r/MonsterHunterMeta • u/Traditional_Tune2865 • 2d ago
Wilds Dealing with insane chip damage on Lance?
Basically the title. Really high chip damage wasn't really a thing in World until the final couple monsters if you had a decent build, but in Wilds I'm already coming up against really high chip damage, with max lvl guard, against attacks from monsters like tempered Gore and Zoh Shia. I've been trying to hit more perfect guards and play some evade lance, but I don't play lance so I can dodge attacks or the need to have perfect timing against half the attacks from these monsters. My understanding of Guard Up is that the reduction in damage is only for unblockable attacks so I don't think that would help any either.
Does lance now just require perfect timing in order to keep you from sheathing every couple attacks to heal or am I missing something?
-6
u/Traditional_Tune2865 2d ago edited 2d ago
I tried a different weapon for base Rise and never got around to Sunbreak so can't speak for it, but in World I didn't really even need to worry about chip damage for the most part until Alatreon and Fatalis - not base game HR content.
And the game doesn't just reward perfect blocks - it's starting to actively punish not using them.
Edit - also not sure all the "jUsT perfect gUarD brO" comments actually bothered reading my post - because I wasn't asking for advice on if I should be perfect guarding. I understand that solves the chip damage issue. I was asking if they made perfect guarding a hard requirement for Lance or if I was missing something, and they more or less did and I wasn't missing anything.