r/memes 1d ago

Leave them alonešŸ¤¬šŸ¤¬šŸ¤¬

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u/Loud_Interview4681 22h ago edited 22h ago

They no longer have to make and ship cartridges to distribute them. They just let you download said game. The margins are insanely large. Add in they not longer subsidize consoles and release a new one every few years... yea. also the technology isn't improving that much as we have reached a pretty big limit on screen size etc. No more big innovation to make graphics look perfect- it is just art style now and most of the games reuse what works.

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u/Itkillsmeinside 22h ago edited 22h ago

The hardware margins are insanely large, but how can you calculate the software costs? Software engineers aint cheap. Iā€™m not defending Iā€™m just understanding that its not free to sell video games. Iā€™m not buying an 80$ game.

80$ likely pays for around an hour of one engineers time, if that

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u/Loud_Interview4681 22h ago

When you sell a million copies and rent the development platform vs build it from the ground up as most games do now a days?

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u/Itkillsmeinside 21h ago

I swear Iā€™m not trying to justify this but youre not making a great argument, i can understand 1 million man-hours: building the game engine for a new console, building an expansive video game, polishing it, debugging and playtesting, marketing. I can see it. Nintendo doesnt release unfinished video games.

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u/muzlee01 22h ago

Considering that super mario bros 3 cost 70million+ to make (adjusted for inflation) I wouldn't be surprisd if the new game costs more.

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u/pablank 21h ago

They do. Looked it up for the discussions around this topic. Odyssey was around 50-100mil budget. The Switch Zeldas were apparently 100-150mil. Miyamoto once said, they'd need to sell at least 2mil copies to even make it out the red (x60-70$) with BotW. And that money needs to be spent before a single copy gets sold. Generally, we're talking $15'000 a month per developer on your staff + marketing + admin etc.

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u/Reapper97 21h ago edited 21h ago

Two million sales are still at indie range nowadays, AAA games get multiple times more than that, AC Odyssey sold 14 million and it wasn't that big of a hit.

BotW sold almost 33 million copies bro, Super Mario Odyssey 29 million, PokƩmon Sword and Shield 26 million....

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u/pablank 21h ago

Odyssey sold 14 million and it wasn't that big of a hit.

Super Mario Odyssey 29 million

That doesn't make sense, which one is it? My point was, that by his statement, we can estimate what the general ballpark of development cost was for those games, despite Nintendo being very secretive about their development cost in general. Didn't try to say anything about successfulness

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u/Reapper97 21h ago edited 21h ago

That doesn't make sense, which one is it?

The first one was Assassin's Creed Odyssey.

we can estimate what the general ballpark of development cost was for those games, despite Nintendo being very secretive about their development cost in general.

It is nowhere near the profit they make, my man, they made 1.7 BILLIONS from Super Mario Odyssey alone, that's 10x what Cyberpunk 2077 cost to develop; there's a reason they have been having record profits for years now.

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u/pablank 20h ago

I think you're a bit lost... I'm not entirely sure why you brought AC Odyssey into this discussion in the first place, when I was clearly talking about Super Mario Odyssey (didn't think I need to specify that in a discussion about Switch games) nor is anyone talking about profits. This is literally just about how much development costs and how much development cost rose. I know how much money the Switch games made... I didn't even mention the word profits once.

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u/Reapper97 20h ago

I'm not entirely sure why you brought AC Odyssey into this discussion in the first place

As an example of how many copies a random triple AAA game sells.

This is literally just about how much development costs and how much development cost rose.

And my point was that the increase in development cost is pocket change when compared to the growth of the market for video games.

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u/Naive-Significance48 22h ago

Could you clarify renting development??

I'm pretty certain the guy you are talking to is just referring to paying your employees.

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u/Mist3rbl0nd3 22h ago

Probably outsourcing the coding.

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u/Loud_Interview4681 22h ago

Unity, development engines specific to the consoles etc. They no longer have to build from the ground up when a handful of companies rent out their well built engines that make development way cheaper. Less employees needed. Way less expensive employees needed.

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u/Naive-Significance48 22h ago

Oh, I see.

You know what, I always thought Nintendo owned their own game engine.

I know developers can make cross-platform games with certain game engines. But I'm pretty naive, so I assumed for some reason that the console owners didn't, since they knew more about the hardware.

Of course, it started that way. But better tools have come out.

That's interesting. Thanks for sharing.

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u/Loud_Interview4681 22h ago

I am sure Nintendo makes their own, as do the other consoles because they get to license them out. But for most AAA game development? usually not anymore.

