r/blender • u/EricNorberg • 10h ago
r/blender • u/Avereniect • 3h ago
April Contest: Fur
Congratulations to /u/fuserox for wining March's contest with their plant sprouting from a fractured piece of concrete.
You can see last month's results and entries here.
Theme
This month's theme will be fur. In particular, consider making animals, but also fur clothing, rugs, or other such items. Perhaps you'll lean into gritty realism to depict a ferocious wolf or you'll lean into a soft and stylized depiction of a comfy fur coat. Show off Blender's capabilities ability to render hair particles in this month's contest.
Making a Submission.
Entries will be submissions to r/Blender that meet the following criteria:
* The post should be made before the end of April 29th UTC
* Countdown to submissions closing
* The post should be an render, animation, or other artwork which was made primarily using Blender
* The post should contain supporting images/text or a top-level comment with the following content:
* One of the following methods of proving that the artwork was made using Blender:
* A link to the .blend
file for the project, ideally including external assets or links to where external assets were sourced from.
* A set of three image which may be clay renders, viewport renders, wireframe renders, or simply screenshots of the project open in Blender. Some variety is encouraged.
* A screen recording of you manipulating, navigating, or otherwise interacting with the scene.
* An explanation of of all work that was done outside of Blender, outside the time frame of the contest, or by other artists.
* (Optional) The theme you would like next month's contest to have if you win. If you do not include this, then the theme will be chosen from the runner ups.
* Once you have submitted your post to the subreddit, leave a comment down below linking to it
* You are also encouraged to share details of your process with the community.
Winning
The winner will receive the flair Contest Winner: 2025 April
and their post will be added to the subreddit's wiki under the Contest Winners list. The winner will also have the chosen theme selected for next month's contest, should they include one with their submission.
When the contest ends, the results will be edited into this post and the 1st place winner will be congratulated in the announcement for next month's contest.
The winner will awarded $100 USD.
r/blender • u/Cyclo_Studios • 12h ago
I Made This Bombardino Crocodilo – 3D model that shouldn't exist but does 💥
r/blender • u/WolffLandGamezYT • 8h ago
I Made This Installed Blender on My Church’s Computer
This is the mac mini in the kids church, and it should NOT be running cycles this well. Any new blender users looking to start for relatively cheap, this could be the way to go for starters. No render attached because i didn’t have time before I had to leave lmao.
r/blender • u/Marpicek • 6h ago
I Made This Nebula experiments I am tinkering with
r/blender • u/Sakirar0se • 14h ago
Solved How would I go about unwrapping this drop?
Please ignore the current seams, they are temporary.
r/blender • u/D-boi_vids • 4h ago
I Made This Thought it would be fun to compile nearly every character ive modeled in blender into one file
r/blender • u/FelixvandenBergh • 1h ago
I Made This Compositer based line shader animation test! No Freestyle or Greasepencil... and it works in motion.
Whoohoo! a successful test of the post-process composited line shader IN MOTION! 🎥💥
I was worried that at least one of the line contributing factors would cause issues, but instead - for once, smooth sailing and wind in the sails!
These are some shots from a test environment I made, ending in another test: animated volumetric clouds… with outlines… a la Otomo.
Nothing new, but at least now in motion.
The next steps are getting some movement in the assets. Grass needs to sway, fog needs to move, some tarps blowing in the wind need to be added. And then of course some dustmotes, a good sun lens flare, actual decent grading and vignetting need to be added. In short: a lot of work to get this anywhere near presentable! haha.
Before any of that gets done I’ll be working on a new gun design and model, finishing off and rigging my giant robotic lady, and perhaps writing some backstory to all of this. I’m also concepting another character, and planning an animation test based on earlier storyboards, but I’ll have to see how that slots into all of this…
Follow my insta for more: https://www.instagram.com/kattevoer/
r/blender • u/damnboychill • 17h ago
I Made This Behind the scenes of working with Blender
r/blender • u/ryanlykos • 19h ago
I Made This Titanfall 1 Walk Cycle test
Testing out my Atlas rig with a walk cycle! I made the rig and animation. Titan from EA/Respawn Entertainment
r/blender • u/kingkunta98 • 5h ago
I Made This Testing out Arcane style skin shader and lighting setup in Blender
r/blender • u/landyhawk • 13h ago
I Made This Japanese white RB livery - experimenting with shading/composing motion posters.
Overnight work in EEVEE. On-top graphics added via exporting camera/car tracking data from blender to after effects.
Tip: when importing anything else than 30fps renders from blender into AE, always interpret your footage after import - was wondering why is my frame count was different until I realized that. AE defaults imported image sequences at 30fps, and my render is 24 (with 12fps posterize time effect set for export)
r/blender • u/Doped_Lepers • 5h ago
I Made This LOTR Bag End (WIP)
I'm modeling Bag End from LOTR, to see what i can do with modeling/generating grass and plants further down the line. I had to redo it because the architecture of my first attempt was way off.