r/MonsterHunterMeta 19m ago

Wilds CB: 5 att roll Artian or Zoh Shia?

Upvotes

I ended up getting a 5 attack roll on an artian CB with para status on it.

I have been running load shells on, but after playing with a Zoh Shia CB without load shells, Im wondering if I may have better options for my build.

Im curious what everyone thinks between the 2 weapons, as I obviously have to build around a lack of sharpness on the Artian.

Currently running Load shells/handicraft, crit boost 3, offensive guard/handicraft on my Artian.

On Zoh Shia I am simply running crit boost 5, attack 1.


r/MonsterHunterMeta 24m ago

Wilds Artian Weapon rolls tracker(no spreadsheet)

Upvotes

Hi guys,

after watching numerous videos on how to do your artian weapon god roll majority of the suggested to track your rolls via spreadsheets - but who wants to create a spreadsheet for everything.

So I vibecoded this simple website that does the tracking for you! You can find it hosted at GitHub pages here https://leticek.github.io/artian-tracker/ - feedback appreciated.

Happy hunting!


r/MonsterHunterMeta 1h ago

Wilds What are the best non-Artian SnS and Hunting shorn builds after TU1?

Upvotes

I’ve been playing SnS for a bit now and really loving it. I generally run a supportive style with Mushroomancer / Wide Range / Etc… I really love the weapon, and would like to play it more from a DPS angle now and move my support kit to Hunting Horn.

As far as SnS goes I’ve got most of the “good” options built but need to actually farm out Artian parts. I’d like to find a build that is decently comfy but still competitive to use while farming decos and parts. As I mentioned, my current armor and deco slots are built around support so I need to change that up too.

Regarding Hunting Horn, I know next to nothing. I’m very new to the weapon, but have enjoyed the small amount of time I’ve put into it. I’m looking for the ideal support build for me to run while I continue to learn the weapon and farm for decos and parts.


r/MonsterHunterMeta 1h ago

Wilds Does anyone have a sns build using the white flame torrent skill?

Upvotes

The skill itself seems pretty good but honestly I have no idea how to build around it


r/MonsterHunterMeta 1h ago

Wilds Inconsistent artian rolls via save scumming

Upvotes

Hey. So I have used the save scumming method to get decent artian rolls, but Ive ran into a weird problem. I usually save,roll 3 weapons, and if one of the rolls is good I quit without saving. Then when I load the game back up I can put that decent roll on the parts I want. I have used this in the past and it works fine. However, I am suddenly getting completely different rolls depending on which parts I am using. When I use 3 random parts, the roll is qued as 3 attack and 2 sharpness. But when I try to use the 3 blast attack parts I intended on using, I get 4 attack 1 affinity. Ive reloaded the game about 4 times and I consistently am getting these results. Has anyone else experienced this? I have used this method in the past and it worked fine. I dont think its the new patch, because yesterday I did this to roll a 3 attack 2 sharpness para cb, and it worked completely fine.


r/MonsterHunterMeta 1h ago

Wilds What are the non Artian meta HBGs?

Upvotes

Not really want to farm the artisn weapons atm and just use the normal HBGs for a start. The meta guide only mentions the artians tho, so could anybody be so kind an tell me which weapons I should look at crafting?


r/MonsterHunterMeta 1h ago

Wilds 2’31 Optional Arkveld Charge Blade TA Wiki

Upvotes

r/MonsterHunterMeta 1h ago

Wilds One Meta Weapon for Each Weapon Type

Upvotes

I'm a SnS main at endgame (HR152), and I'm looking to branch into other weapons. I have the mats or ability to craft anything with some effort. I'd like to make one meta weapon for each type.