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u/MadManMax55 21h ago

Companies like Epic don't rent out their engines for free. They're trading a higher up-front cost and risk that they can't get the engine built properly for a percentage of their revenue. The more successful the game is, the less they save by licencing an engine. To the point where a lot of big AAA releases lose money overall (which is why they make their own engines still).

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u/DanteOfDale 22h ago

When you compare the size of Nintendo's team of roughly 7 thousand employees to other company's that argument evaporates quite quickly. In what world does a software engineer make $80 USD an hour?

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u/Mumbleton 22h ago

Thatā€™s about $160k a year. Not familiar with the Japanese dev market, but in the US, Entry level engineers are generally pulling in $100k($50 an hour).

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u/Bumperpegasus 22h ago

Not make, costs. There are other costs per employee than salary. Taxes, insurance, equipment etc. And $80 / hr is ~160k per year. Which isn't insanely high for a SE in US at least. $80 probably doesn't get close to paying for an hour of an engineer's time tbh

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u/IndianaGeoff 20h ago

80 bucks is cheap to hire a basic tradesman to work at your house.

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u/CompromisedToolchain 20h ago

This one?ā€¦

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u/Itkillsmeinside 22h ago

Thats a fairly standard base rate for 5-7 year experience software engineer in a non-outsourced position. Count insurance, management, HR, bonus/stock and the number is higher

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u/tmantran 18h ago

Iā€™m in a MCOL area of the US and experienced software engineers definitely make that much here.

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u/Few-Requirements 22h ago edited 19h ago

The margins are insanely large.

Pfft, that's a great joke.

Oh, you're serious.

I really want to see what "margin" you are specifically thinking of.

AAA game dev is one of the highest risk industries in the world. Games generate losses constantly. 2023 and 24 saw about 50'000 layoffs across the industry. With 1500 more in 2025.

One of the biggest game publishers in the world is on the brink of shuttering.

So please, be specific. What margins?

Edit: Go figure, the person I responded to mentioned nothing about "margins" and instead claimed "We have better tools, AI and Unreal Engine so games are easy and cheap to make now". What a fucking moron.

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u/theturtlemafiamusic 21h ago edited 21h ago

Mario Kart World is absolutely not a high risk release.

Mario Kart 8 made about 3 billion dollars on an estimated 100 million dollar budget.

Following your logic Mario Kart World should cost less than the average game, when it's actually more expensive than a riskier game they're releasing (Donkey Kong Banaza). The most recent Mario Kart (Tour) was also free to play.

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u/NazzerDawk 20h ago

Wouldn't it be sensible to put the higher price on the sure thing than on the game that seems far riskier? People WILL pay for Mario Kart. They won't pay a higher price for a 3D Donkey Kong.

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u/Carrisonfire 14h ago

And if it weren't a franchise marketed primarily at kids I might not think that was scummy.

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u/DyslexicBrad 11h ago

Idk how to break this to you, but kids won't be the ones paying the $90

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u/Carrisonfire 10h ago

Which is what makes it scummy. Kids won't know or care if it's more expensive and parents will cave and pay the price anyway.

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u/DrDiablo361 19h ago

The big releases like Mario Kart subsidize other games

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u/Castleprince 13h ago

No reason arguing with these people. They just think higher prices = bad. There's no logic about it.

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u/Billytherex 9h ago

For people who want it but can't afford or aren't willing to pay the higher price, it is bad. For Nintendo itself, they'll sell fewer copies because of the higher price, but they're likely guessing that they'll maximize profits at the new higher price point despite the decrease in demand.

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u/Castleprince 9h ago

The reality is that games should be over $100 based on inflation. People should be happy they kept them at the same price for as long as they did. Almost all other products have gone up and up since the 90s.

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u/Bea-Billionaire 21h ago

You referring to Nintendo, the $80Billion company?

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u/Few-Requirements 21h ago

Microsoft and Sony's gaming divisions are among their smallest, and Nintendo's valuation is so low that Microsoft wanted to acquire them before buying Activision.

Which shows you how small the biggest games companies are.

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u/RoadDoggFL 14h ago

Microsoft wanted to buy Nintendo before they even released the Xbox.

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u/Minimonium 21h ago

AAA game dev is one of the highest risk industries in the world

Do you have a source for that?

The fact that some businesses make poor decisions is not a reflection of an industry. It doesn't make the industry "high risk" if they are bad at doing business.

The companies which take record profits are doing layoffs no less than companies which sabotaged their bottom line with poor investments.

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u/Few-Requirements 19h ago edited 18h ago

My source is I made it the fuck up.

