r/MonsterHunterMeta • u/Goodrastogood4u • 18h ago
Wilds How do yall feel about game8 for builds
Their usually who i see when im looking online and I used to use their stuff in rise but was unsure how meta their stuff actually was. It seems good
r/MonsterHunterMeta • u/Goodrastogood4u • 18h ago
Their usually who i see when im looking online and I used to use their stuff in rise but was unsure how meta their stuff actually was. It seems good
r/MonsterHunterMeta • u/Maxdvc • 6h ago
I'm making use of codeblock hoping that the tree diagram shows correctly. If for any reason it doesn't show correctly let me know and I'll provide screenshots. Yes, I wrote this on a .txt because I'm lazy.
This calculations are made for estimating the average DPS of the skill Whiteflame Torrent.
This process does not loose memory but it's always linked with the previous occurence.
With that being said, the first 2 calculations are only true if you consider from the very first hit, while the 3rd case is always true as it repeats after every 3 hits.
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Activation probability on FIRST HIT:
|-YES-> 1/3
HIT -->|
|-NO--> 2/3
This is the easy one.
Check if the probability distribution is correct: 1/3 + 2/3 = 1. It is correct.
You have outright 1/3 probability for Whiteflame Torrent to activate.
This is the best case of 1 activativations every 3 seconds.
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Activation probability on the SECOND hit:
|-YES-> 1/3 -Probability-> (1/3)*(1/3) = 1/9
|-YES-> 1/3 -> |
| |-NO--> 2/3 -Probability-> (1/3)*(2/3) = 2/9
HIT -->|
| |-YES-> 1/2 -Probability-> (2/3)*(1/2) = 1/3
|-NO--> 2/3 -> |
|-NO--> 1/2 -Probability-> (2/3)*(1/2) = 1/3
Check if the probability distribution is correct: 1/9 + 2/9 + 1/3 + 1/3 = 1. It is correct.
This means that the probability of activation at the second hit (or after 6 seconds) is:
3*(1/9) + 1*(2/9) + 1*(1/3) + 0*(1/3) = 8/9, approx 0.89 expected activations in 6 seconds.
Note: the number in the parenthesis is the probability and the number by which the probability is multiplied is the number of occurrencies.
This is equivalent to 0.89/6 = 0.148 activations per second on average, in oder words, it activates every 6/0.89 = 6.757 seconds on average.
This translates to to 50*0.148 = 7.4 damage per second on average.
The expected value is greater than 6, thus it requires one more step (sometimes the activations is at the 3rd step); since the rule for the 3rd step is different, it is necessary to take it into account.
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Activation probability on the THIRD hit:
|-YES-> 1/3 -Probability-> (1/3)*(1/3)*(1/3) = 1/27
|-YES-> 1/3 ->|
| |-NO--> 2/3 -Probability-> (1/3)*(1/3)*(2/3) = 2/27
|-YES-> 1/3 -> |
| | |-YES-> 1/2 -Probability-> (1/3)*(2/3)*(1/2) = 1/9
| |-NO--> 2/3 ->|
| |-NO--> 1/2 -Probability-> (1/3)*(2/3)*(1/2) = 1/9
HIT -->|
| |-YES-> 1/3 -Probability-> (2/3)*(1/2)*(1/3) = 1/9
| |-YES-> 1/2 ->|
| | |-NO--> 2/3 -Probability-> (1/3)*(1/2)*(2/3) = 2/9
|-NO--> 2/3 -> |
|
|-NO--> 1/2 -YES-> 1 -Probability-> (2/3)*(1/2)*(1) = 1/3
Check if the probability distribution is correct: 1/27 + 2/27 + 1/9 + 1/9 + 1/9 + 2/9 + 1/3 = 1. It is correct.
This means that the probability of activation at the 3rd hit (or after 9 seconds) is:
3*(1/27) + 2*(2/27) + 2*(1/9) + 1*(1/9) + 2*(1/9) + 1*(2/9) + 1*(1/3) = 37/27, approx 1.37 expected activations in 9 seconds.
Note: the number in the parenthesis is the probability and the number by which the probability is multiplied is the number of occurrencies.
This is equivalent to 9/1.37 = 0.152 activations per second on average, in other words, it activates every 1.37/9 = 6.568 seconds on average.
This translates to 50*0.152 = 7.613 damage per second on average.
FINAL CONSIDERATIONS:
It is a great skill for casual/farming but not for speedrun.
Let me explain:
- Assuming the artian weapon has the same DMG and AFFINITY as the Zho Shia's weapon (for instance IG, 220 DMG, 5% AFF, other bonuses in artian are sharpness);
- Assuming that 2 out of the 3 gems are for CRIT BOOST;
- Assuming you only swap the 2 CRIT BOOST 3 gems for CRIT BOOST 2 + CRIT BOOST 1;
Artian weapons have maxed out CRIT BOOST, while Zho Shia's has 3 points in CRIT BOOST.
By looing 2 points in CRIT BOOST I get a flat value DMG that over the course of the fight it is a significant DMG and it beneficial if I do not hit crit spots all the time, which in most of the non-speedruns is most likely to happens.