  • GS
    • Artian, Sleep, 7xAttack, 1x Sharpness
    • Decos: 2xCrit, 1xFocus/Handicraft
  • LS
    • Artian, Paralyze, 7xAttack, 1xSharpness
    • Decos 2xCrit, 1xMastery
  • SnS
    • Artian, Paralyze, 7xAttack, 1xSharpness
    • Decos: 2xCrit, 1xOG/Handicrat (or replace 1xCrit w/ Mastery)
  • DB
    • Artian, Paralyze, 7xAttack, 1xSharpness
    • Decos: 1xExpert, 1xCrit, 1xRS/Handicraft
    • Writeup emphasizes element is better.
  • Hammer
    • Artian, [[[Poison or Blast?]]], 7xAttack, 1xSharpness
    • Decos: 2xCrit, 1xFocus/Handicraft
  • HH
    • Artian, Paralyze, 7xAttack, 1xSharpness
    • Decos: 1xSonorous/Attack, 1xAttack, 1xCritical
  • Lance
    • Artian, [[[Blast?]]], 7xAttack, 1xSharpness
    • Decos: 1xCrit, 1xMastery, 1xOG/Handicraft
  • GL
    • G. Lawful Bors
    • Decos: 1xArtillery, 1xLoad Shells 2/Attack, 1xOG1
  • SA
    • [[[?]]]
  • CB
    • Artian, [[[Paralyze or Blast?]]], 7xAttack, 1xSharpness
    • Decos: 1xCrit, 1xMag/Attack, 1xOG/Handicraft
  • IG
    • Artian, [[[Poison or Blast?]]], 6xAttack, 2xSharpness
    • Decos: 2xCrit; 1xFlight/Handicraft
  • LBG
    • [[[Raw? Emphasis on element in the guide]]]
  • HBG
    • [[[?]]]
  • Bow
    • G. Doshaguma
    • Decos: 1xSpread; 1xCrit; 1xBandolier1

Suggestions for other weapons? Happy to edit and expand the list if others will provide. Note that I checked the megathread, but I find some of the writeups confusing, which is why I'm creating this thread.

EDIT 1: What started this for me was confusion on the HBG writeup in the megathread between raw and status, and then which raw. If someone can post the one HBG I should make, I'd appreciate it.

EDIT 2: Added what I saw from the megathread posts where I could. I put in brackets on questions I still had after reading.


r/MonsterHunterMeta 2h ago

Wilds Losing my mind over Doshaguma Arena Quest

5 Upvotes

Have been doing it literally since it came out and cannot break 4:14, it’s making me go crazy. On Insect Glaive and using a support hunter. I have no idea wtf I can even do better, and I have no idea how I’d ever clear this sub 3 minutes without another player

Does anyone want to help attempt and get a low duo time? At this point i’ve got the fight down I just feel like I’m not doing enough DPS, i’ve had attempts where i’m doing my optimal combo pretty much non-stop and I still get 4:14

I’m using focus for every combo for extra kinsect damage, sneak attacking at the start, mounting right away and getting 3 wounds + pillar smash, and staggering with the shock trap and I still just can’t clear faster. At my wits end

someone please save my mental. my hunter ID is: 9F6LA5MW

edit: just got 3:58…with a faint. actually going berserk


r/MonsterHunterMeta 2h ago

Wilds Elemental or raw for cb?

2 Upvotes

Jus started high rank and was wondering which does more dmg.


r/MonsterHunterMeta 2h ago

Wilds Need Comfy Switch Axe Build Without Frenzy

3 Upvotes

Hello, I am trying to find an endgame switch axe build that focuses more on survivability rather than pure DPS. I don't want to use frenzy, as I have a hard time dealing with it. Any help would be greatly appreciated. Thank you for your time!


r/MonsterHunterMeta 3h ago

Wilds i need help understanding this.

1 Upvotes

so this artian roll thing i hop in i save and then i make a weapon reinforce it and return to title screen without saving. Then i get back in i now make 1 boof weapon and then the 2nd one as the one i want and reinforce that one and then quit again. i keep doing this over and over ??? im up to like 22 and still nothing great lol can i restart the cycle ? cause building 22 boof weapons and then the last one as the one i want is getting ODEE repetitive and its not rolling anything great


r/MonsterHunterMeta 4h ago

Wilds No Crit build could be meta or equivalent.

0 Upvotes

Bonjour les gars, c'est mon premier message ici.

Je voudrais vous présenter une version non critique que j'ai créée et qui fonctionne bien.