It was hyperbolic, but financially, games are extremely high risk investments. Single person indie games have generated billions, while $200m+ studio productions have generated peanuts.

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u/falcrist2 22h ago edited 20h ago

2023 and 24 saw about 50'000 layoffs across the industry. With 1500 more in 2025.

Corporations are just as likely to lay people off when they're making record profits. The more executives and shareholders are involved, the more likely that a major layoff will happen. Board of directors need their new yachts.

Watched it happen at companies like Blizzard for decades now. They'd hit a new record for revenue and still lay off hundreds of people from dev teams and customer service.

EDIT: Search the internet for something like blizzard record profit layoffs. You will see a VARIETY of articles from the 2010s and 2020s talking about each of the years where Blizz hit new records for profit and profit margins, and still laid off hundreds of people at a time.

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u/Few-Requirements 22h ago

These were not record profits.

Most of these layoffs happened because of low game and franchise sales.

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u/falcrist2 20h ago

These were not record profits.

Yes. They were seeing record profits. Literally more profit than in any previous years.

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u/Hades2580 21h ago

Yes there were you dumbass, layoff happened because ceos during the pandemic thought that the gaming/streaming boom would last forever, so they recruted a shit ton of people that are now costing them since gaming has regressed to usual levels of play, Multiple Gaming companies have recorded their best financial year of all-time last year. Youā€™re an idiot if you really think that

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u/Dovahkiinthesardine 20h ago

Nintendo doesnt reveal their development costs but their most expensive is breath of the wild, estimated to have cost 60-70 million USD

It sold 32 million units so at ~ 3$ per game they'd make money of a digital copy. There are obv some more costs like servers and a cut when sold through other stores and such but at 60 USD they obv made a shit ton of profits

Their other games mostly cost way less to make (e.g. mario kart, pokemon etc) while selling 67 million and 26 million respectively

The layoffs happened regardless of how much money the companies made, some of them had record profits, the main issue is the unpredictability of how successful a game will be, thats not an issue with Nintendos top franchises though

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u/Ketsu 16h ago edited 16h ago

I really want to see what "margin" you are specifically thinking of.

Nintendo had a 24.8% net profit margin as of Q3 this year.

The info's readily available; probably could've found it yourself if you weren't so busy being a cockhead.

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u/BearMethod 22h ago

It is not one of the highest risk industries in the world.

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u/Few-Requirements 22h ago

Financially, it is. It is extremely volatile and requires absurd upfront cost for the chance of generating revenue.

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u/UpperApe 21h ago

I love reading comments from redditors thinking they understand industries they have zero experience in lol

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u/Few-Requirements 21h ago

Funny because my resume has Rare, Guerilla and Epic on there. What about yours?

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u/UpperApe 21h ago

EA/Blackbird, Sony, Riot, ran my own personal studio, and retired early. Does that count?

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u/Doctor_Kataigida 21h ago

So you're both qualified to speak on the matter?

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u/UpperApe 21h ago

No. Because it sounds like he's only ever been an employee.

That said, the person he's replying to is also completely wrong. It's a very high risk industry. But it's also a huge spread and can easily have wide margins. So much dev cost gets flushed away with incompetent management and budgeting, and trying to tie that to margins and risk is silly.

It depends, as it always does, with the studio, its circumstances, and its funding methods. But to apply that to Nintendo here is nonsense. Nintendo isn't upping the price to the mean due to inflation. It's leading the mean simply because it can.

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u/AlkalineBriton 20h ago

This inflation argument is interesting. If they donā€™t raise prices they are effectively lowering prices. Seems very strange to not consider inflation.

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u/twisty125 20h ago

I don't really think anything Nintendo puts out is going to be a High Risk. They're able to coast on their name recognition at this point.

Look at Pokemon (not MADE by Nintendo, but made FOR Nintendo), they ship absolute trash and people freak out and buy all 7 editions to get every pokemon

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u/BobTheFettt 21h ago

That's what I'm hearing

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u/BearMethod 21h ago

Same here

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u/ZFFM 21h ago

Giving short confident answers without backing it up at all while the person youā€™re arguing with brought in actual points is not going to get you taken seriously.

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u/BearMethod 21h ago

Points aren't evidence. Give sources. I just looked up top 10 riskiest industries. Didn't see video game production in there. Source your "points" with facts. Not opinions or data that is not provided in context.

The burden of proof is on the person who made the "point". FYI.

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u/ZFFM 21h ago

ā€œGive sourcesā€ while not dropping a single link.

