My advice is take a step back and look at how you're playing
Dunno if you're a new player or not but the main thing I see new players doing is not bothering to learn attack patterns and just hugging the monster which higher difficulty monsters will have counters and checks for that . Like I've already seen Mizu have a one shot hip check move on Twitter and tons of new players complaining about it and even some calling it unfair and "artificial" not knowing that it's normal for the series for their more difficult content
Majority of the monsters are simply just gonna be "just dodge it" so you're gonna have to learn attack patterns unless you want to see yourself be carting a dozen times.
Kind of expected when the entire game is a meat grinder start to finish.
That is a terrible balancing point, as new players can't learn properly from the game and then are thrust into a scenario only a vet could enjoy.
You know the saying of robbing yourself from from an experience by making things so much easier? Capcom has essentially done exactly that for the players.
New players were fed cake, and now that the game is finally pushing back, it isn't very seird that those who liked easy game are disappointed. And I don't think it is their fault either.
Imho, at least high rank should have been much harder just because if this alone.
As a new player I didn't have too much difficulty on Zoh Shia or tempered Mizu. I'm enjoying both fights and I didn't see the game as a meat grinder, I had a hard time, moreso since I chose the CB to begin with and the game mechanics were quite overwhelming at first. But damn this weapon got me addicted.
IMO the difficulty really lessens when you get geared up, and you reaaally get overgeared real fast. Thus making the mid/endgame fights pretty easy.
The difficulty curve was really enjoyable for me and now I'm really striving to master other weapons as much as the CB. Arena's been a big reality check on my own skills considering the IG and the GS, while I thought I was good with them (with a full endgame build lol...), I can't get a solo A on the Doshaguma. This is now my favorite challenge in the game
Also I tried World on the pass years ago and didn't get the same appeal, the focus mode is a great deal personally, and I found the Chatacabra an excellent introduction as a monster for a noob like me
Yea but casual players want to be fed cake. They made LR easier and the "end" of the game with credits because most casual players don't want to be challenged, they want to win and feel better about themselves. Nothing wrong with this approach either so long as they don't then demand that content made for people wanting challenges should be changed.
That's why they all complain when the game demands you start paying attention to the mechanics.
The Souls series has this same issue, like when Elden Ring got mass appeal and attention from casuals who assumed they could win just because the game would let them win.
So no, I don't blame Capcom here, they made a game casuals could also enjoy (and want to buy) and now the end game content is for fans (including newcomers) who actually want to play long enough we'd get better at the game.
I disagree anyway, because I'm playing with a total newbie, and they still carted in LR to Uth Duna because they didn't know you could eat for more hp. The game still wants you to learn the mechanics and it can be very overwhelming.
In mean... Elden Ring is a bad example on this, because it just gives more opportunities so it possible for players to find something else to do rather than just grind levels or bang their heads against a brick wall.
It is much easier to digest. After all, there is challenge in the base game if one decides to seek it. Malenia for example.
You're right it was a good idea that Wilds could have taken advantage of, being "open world".
Still there was a lot of arguing between casual players and vets over the difficulty. Then the dlc released, vets rejoiced while casuals claimed it was unfair. Seeing the same stuff with this game, tbh.
If ER did TUs, I imagine Malenia would be one lol.
Yeah I agree, I think it's a bit of a mess since the game does a ton of things different for shake of story but high rank should've been more difficult then low rank and definitely should have had all the checks and stuff more difficult monsters to show new players what to expect with harder content
I can hardly tell the difference of low and high rank other then how long hunts take.
Okay, but here me out. More than half the animations for hipchecks have a subtle tell for when a hip check is about to happen, but there's no actual wind-up or recovery animation that something with that much mass would require to move at that speed in that short amount of time.
Edit: I just want to add that I'm not complaining about difficulty, just pointing it out.
lol yeah, everything about a video games difficulty is "artificial". The question is whether or not its engaging. A 10% chance every 5 minutes you just die and lose isn't engaging. A 1 shot attack you die to with no counter play isn't engaging. Monsters having a strong hit to punish bad positioning, poor defenses, and hunters who've let their hp drop below 70% who keep greeding more damage? Sounds pretty engaging to me.
there was a whiny post on here a few years ago about some guy complaining alatreon was such "artificial difficulty" and thus a stupid fight.
the entire game is artificial by definition, its such a stupid thing to say. all because he couldnt use raw to beat alatreon and it was the first time the game had really forced him to switch weapons at all.
imagine using nothing but fire in final fantasy and getting mad that you have to switch elements for a boss. how "artificial". even though theres an entire fucking element system in the game.
I mean, "artificial difficulty" is still an actual concept whether or not the game itself is created by people. Whether or not their particular complaint is a valid take is a matter of opinion though.
all difficulty is also artificial though. i still think its a meaningless blanket term thats used to be vague and thus lacks that opacity necessary to be real criticism.
instead i think narrowing complaints down to specifics like unfair design, or punishing for death, etc. makes much more sense. idk
Eh. "Unfair design" is just as vague. Artificial difficulty is just short for "the game is hard in a way that is not engaging or fun or challenging, especially when it feels like the game devs just got too lazy to design it properly".
