r/MonsterHunterMeta 2d ago

Wilds Dealing with insane chip damage on Lance?

Basically the title. Really high chip damage wasn't really a thing in World until the final couple monsters if you had a decent build, but in Wilds I'm already coming up against really high chip damage, with max lvl guard, against attacks from monsters like tempered Gore and Zoh Shia. I've been trying to hit more perfect guards and play some evade lance, but I don't play lance so I can dodge attacks or the need to have perfect timing against half the attacks from these monsters. My understanding of Guard Up is that the reduction in damage is only for unblockable attacks so I don't think that would help any either.

Does lance now just require perfect timing in order to keep you from sheathing every couple attacks to heal or am I missing something?

32 Upvotes

64 comments sorted by

View all comments

5

u/storage_account69 2d ago

Just perfect guard everything. The timing is extremely generous

17

u/Asmo2097 2d ago

Perfect guard is actually bugged at the moment. Against moves with very large knockback it can actually increase chip damage when compared to guarding normally with guard lvl 3.

It gives +20 to your block level, but is not stacking with the guard skill at all.

5

u/Ancient-Blacksmith19 2d ago

wait srsly? is that why today when i did a random T arkveld i got knocked back even though i thought i perfect blocked it?

is it bugged with every weapon or just lance?

3

u/Asmo2097 2d ago

Another redditor did a more detailed investigation. Here a link to the original post:

whats_happening_with_perfect_block_here