Hereā€™s a link: https://www.linkedin.com/pulse/10-industries-highest-liabilities-assets-ratio-analyst-interview-vzidf

Media & Entertainment, number 7.

And any time you drop a discerning opinion the burden of proof goes to you. If the OP made an incorrect point, actually disprove it instead of just saying ā€œno youā€ and walking away as if you added absolutely anything to the conversation.

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u/RefrigeratorBest959 21h ago

thats just art as a whole

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u/BearMethod 21h ago

That article does not say video games.

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u/BearMethod 21h ago

Liabilities to asset ratios is not a great metric for this. Plenty of very stable industries are run based on debt financing. It's very normal for businesses.

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u/ElmsVidsOff 21h ago

Hundreds of millions of dollars and 5 or so years before the project gets released?

It's not #1 riskiest but it sure as fuck is pretty high up.

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u/BearMethod 21h ago

Provide a source.

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u/Doctor_Kataigida 21h ago

From this article in 2022, which references the US Bureau of Labor Statistics, "Arts, Entertainment, & Recreation" is one of the "lowest survival rates" for businesses in their first year, and is the #8 overall "Most Risky Industry to Start a New Business."

Now you can focus on how the article talks about new businesses, but it does give 5-year survival rates as well. And as folks familiar with the gaming industry know, even a well-established brand can only carry itself so far and isn't immune to failure.

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u/BearMethod 21h ago edited 21h ago

What percent of Arts, Entertainment, and Recreation is Video Game Production?

And yes, you're correct. The fact you cite is "first-year". The point made was about AAA games.

That is not first year.

Further, this whole discussion is about Nintendo. I don't think AAA games or Nintendo are related to what's stated in that article in any way. Precise facts in context are necessary to support the original comment. They don't exist though because it's not accurate.

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u/Doctor_Kataigida 21h ago

Not sure the breakdown of Arts & Entertainment into video games but it is part of that category so regardless it's still a top-10 risky business.

And yeah my whole second comment was meant to explain that the risk can be extrapolated even to well-developed brands, because we've seen well-developed brands fail. Being Nintendo doesn't mean they're immune to the high risk of the industry. AAA games are still risky and fail often, especially in 2025 where the market is incredibly saturated and people can afford to be more critical because there are more alternatives.

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u/Redditor28371 20h ago

For what lol? Do you disagree that AAA games take large teams of people several years to make?

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u/BearMethod 20h ago

A source that AAA game development is one of the industries with the lowest success rate to I vestment ratios weighted by total investment.

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u/JanMonstermann 21h ago

What is a "highest risk industries"Ā  and when does a AAA game reach that threshold?

Since that is the one point you touched.

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u/Loud_Interview4681 22h ago edited 21h ago

Losses due to better tools making game development easier. It wasn't unique to the gaming sector- everywhere the tech industry experienced layoffs. Things are getting better automated. Nintendo for 100% sure isn't struggling when even their bad games sell so well.

Edit: Lol guy posted and blocked, somehow thinks software development is a continuous process of reinventing the wheel. Libraries get more features, tools are made to make things easier. Whether a company reinvests that time into adding new features is up to the company, but things are getting more and more automated. Software engineers check google before creating something from the ground up.

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u/RelativeSubstantial5 20h ago

better automated. Nintendo for 100% sure isn't struggling when even their bad games sell so well.

Yes, because they are a low risk company that strives on giving you a product you will enjoy. That's the reason why the switch beat the other consoles. Becuase if you like Nintendo games you know for sure you'll get a product you're happy with.

Whether a company reinvests that time into adding new features is up to the company, but things are getting more and more automated. Software engineers check google before creating something from the ground up.

You mean like Unreal engine going from 1-5? So, yes, they are reinventing the wheel. You're so wrong on so many accounts that I don't understand how you think you're even remotely correct.

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u/Loud_Interview4681 19h ago

You mean the ease of importing and texture mapping from blender that newer unreal engines use isn't substantive on its own? Not to mention way better lighting tools. UE5 is easy to use.

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u/RelativeSubstantial5 19h ago

You mean having to recreate an engine? Are you literally saying that's not reinventing the wheel? Becuase that's quite LITERALLY reinventing the wheel.

Also if it was SOOOOOOOOO EASY to just import from unreal engine 4 to 5 why has almost literally every company not done exactly that?

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u/Loud_Interview4681 19h ago

There are a handful of engines- you rarely have studios building things from the ground up. Now if you are asking why there are multiple engines? Licensing and costs. They rent out their engines so game developers don't have to spend all that time and money. Not sure what you are trying to imply here. It saves a ton on labor and does a lot of the job for the developers. Better tools = less work. No need for every game studio to develop their own.

