started using the therazane talent that makes earth shield not have charges. Avoiding constantly re applying earth shield made it so i didn't really have mana problems anymore. Big recommend. Hit 3k today on my resto shaman. Rarely have to drink in 12s and 13s. Maybe once a run after an especially hard pack or boss. I recommend ghost wolf before starting to drink and you catch up fast (let's you build up then4 charges for 20% more speed). I wouldn't complain if they buffed water shield but shaman isn't that bad off.
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u/PhoneBookHero 1d ago
Seeing a lot of comments about oracle needing mana. I noticed these issues too, I gave up feather and grip CD to get the points into the class node that is: When an enemy affected by shadow word pain, you generate 1% mana back. I just keep my dot up normally, use my shadowfiend/mindbender on CD, and i am never oom, at all, never drop below 90%! I've just cleared up my 13s this week, and i've not drank or hit a mana pot yet. This only wowrks if you're dotting/spreading dots w/ penance.
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u/Nuggetdicks 1d ago
I’m trying to get into disc. Can you recommend any guide or media I can watch or read up on?
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u/peenegobb 1d ago
They said that going into this xpac? Cuz they've said that for the last 4 expansions. I started zoning it out considering it white noise if I ever heard it. Some healers just feel it some don't.
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u/somohapian 1d ago
Drives me nuts - but I’ve started using wave on the proc where it’s faster a lot. And switched to using the upgraded earthliving talent so that I do surging totem, then healing stream totem, free chain heal and get eatthliving on everyone. It’s saving mana for me.
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u/Additional-Map-6256 1d ago
This is one of the main reasons I switched to druid. It's really annoying that all the other classes have basically infinite mana, and fights aren't really balanced around having to worry about it
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u/reckapollo 1d ago
I run out of mana often on holy priest, idk if disc is different but I drink a lot on holy priest
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u/Recent_Opportunity78 1d ago
I use a ton of mana in PVP on my resto Druid but I over heal like a mofo lol
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u/bullion21 1d ago
Try out farseer. It’s a little bit more difficult but MUCH MUCH better on mana. Once you get the hang of it I find it more rewarding than totemic.
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u/grewupinwpg 1d ago
I'm so glad to see this post. My main is a resto Shaman and I find I'm always thirsty, I'm glad it's not just me.
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u/maxneuds 1d ago
Playing Monk with Casting (Soothing Mist, Vivi, Rushing Wind Kick) drains Mana like crazy. And I like it to work with resources.
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u/tushikato_motekato 1d ago
As a MW, I use a lot of mana. You just don’t really see me using it because I’m drinking mana tea on cooldown because why wouldn’t you want insane mana regeneration and reduced mana cost on spells?
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u/Late-Eye-6936 1d ago
I just play blitz and rated bgs. The 10 percent nerf to healing makes sense in rated, but it's a disaster in blitz. Shaman was already the lowest throughout healer, and now I can't keep anyone else healed either. No time to even use any utility spell...
There's 4 DPS power healer in blitz. What were they thinking. I know I'm not putting myself through that shot show anytime soon.
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u/Puzzleheaded_Can4467 21h ago
I thought I was the only one, I made a shammy, while I can out heal 640 people I am running out of mana, I thought maybe it’s gear issue since my shammy is just 608.
I also have mistweaver/happy and never had this mana issue.
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u/CivilScience3870 21h ago
Totemic burns mana like theirs no tomorrow, far seer is significantly better on mana.
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u/nabilfares 20h ago
Gallywix in heroic (and i assume mythic) is a huge healer strain for every class, especially for holy pallies.
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u/ProperPizza 19h ago
Resto shaman is pretty fun but it's in a weird spot. Very mana hungry, and WAY too many situational buttons of relatively equal importance. It's just overcomplicated to play compared to other healers, to the point where I find myself asking, "why wouldn't I just play a simpler class?"
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u/vvanouytsel 19h ago
New tank here. Yes, it confuses the hell out of me, I never know when I should stop for the healer to drink and if I stop, they do not drink.
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u/JustAnArmyGuy 19h ago
I’ll be honest, I have healed a few 11s on my shaman as an alt, and I generally speaking never have mana issues. I maybe have to drink once or twice a dungeon unless we have some funky pull where I have to heal a lot more than just normal levels. Check your overhealing? Make sure you aren’t casting chain heal too much without it being buffed? Rotate your healing cds on trash as well to minimize your usage of mana. You can send a healing tide/slt on trash. I mean don’t get me wrong I definitely think shaman has the worst mana of the healers, but I think if you are constantly running oom, you are probably over healing a ton. Or using too many chain heals. I have a macro now that pings when I place surging totem to tell people to stand in it to utilize downpour more.
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u/kiramon53 19h ago
I mean if you run the shield pop on disc for mana that bar doesn't ever move. Even then it's still not needed as you'll be 80% forever.
I can oom on druid if I really try. Shaman tho is just the only healer still playing the mana game.
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u/wrigy1 18h ago
I, like you, Main Rsham and play every healer (with the exception of Rdruid) at a 3200io level.
It is absolutely NUTS the difference in mana "problems" people mention about their classes... in this thread alone.
In a 15, I'm trying to squeeze in drinks every other pull. Meanwhile, on Hpal which is arguably the next worse mana user... i drink a single time per key. Once.
Dont get me started on Disc/Mist.... literally ZERO drinks needed.
Mana "mattering" is downright laughable
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u/cheeseypoofs85 13h ago
Are we sure it's not just inefficient use of mana? Like healing surge spamming or not using chain heal after unleash life? If that's still a thing. Sorry, haven't played retail in a while
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u/TrashyFanFic 5h ago
Shaman mana is honestly fine / not awful. You can watch someone like rainxotv clear 15+ keys without ever drinking. Here are the circumstances that can make it feel otherwise:
-You overheal/top people off unnecessarily
-You rely too much on chain heal instead of healing surge, healing stream, riptide, and cooldowns
-Your party takes significant avoidable damage
-You haven't thought past the current fight / aren't comfortable pulling bosses with 40% mana
Overhealing - Let people sit at 80% health, especially if they are in your surging totem w/ riptide and insurance. You don't need to chain heal, you don't need to healing surge.
Chain Heal - Chain Heal is mana inefficient to prevent you from pressing one button for a 13+ key and easily timing it. Direct cast it less and use other abilities more.
Avoidable Damage - If you play with bad players then Shaman can feel a lot more strapped for mana. There is no kind solution to this one.
Planning Ahead - A lot of boss fights are actually mana positive or mana neutral for Shaman. You don't need to drink before them and you can easily regain 10-20% of your mana on the run to the next pack.
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u/Aggravating_Fun_7692 1d ago
Hpally uses a lot of mana in keys when they take beacon of virtue