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EDIT: As u/Stormandreas pointed out, this is based on the speculation that the cool down is 3 seconds between each activation.
As I have seen so far from various content creators, this CD of 3 seconds seems correct for Long Sword.
My tests on IG confirm 3 seconds CD on any hit of Strong Rising Slash Combo (which is in the main DPS rotation), any hit of Strong Double Slash and the shot after Focus Strike (when taking the weapon out of the wound).
The above sentence confirms that it does NOT activate on every attack but only on few selected ones.
On the other hand, for other weapons more testing is required because not all attacks are eligible for the activation of the skill and each weapon may have a different CD.
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EDIT^2: out of curiosity I've done some testing on SnS because it has some good attack rate and it's easy to identify every single attack.
Rotation: Chop -> Side Slash -> Lateral Shash -> Return Stroke -> Repeat
In 45 seconds the Whiteflame Torrent was activated as follows:
Activation # | Timer (seconds) | Time between activations (seconds) |
---|---|---|
1 | 1.81 | 0 |
2 | 5.04 | 3.23 |
3 | 8.42 | 3.38 |
4 | 18.18 | 9.76 |
5 | 21.67 | 3.49 |
6 | 31.17 | 9.50 |
7 | 34.75 | 3.58 |
8 | 37.9 | 3.15 |
9 | 44.12 | 6.22 |
This confirms the 3 seconds CD.
r/MonsterHunterMeta • u/B-Dragons_2560 • 18h ago
Does zoh Shia have any viable weapons option? Not looking for the best overall just a decent one who doesn't suck
r/MonsterHunterMeta • u/FingerBangYourFears • 18h ago
I'm a Bow main, but I'm thinking of picking up DB as my secondary since they benefit from a lot of the same skills. But I don't wanna invest a shitload of resources into making Artian DBs for each element, so for now, I'm gonna stick with either Blast or Para as my sidearm. Which one should I go with?
Also, while I'm at it, I have the same question for my cat's weapon. I've been having him using Para, but I could switch to Blast if that's more effective.
r/MonsterHunterMeta • u/Cathayan82 • 22h ago
Hi can someone please advice me what armor I should be equipping and gem slots after the new update
I’m currently using
Guardian fulgur helm beta
Ark Vulcan Mail beta
Guardian fulgur vambraces beta
Gore coil beta
Gore greaves beta
Exploiter charm 2
Corrupted mantle
r/MonsterHunterMeta • u/Hoshi-Nova • 23h ago
If I HAD to choose between the two, which is the most important skill for elemental charge blades ?
r/MonsterHunterMeta • u/RokZilean • 7h ago
Is there any diff in the meta or is the 4gorepiece SnS still *best*?
Also is the weakness chart for SnS guide the best element vs the monster? cuz nerscylla is in the thunder collum but isnt fire better? idk just asking.
r/MonsterHunterMeta • u/Robbieisnumberone • 16h ago
I’ve been trying it out and it feels the same, is it just a damage buff?
r/MonsterHunterMeta • u/Ok-Refrigerator4502 • 15h ago
looking for zoh shia build, idk it worth or not. currently i just follow build guild from mhgg. Any build suggestion you guys have? and im not play as support or semi. just full dps.. thanks in advance
r/MonsterHunterMeta • u/CanIRaveWithAOA • 23h ago
Hey all big fan of this sub and community. Wanted to get some thoughts on this build I’m using with 4 pieces of Zoh Shia armor and the Zoh Shia LS.
Any recommendations or changes y’all would recommend?
r/MonsterHunterMeta • u/FlatOutYuhh • 3h ago
so this artian roll thing i hop in i save and then i make a weapon reinforce it and return to title screen without saving. Then i get back in i now make 1 boof weapon and then the 2nd one as the one i want and reinforce that one and then quit again. i keep doing this over and over ??? im up to like 22 and still nothing great lol can i restart the cycle ? cause building 22 boof weapons and then the last one as the one i want is getting ODEE repetitive and its not rolling anything great
r/MonsterHunterMeta • u/Just-Fix8237 • 17h ago
Just a template of sorts I tossed together seeing the stuff on the new armor. You get both the passive regen of the Zoh Shia armor and the wound break healing from the Gark armor while also getting to have 70% affinity. Idk what you’d add to optimize the damage but burst or adrenaline rush could be nice depending on the weapon.
Though I know this won’t outdamage 2-4 pc Gore. Could be nice for multiplayer or more casual players.
r/MonsterHunterMeta • u/l3lackmage • 18h ago
I rolled a 5 attack sns - has 230 Raw is it worth using handicraft and what else should I use for sharpeness without the sharpeness roll
r/MonsterHunterMeta • u/SnooApples3535 • 4h ago
Bonjour les gars, c'est mon premier message ici.
Je voudrais vous présenter une version non critique que j'ai créée et qui fonctionne bien.