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u/RelativeSubstantial5 19h ago

I'm sorry, are you suggesting that nintendo is not building their own engines? lmao.

Better tools might mean less work but the artistic quality goes up. The size of the game goes up. You're not seriously suggesting that games are the same quality and effort as they were in the 90s right?

You clearly dont' have a full time job because any sane adult would know that more better tools= more work because you're more efficient now. It doesn't suddenly mean you have less work lmao.

Creating excel didn't miraculously stop the millions of work needed for human computers. It just let people do MORE work in the same amount of time.

Like do you not understand a single thing in this world or what?

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u/Loud_Interview4681 18h ago edited 18h ago

Nintendo is one of the few companies that does as they own the licensing rights for console development and they license it out. They are printing money. All the consoles are.

"Creating excel didn't miraculously stop the millions of work needed for human computers. It just let people do MORE work in the same amount of time."

Better tools lead to less work for the same time/work done. You can always reinvest the time saved to do more. Automated tools doesn't mean every thing in the world is automated, so not where you got that. Size of games doesn't always go up, most developers aim for 40 hours played. What they choose to reinvest their saved time and money into or to funnel it into profits is up to the company.

Someone doesn't know about flat vs variable costs too. šŸ™ƒ

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u/mmf9194 21h ago

Things are getting better automated

0 industry knowledge detected

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u/Few-Requirements 22h ago edited 21h ago

Game development is not easier, and definitely not automated in the slightest.

In fact, methodology has only become harder over the last decade. Every new AI or procedural tool baked into programs like Painter3D, Houdini or Zbrush is half useful on implementation, and you have to learn 5 new optimization techniques to stay ahead.

Please take your head out your ass and clean the shit out of your eyes.

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u/Loud_Interview4681 21h ago edited 21h ago

Not easier... sure thats why they rent game engines. Totally not to save costs and totally not convenient to have people trained from one project to the next with minimized learning curve. Totally useless features that would be faster and easier to make by hand or after developing an engine to then do the same thing.

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u/Framapotari 21h ago

Do you have any hands on experience with game development?

If not, why are you talking with the certainty of someone who does?

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u/hey_itsmeurbrother 21h ago

because reddit lol actually not even reddit, just social media and the internet in general

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u/Few-Requirements 21h ago

Studios have started adopting Unreal Engine because it is a catch-all toolkit that is absolutely bloated with features.

Developers still use proprietary engines all the time because that has its own set of drawbacks.

It has literally nothing to do with training, and using Unreal Engine 5 does not make game dev easier in the slightest.

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u/orcslayer31 19h ago

As someone with unreal training if anything it makes game dev harder for most projects because it's so bloated. One of the biggest issues with modern unreal games is optimization, because the engine insists on using super processor heavy tools for things like lighting and doesn't let you turn individual features off. It's either you leave everything enabled or disabled with little wiggle room in-between.

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u/SirCollin 16h ago

Lol yeah and I'm sure that game ai, complex animations, and high quality textures just make themselves with a click of a button!

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u/Casey_jones291422 18h ago

around fifteen to twenty people worked on Mario Kart 64, and adjusted to inflation it would cost right around $80 in todays money... how many people do you think worked on mario kart world?

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u/Slykarmacooper 17h ago

"Don't worry guys, we're having more garbage slop made by AI to ensure that our little treats remain the same price they've been for the last 15-20 years!"

Hooray. The quality degrades because that 60$ means less than it did two decades ago, but you'll all complain about that too.

Ya'll really want the whole cake and want to devour it too.

Welcome to life under capitalism; it's time the market corrects itself.

Nobody is tying your hands and forcing you to buy nintendo, or any other 80 dollar game, or anything at all. You have the mythical power of your wallet, bud.

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u/Loud_Interview4681 15h ago

For one, your post has very little to do with what I wrote. Maybe stop having entire conversations in your head.

Two- people are allowed to talk about price and reasonability. Get your mouth off that thing.

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u/Reapper97 21h ago

Game devs are not the people who actually pocket billions of revenue and profit every year lil bro.

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u/Few-Requirements 21h ago

You understand that game publishers are still part of the game development industry, right? The term is catch-all to the main service.

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u/fly_it_sigh_it 20h ago

People want more high powered hardware and more content in their software yet think it's just not going to cost any more than it used to.

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u/Necronomicommunist 21h ago

Games generate losses constantly.

