r/MonsterHunterMeta • u/Traditional_Tune2865 • 2d ago
Wilds Dealing with insane chip damage on Lance?
Basically the title. Really high chip damage wasn't really a thing in World until the final couple monsters if you had a decent build, but in Wilds I'm already coming up against really high chip damage, with max lvl guard, against attacks from monsters like tempered Gore and Zoh Shia. I've been trying to hit more perfect guards and play some evade lance, but I don't play lance so I can dodge attacks or the need to have perfect timing against half the attacks from these monsters. My understanding of Guard Up is that the reduction in damage is only for unblockable attacks so I don't think that would help any either.
Does lance now just require perfect timing in order to keep you from sheathing every couple attacks to heal or am I missing something?
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u/fayt03 2d ago
It's not really a hard requirement, but it's definitely optimal. Since we lack health augments the only way to heal chip damage is to sheathe and chug, which is standard even in base World.
Tbf only apex tier tempered monsters even deal notable chip damage, and we're expected to play at least semi-optimal at that point so i wouldn't consider the game punishing non-perfect blocks