Yeah a lot of players are misunderstanding that the gameplay isn't smack the monster a thousand times while occasionally getting smacked back it's mainly learning the attack pattern while trying to damage the monster in a way to get the parts you need
Not run up to monster, hug it's side and just hit it a dozen times and repeat.
I went through that mindset then got humbled quick in sunbreak lmao, especially those hip checks. Those still get me occasionally with duel blades lol
Soloing Alatreon is still the biggest feeling of accomplishment I've had playing this series and I've done Dire Miralis, Gogmazios and Ahtal Ka solo before. Each of those took me about 1-2 days to nail down and fully grasp. Alatreon on the other hand took me almost a week of constantly fine-tuning my build, looking into specific food buffs and gradually learning his moveset and counters.
There is nothing artificial about his difficulty imo and you CAN beat him with pure raw. It just requires a completely minmaxed build, maximizing your damage output by taking advantage of every given opportunity (and Feline Safeguard).
Thing is, it's the same with something like Gog, because it makes a world of difference whether you try to solo him with or without Dragon Element, because, at least in my experience, he spends so much time standing upright on his wing arms, shooting out arbitrarily placed tar lasers that impact the ground a billion miles away from your position, meaning you can freely wail away on them and accumulate a LOT of damage in a very short amount of time, doubly so with a Dragon IG or DBs equipped.
the problem with Alatreon I think is he revealed a really troublesome mindset in the community. Something to the effect of "if you aren't going for the most damage possible you're doing it wrong" And if you asked for help with alatreon, most people would tell you to use raw or fire (iirc he always starts with ice?). Personally I used Dragon since it always works no matter what form he was in.
But it also created a prisoner's dilemma in multiplayer since, sure, theoretically, all 4 players running raw could kill him super fast. But running element meant it was more likely the hunt succeeded. But everyone wants to be the guy with the biggest number, even if they lack the skill or knowledge to pull it off. So instead of people just respecting the mechanic, they complained.
"artificial" is supposed to mean "the enemy is no different than any other enemy, it just hits harder and has more health" Which tbf mh isn't a stranger to, but mizu certainly isn't that.
I'm a vet here and mizus literal one shot does seem overtuned rn reminds me of at nergi apart from that mint I just don't think tu1 hr is the place for instant 1 shots
It is weird to have all that still in high rank with a normal monster when the other ones don't but it's a good way to show new players that they're gonna have to learn the game instead of cheesing hunts with the future difficult content
Absolutely but a better comparison would be jho in world and teo in rise and even teos super nova didn't hit as hard whilst being more telegraphed i can deal with it but it's still a very cheap attack
Yeah no i see it coming and it hasn't gotten me since but I don't get how people don't see that maybe the first title update boss shouldnt have a spammy one shot? That's never really been the case out of side of extremes? I don't recall jho or rajang spamming 1 shots in their tempered forms?
Well it's more so for me if this is how powerful just a plain old mizu wants to be then I don't see what they'll do for gog will half his attacks 1shot? I think your misunderstanding i don't struggle with mizu I might faint once but hey I'm ballsy it's more so that I feel the power scaling for what is just a mizu with soulseer flair seems off
This isn't "plain old mizu", it uses the soulseer moveset
I don't see what they'll do for gog will half his attacks 1shot?
I don't understand. Do you have datamined info on new monster movesets or something? How is this relevant here? Are you just randomly speculating? I don't get it
The only scary move that tempered 5 star mizu has is the backflip slam, which is very telegraphed. That isn't that bad, just look out for that one super easy to avoid move
The problem isn't anything to do with mizu it's just that the base game was so absurdly easy that they never gave players a good difficulty curve so people aren't paying any attention during fights. Tempered mizu just makes you pay attention for a bit, but also gives you more than enough warning
But rajang was also a mr title update so that's why it's not a fair comparison
Edit im just saying the scalings a little funny i could go hunt a lvl 250 risen teo not get one shot by his nova then go hunt temp mizu and get one shot by a backflip
I mean... I fought a tempered Mizu with a swaxe. At full hp his tail slam leaves me very very low on hp and I need to pop a max heal if it catches me. But I do live from full hp. I think my defense is like... 331? My guess most people need more defense so they can live 1 hit or need to take the time to heal minor wounds.
is it like actually a one shot or is it just a lot of damage? Because a hip check is usually a pretty fast move you need to learn the tell for. I haven't had the chance to play yet but full to dead sounds pretty punishing for a hip check.
It isn't a one shot, but you probably do need ~400 defense to be safe. This update has been lots of fun, zoh shia feels like the rest of the roster did in world.
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u/Noob_Owl 2d ago
My advice is take a step back and look at how you're playing
Dunno if you're a new player or not but the main thing I see new players doing is not bothering to learn attack patterns and just hugging the monster which higher difficulty monsters will have counters and checks for that . Like I've already seen Mizu have a one shot hip check move on Twitter and tons of new players complaining about it and even some calling it unfair and "artificial" not knowing that it's normal for the series for their more difficult content
Majority of the monsters are simply just gonna be "just dodge it" so you're gonna have to learn attack patterns unless you want to see yourself be carting a dozen times.