Skill issue, just don't make shit games (and price them at $80)

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u/iMercilessVoid 17h ago

I'm pretty sure this is because developers are constantly pushing half baked ideas through to market, and consumers are getting tired of buying AAA slop

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u/Few-Requirements 16h ago

This argument is so fucking tired.

There are considerably more critically acclaimed and award winning games now, than there was 10 years ago, and again 10 years before that.

The only way you think "AAA is constant slop" is if someone gave you a frontal lobotomy, and locked you in a crate while oddly only drip feeding you bad games. So, has that happened, and we should call someone? Or are you just that dumb?

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u/iMercilessVoid 13h ago

Have you seen what games are winning awards recently? Indie devs have taken so many awards that normally go to AAA development studios, that alone tells you that AAA games are not what they used to be. Devs are forced to make games they aren't passionate about, and it really shows. COD is practically a joke, AAA devs have spent hundreds of millions of dollars making cheap knockoffs of hero shooters or battle royales in the last 10 years and then drop them shortly after release, and pretty much every AAA game releases in a broken state that must be patched into some semblance of working order. If that's not slop, I don't know what is.

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u/shadowkijik 20h ago

Yknow how you get games to stop generating losses? Stop making crappy games. This isnā€™t anywhere near a good supporting reason for making the games more expensive. This is like McDonaldā€™s tripling the price of a Big Mac because the filet o fish isnā€™t selling well. Stupid.

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u/Few-Requirements 19h ago

You are active in subreddits for Lost Ark, Borderlands 3, Supervive, Diablo 4 and Palworld, all of which I think are shit, but you obviously believe are good.

So tell me what constitutes a game being objectively "not crappy"

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u/shadowkijik 16h ago

Sales. If it sells. It works. Itā€™s a ā€œgoodā€ game, monetarily. You donā€™t bleed money when games sell. Lmao. This isnā€™t subjective. People make lazy crap or crap thatā€™s obviously meant to send a message more than being a good game and it hemorrhages money.

Also active is a MASSIVE stretch. I havenā€™t participated in most of those subreddits for ages. Throwing Palworld in with that list just makes you look more like the bloke in the meme.

1

u/Few-Requirements 16h ago
  • Hifi Rush won Game of the Year and sold poorly. It has awards for quality, but your metric means it's objectively bad.
  • Among Us sold nothing for years until it blew up in popularity and sold millions. So the game was objectively shit and then objectively good with zero changes?
  • Final Fantasy 16 sold millions, but didn't meet sales goals, ultimately losing money, while Balatro sold 1 million, far exceeding sales goals
  • A game always launches with 0 sales, so it is objectively bad until people buy it then it's objectively good.

There are so many ways that your statement is fucking stupid, and despite all the ways I can drive it home, it seems like it will never sink in for you.

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u/shadowkijik 13h ago

Youā€™d be making a compelling argument if the point was establishing some hard and fast objective metric for what a good game is or not. However back to the original point, it is ludicrous to justify raising prices to pay for creating games that fail. Regardless of how much you want to argue about a small portion of the overall issue at hand. Iā€™d love to hear your explanation for how it remotely justifies raising prices in general because other stuff sells poorly. I suppose the price of the Honda crv should also skyrocket because accord hybrids struggle to sell and that would be okay too right?

Youā€™re right, Iā€™m not going to acknowledge your diving as deep as you can into this small point about a semantics based argument because I see that it distracts from the lack of logic inherent with your original justification that I challenged. Additionally I see your usage of low brow insults and mockery and call that out as your own awareness of the weakness of your statements.

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u/Few-Requirements 13h ago

You replied to me to say "games will stop generating losses if developers make good games"

You're not getting insulted because I'm unsure how inbred that statement objectively is. You're getting insulted because I'm annoyed at losing 5 minutes of my life spoon feeding a troglodyte basic common reasoning. Ultimately, if you were a dog, you'd get put down by your owner for being that fucking brain dead.

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u/shadowkijik 13h ago

Lmao. Not like your time has any value, friend. Thanks for the laugh though.

PS youā€™re still ignoring the meat of my statement that Iā€™ve brought up as comparison twice now and referenced multiple times. Anyone who isnā€™t an actual projecting idiot would see what youā€™re doing here.

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u/Gygsqt 20h ago

You did the no no thing. Asking outraged Redditors to provide specific information about their claims.

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u/Few-Requirements 19h ago

The claim of the person I replied to is that game development is easy because we have better tools now and Unreal Engine.

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u/Life_Ad_7715 22h ago

Sweetie Nintendo is not a "dev"

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u/Few-Requirements 22h ago

Confidently incorrect.