Voici ma raboteuse : https://mobalytics.gg/mhw/profile/7da976bc-8374-457b-bca8-c1afa2f4bc02/builds/dd0226ad-26c0-46b4-b3ed-cd92182f7e1c
PS : il faut savoir que la conversion élémentaire n'est pas calculée sur le mannequin, il faut donc rajouter du proc sur vos dégâts. J'ai calculé combien de proc vous pouvez déclencher, et c'est 6 fois pour 100 attaques avec votre arme (500 attaques avec SnS comme exemple).
Je ne parle pas couramment l'anglais, donc je m'excuse si mes phrases ne sont pas correctes.
r/MonsterHunterMeta • u/nub2aws • 1d ago
I'm a series veteran but hardly ever played IG before. I'm trying to get into it now and am struggling with unpredictable behavior from the descending charged slash attack. I've noticed a few things:
If I dodge while charging and keep B held, it loses its charge, and may either recharge much more slowly than usual, or not charge at all until I release the button and hold it again.
If I hold B from a standstill, with no inputs prior, there's like a 75% it charges as expected, and a 25% chance it launches the uncharged attack before starting to charge.
Sometimes it just ignores the input depending on what I'm doing, especially when vaulting. Seems like it doesn't accept the input if you're in the middle of certain animations, but others are fine.
I can't seem to find any rhyme or reason to how this attack will behave, and it messes up my rhythm and makes landing offsets even more difficult. Anyone know?
And before anyone asks, yes, I have all the extracts
r/MonsterHunterMeta • u/chopsfps • 2h ago
Have been doing it literally since it came out and cannot break 4:14, it’s making me go crazy. On Insect Glaive and using a support hunter. I have no idea wtf I can even do better, and I have no idea how I’d ever clear this sub 3 minutes without another player
Does anyone want to help attempt and get a low duo time? At this point i’ve got the fight down I just feel like I’m not doing enough DPS, i’ve had attempts where i’m doing my optimal combo pretty much non-stop and I still get 4:14
I’m using focus for every combo for extra kinsect damage, sneak attacking at the start, mounting right away and getting 3 wounds + pillar smash, and staggering with the shock trap and I still just can’t clear faster. At my wits end
someone please save my mental. my hunter ID is: 9F6LA5MW
edit: just got 3:58…with a faint. actually going berserk
r/MonsterHunterMeta • u/AlmoranasAngLubot69 • 10h ago
Hi. Is there an updated build guide for SWaxe users? That includes the new armors/weapons?
r/MonsterHunterMeta • u/feferocket • 22h ago
I have the 205 and i want to know much butter the perfect roll is, like if it is worth it. Thanks
r/MonsterHunterMeta • u/corglover • 2h ago
Hello, I am trying to find an endgame switch axe build that focuses more on survivability rather than pure DPS. I don't want to use frenzy, as I have a hard time dealing with it. Any help would be greatly appreciated. Thank you for your time!
r/MonsterHunterMeta • u/NumberLogical7826 • 8h ago
With the recent Maximum Might buff in TU1, we can now drop Fulgur set for either 4 Gore set bonus or a comfort set. Personally I get hit a lot. So I always used Arkveld or G.Arkveld set bonus mixing with Fulgur or Gore. Here's my new setup:
Equipment
Skills
You can swap out either Weakness Exploit, Agitator, Counterstrike to hit 3 Maximum Might.
Aside from the build discussion, I'd like to add some comments while I'm at it.
r/MonsterHunterMeta • u/Majestic-Doughnut-93 • 9h ago
Build:
You get:
Breakdown:
This build allows you to get your health backup fast while still dealing decent damage.
r/MonsterHunterMeta • u/justcuriousoptc • 19h ago
I just stumbled upon wilds builds on a site called game8 where they showcased builds for progression as well as end game builds. For example they have a build for SnS consisting out of Zoh Shia head and chest, G. Ark gloves and the rest being Gore with a challenger charm.
As thing stand now would this build, going from armour alone, be considered top or end game for SnS user?
r/MonsterHunterMeta • u/Sasha_Mk • 1h ago
The skill itself seems pretty good but honestly I have no idea how to build around it
r/MonsterHunterMeta • u/CosmicLunatic09 • 4h ago
My build for the angelbein , replacing normal shots with spread when i get it and an open slot for another agitator level. Any changes you would make? Also do you think this could work for dual blades?
Keep in mind i take a few hit through most fights.
Affinity 20 (32 with Ce3) Element 260 water (372 with stream) Attack 252 Critical eye 3 Water attack 3 (Water Bow) Normal shots
Weakness Exploit 5 Constitution 5 Agitator 5 (when i have jewel) Stamina surge 3 Antivirus 3 Divine blessing 1 Recovery speed 1 Flinch free 1 Gore magala tyanny 1 Zoh shia recovery 1 Ward of wyveria
Rocksteady mantle i play best with. Charm is exploiter 2
r/MonsterHunterMeta • u/Letsstartsomething0 • 8h ago
Hey Gunlancers, i would like to dip my toes in gunlancing and i imagine the more defensive playstyle would make a good match against Zoh Shia as i'm planning to build all Zoh Shia weapons. Guard 3 is probably mandatory against Zoh? Is it possible to survive his AOE when guarding all the time? Links to good gunlance guides are welcome aswell 😇