Voici ma raboteuse : https://mobalytics.gg/mhw/profile/7da976bc-8374-457b-bca8-c1afa2f4bc02/builds/dd0226ad-26c0-46b4-b3ed-cd92182f7e1c

PS : il faut savoir que la conversion élémentaire n'est pas calculée sur le mannequin, il faut donc rajouter du proc sur vos dégâts. J'ai calculé combien de proc vous pouvez déclencher, et c'est 6 fois pour 100 attaques avec votre arme (500 attaques avec SnS comme exemple).

Je ne parle pas couramment l'anglais, donc je m'excuse si mes phrases ne sont pas correctes.


r/MonsterHunterMeta 4h ago

Wilds Bow build, any ways to improve it?

0 Upvotes

My build for the angelbein , replacing normal shots with spread when i get it and an open slot for another agitator level. Any changes you would make? Also do you think this could work for dual blades?

Keep in mind i take a few hit through most fights.

Affinity 20 (32 with Ce3) Element 260 water (372 with stream) Attack 252 Critical eye 3 Water attack 3 (Water Bow) Normal shots

Weakness Exploit 5 Constitution 5 Agitator 5 (when i have jewel) Stamina surge 3 Antivirus 3 Divine blessing 1 Recovery speed 1 Flinch free 1 Gore magala tyanny 1 Zoh shia recovery 1 Ward of wyveria

Rocksteady mantle i play best with. Charm is exploiter 2


r/MonsterHunterMeta 6h ago

Wilds In depth analysis of the activation probability for the new skill Whiteflame Torrent

7 Upvotes

I'm making use of codeblock hoping that the tree diagram shows correctly. If for any reason it doesn't show correctly let me know and I'll provide screenshots. Yes, I wrote this on a .txt because I'm lazy.

This calculations are made for estimating the average DPS of the skill Whiteflame Torrent.

This process does not loose memory but it's always linked with the previous occurence.
With that being said, the first 2 calculations are only true if you consider from the very first hit, while the 3rd case is always true as it repeats after every 3 hits.
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
Activation probability on FIRST HIT:

       |-YES-> 1/3
HIT -->|
       |-NO--> 2/3

This is the easy one.
Check if the probability distribution is correct: 1/3 + 2/3 = 1. It is correct.
You have outright 1/3 probability for Whiteflame Torrent to activate.
This is the best case of 1 activativations every 3 seconds.
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
Activation probability on the SECOND hit:

                      |-YES-> 1/3 -Probability-> (1/3)*(1/3) = 1/9
       |-YES-> 1/3 -> |
       |              |-NO--> 2/3 -Probability-> (1/3)*(2/3) = 2/9
HIT -->|
       |              |-YES-> 1/2 -Probability-> (2/3)*(1/2) = 1/3
       |-NO--> 2/3 -> |
                      |-NO--> 1/2 -Probability-> (2/3)*(1/2) = 1/3

Check if the probability distribution is correct: 1/9 + 2/9 + 1/3 + 1/3 = 1. It is correct.
This means that the probability of activation at the second hit (or after 6 seconds) is:
3*(1/9) + 1*(2/9) + 1*(1/3) + 0*(1/3) = 8/9, approx 0.89 expected activations in 6 seconds.
Note: the number in the parenthesis is the probability and the number by which the probability is multiplied is the number of occurrencies.
This is equivalent to 0.89/6 = 0.148 activations per second on average, in oder words, it activates every 6/0.89 = 6.757 seconds on average.
This translates to to 50*0.148 = 7.4 damage per second on average.
The expected value is greater than 6, thus it requires one more step (sometimes the activations is at the 3rd step); since the rule for the 3rd step is different, it is necessary to take it into account.
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
Activation probability on the THIRD hit:

                                    |-YES-> 1/3 -Probability-> (1/3)*(1/3)*(1/3) = 1/27
                      |-YES-> 1/3 ->|
                      |             |-NO--> 2/3 -Probability-> (1/3)*(1/3)*(2/3) = 2/27
       |-YES-> 1/3 -> |
       |              |             |-YES-> 1/2 -Probability-> (1/3)*(2/3)*(1/2) = 1/9
       |              |-NO--> 2/3 ->|
       |                            |-NO--> 1/2 -Probability-> (1/3)*(2/3)*(1/2) = 1/9
HIT -->|
       |                            |-YES-> 1/3 -Probability-> (2/3)*(1/2)*(1/3) = 1/9
       |              |-YES-> 1/2 ->|
       |              |             |-NO--> 2/3 -Probability-> (1/3)*(1/2)*(2/3) = 2/9
       |-NO--> 2/3 -> |
                      | 
                      |-NO--> 1/2 -YES-> 1      -Probability-> (2/3)*(1/2)*(1) = 1/3