Nintendo is both a developer and a publisher.

-7

u/Life_Ad_7715 22h ago

Bro.

6

u/Few-Requirements 21h ago

A lot of their games are literally developed by their Nintendo EDP division.

-6

u/Life_Ad_7715 21h ago

Bro, I know. They are not some "dev" struggling to make ends meet they are a massive electronics company.

6

u/Few-Requirements 21h ago

Sweetie Nintendo is not a "dev"

You did not know.

-1

u/Life_Ad_7715 21h ago

Okay you can continue to believe whater you like pig

3

u/Few-Requirements 21h ago

Facts like you being a brain-damaged level of stupid remain true regardless of whether or not you believe in them.

5

u/ElmsVidsOff 21h ago

"graphics can't get much better" has been a lie for decades

It's certainly not the truth now.

Also... ironic that you mention cartridges, because the Switch 2 games will absolutely be cartridge-based, just like the switch.

Nintendo games might but have to pay for retail space, but they are definitely still being manufactured.

35

u/237throw 22h ago

Bro do you know what the cost of labor is for a well polished game?

The upfront cost is enormous.

9

u/Loud_Interview4681 22h ago

They are no longer writing their own engines or coding said games in assembly. They use/rent etc said engine and work from there.

Compare:

https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Nintendo wasn't hurting at 50-60$ at all.

14

u/f-ingsteveglansberg 21h ago

They are no longer writing their own engines or coding said games in assembly.

Depending on the game, Nintendo do use in house engines. It's been decades since anyone wrote anything in assembly. You really sound like you know a little and are acting like that means you know a lot.

1

u/Loud_Interview4681 21h ago

Weird how tools improve and lead to less expensive labor. Did you have anything to say to the contrary other than how you feel?

14

u/Only-Butterscotch785 22h ago

Nintendo most likely still write their own engines. And their games were only coded in assembly back when coding in assembly was easy. Writing 16/8bit assembly isnt some amazing ability, its just tedious. You can explain it to a university student in like 4 classes.

2

u/Loud_Interview4681 22h ago

Sure, but they share them for all their games and output a ton of games. Writing assembly isn't easy. It is anything but - fewer tools doesn't mean the job is simpler. Things get complex quick when you are writing for specific hardware that may or may not change.

17

u/akcrono 21h ago

They also add far more content to games than back when they were written in assembly. The time to develop games is much higher now, and that's with larger development teams.

3

u/ElmsVidsOff 21h ago

Licensing the engine isn't that much of a cost-saver. The budgets and the up-from investment requirements have only gotten bigger. GTA 6 will literally cost over a billion to make

Yes, they'll definitely make a profit, but the barrier to entry is MASSIVELY bigger than any other entertainment industry.

0

u/Lord-Seth 22h ago

I do. But I donā€™t think Nintendo does my god why did they release PokĆ©mon games in the state they did.

15

u/Digitalion_ 22h ago

Development costs are higher than ever. With the progression of technology, it takes more time and effort to take advantage of that extra power. This is especially true with Nintendo games who are specifically known for putting a "Nintendo polish" on all of their games. That polish doesn't come cheap. And this is despite their consoles being less powerful than other modern consoles, meaning they have to put additional resources into overcoming technological obstacles.

Now add in inflation and wage increases (in Japan where these games are being developed) into the equation and you start understanding why they need to raise prices on their games.

4

u/Loud_Interview4681 22h ago

We have hit a pretty big soft cap in regards to game technology. Monitors only get so big. This isn't like the rush in the 2000's where every game had to push graphics boundaries to make sales. We have been at that point for a few years now. There is little desire or use in 8k+ monitors outside marketing. You just can't see it really unless said monitor is massive. Game engines are rented vs developed for the game by the studio.

1

u/Ppleater 16h ago

... Do you really think screen size is the only area where game technology has been advancing?

3

u/Loud_Interview4681 16h ago

It relates to detail. Only so much detailing needed. I could also bring up file size - it is no longer really a limiting factor as consumer electronics have excess space to throw things together. There are a lot of reasons why we have hit a soft plateau.

1

u/RoadDoggFL 14h ago

You're thinking of diminishing returns. There's plenty of room for improved graphics, but the processing power (and development man hours) to achieve similar gains will continue to significantly rise going forward.

1

u/Loud_Interview4681 13h ago

No, the human eye is limited in its resolution. There is only so much detail people can actually see. Once you get to that point then it doesn't matter anymore. That limit has already been reached for consumer monitors and tv's. Plenty of high resolution textures out there and the computing power to use them.

1

u/RoadDoggFL 13h ago

There's plenty of room for improvement in graphics and I'm not really sure if you're serious in thinking there isn't. We're pretty far from photorealism, and even then complex photorealistic scenes are still a lofty goal. If you think it's a limitation of displays I just can't help you.

2

u/Reapper97 21h ago

The market has expanded way more than costs have, an average PokƩmon game gets over 20 million sales...

2

u/Money_Echidna2605 21h ago

meanwhile 1 dude made stardew valley. pretty obvious u can make games that sell for less and then use the income to fund big games that are risky. or u can ignore that for ur shit argument defending huge companies making millions off u.

-1

u/Digitalion_ 20h ago

You're comparing a pixel graphics game from a decade ago to fully 3D games using the full power of the console. Obviously they can make simpler games to fund bigger games and Nintendo absolutely does that too. Part Time UFO, Snipperclips, BoxBoy + BoxGirl, Good Job, the "99" series of games... all low cost games that were released for the Switch.

But you're gonna ignore that because you want to desperately shit on a company that compensates their employees fairly since it goes against your narrative. When was the last time you heard about abusive practices or unfair pay at Nintendo? Oh that's right, never, and they've been around for far longer than most developers. In fact, Iwata cut his own salary when the Wii U failed to meet expectations.

2

u/hiddenpoint 22h ago

The production and distribution costs of those cartridges are pennies in the bucket compared to the actual development costs, there's a reason the switch to digital hasn't really impacted the cost of games meaningfully.

1

u/Loud_Interview4681 22h ago

Hasn't it? Thats a lot of store space and said store takes a cut of the profits to hold their items and sell them. You also get shipping costs and a bunch of logistics costs. More impulse buys.

2

u/Gizoogler314 21h ago

Itā€™s a video game, not a life saving drug, food, housing, or something that impacts your wellbeing

There is no margin that is immoral on a video game

1

u/Jamenuses 20h ago

The hardware is a big jump, the switch 1 was far from the limit of modern technology.

1

u/VexingRaven 6h ago

They no longer have to make and ship cartridges to distribute them. They just let you download said game.

Yeah, how do you think they've been able to keep games at historically low (adjusted for inflation) prices for so long without raising them? They've tried every trick in the book to stretch the $60-70 price tag for as long as they could, even as inflation creeps ever onward.

1

u/Loud_Interview4681 5h ago

Nintendo? No.

1

u/VexingRaven 5h ago

Did you reply to the wrong person? There wasn't a yes/no question in my comment so I have no idea what you mean.

1

u/Loud_Interview4681 4h ago

Their sales numbers on their worst selling games are enough to turn many times over profit. You can say they tried every trick in the book, but it isn't true, and it isn't something they need to do with their margins. Hence, no. Video game companies have been trying to push these higher prices on the consumers, but it doesn't really match with the profit margins and salaries. This has been going on a while and yet, still high margins. Don't be fooled.

1

u/f-ingsteveglansberg 21h ago

They no longer have to make and ship cartridges to distribute them.

People overestimate how much manufacturing and shipping cost. And also digital distribution has been here a while. The benefits were probably short lived as production costs rose.

Not sure why innovation is being brought up. In this case, it looks like the new console is a pretty big leap from the current console. It's not a PS5/PS5 Pro situation. People will see a noticeable jump in graphics and performance.

0

u/NoRainbowOnThePot 22h ago

I must say, while I had a DS, DS lite, 3DS, new 3DS and Switch, the upgrades often seem so minor as if it could have been implemented in the first version already. Definitely wasn't enough changes to get the lite or OLED this time, now that I need to spend the money myself as an adult with responsibilities.

3DS games were 40ā‚¬, that was in 2011 and would mean 56,50ā‚¬ today, according to a calculator.
I am definitely fine with buying used switch games for 20ā‚¬ on ebay 5 years later.

0

u/Lehk 21h ago

Adjusted for inflation, games are still like $30 cheaper than they used to be.

0

u/RhynoD 19h ago

Everyone else is talking about the labor costs, but shipping digital downloads isn't free. The data has to be hosted on servers capable of delivering the bandwidth for thousands of people to download the game simultaneously and get it done in a reasonable amount of time. That's probably a few hundred thousand dollars annually per game. Higher for the first couple of weeks and months when demand is higher.

Cheaper than manufacturing the cartridges, sure, but not free. And since they are still manufacturing cartridges, they still have to pay for the machines and bespoke molds and assembly lines, but now with a smaller economy of scale since they're getting far fewer sales of the cartridge version.