Check if the probability distribution is correct: 1/27 + 2/27 + 1/9 + 1/9 + 1/9 + 2/9 + 1/3 = 1. It is correct.
This means that the probability of activation at the 3rd hit (or after 9 seconds) is:
3*(1/27) + 2*(2/27) + 2*(1/9) + 1*(1/9) + 2*(1/9) + 1*(2/9) + 1*(1/3) = 37/27, approx 1.37 expected activations in 9 seconds.
Note: the number in the parenthesis is the probability and the number by which the probability is multiplied is the number of occurrencies.
This is equivalent to 9/1.37 = 0.152 activations per second on average, in other words, it activates every 1.37/9 = 6.568 seconds on average.
This translates to 50*0.152 = 7.613 damage per second on average.

FINAL CONSIDERATIONS:

It is a great skill for casual/farming but not for speedrun.

Let me explain:

- Assuming the artian weapon has the same DMG and AFFINITY as the Zho Shia's weapon (for instance IG, 220 DMG, 5% AFF, other bonuses in artian are sharpness);

- Assuming that 2 out of the 3 gems are for CRIT BOOST;

- Assuming you only swap the 2 CRIT BOOST 3 gems for CRIT BOOST 2 + CRIT BOOST 1;

Artian weapons have maxed out CRIT BOOST, while Zho Shia's has 3 points in CRIT BOOST.

By looing 2 points in CRIT BOOST I get a flat value DMG that over the course of the fight it is a significant DMG and it beneficial if I do not hit crit spots all the time, which in most of the non-speedruns is most likely to happens.

--------------------------------------------------------------------------------------------------------------------------

EDIT: As u/Stormandreas pointed out, this is based on the speculation that the cool down is 3 seconds between each activation.

As I have seen so far from various content creators, this CD of 3 seconds seems correct for Long Sword.

My tests on IG confirm 3 seconds CD on any hit of Strong Rising Slash Combo (which is in the main DPS rotation), any hit of Strong Double Slash and the shot after Focus Strike (when taking the weapon out of the wound).

The above sentence confirms that it does NOT activate on every attack but only on few selected ones.

On the other hand, for other weapons more testing is required because not all attacks are eligible for the activation of the skill and each weapon may have a different CD.

-------------------------------------------------------------------------------------------------------------------------

EDIT^2: out of curiosity I've done some testing on SnS because it has some good attack rate and it's easy to identify every single attack.
Rotation: Chop -> Side Slash -> Lateral Shash -> Return Stroke -> Repeat

In 45 seconds the Whiteflame Torrent was activated as follows:

Activation # Timer (seconds) Time between activations (seconds)
1 1.81 0
2 5.04 3.23
3 8.42 3.38
4 18.18 9.76
5 21.67 3.49
6 31.17 9.50
7 34.75 3.58
8 37.9 3.15
9 44.12 6.22

This confirms the 3 seconds CD.


r/MonsterHunterMeta 7h ago

Wilds Question about SnS meta

2 Upvotes

Is there any diff in the meta or is the 4gorepiece SnS still *best*?

Also is the weakness chart for SnS guide the best element vs the monster? cuz nerscylla is in the thunder collum but isnt fire better? idk just asking.

https://docs.google.com/document/u/0/d/1AUrozQQ77v71PAN-HkXdCjHSzC4QM0zFlDmT6RhEZSM/mobilebasic?pli=1#heading=h.18rxqnrl5yb0


r/MonsterHunterMeta 8h ago

Wilds Gunlance set recommendations for Zoh Shia fight?

0 Upvotes

Hey Gunlancers, i would like to dip my toes in gunlancing and i imagine the more defensive playstyle would make a good match against Zoh Shia as i'm planning to build all Zoh Shia weapons. Guard 3 is probably mandatory against Zoh? Is it possible to survive his AOE when guarding all the time? Links to good gunlance guides are welcome aswell 😇


r/MonsterHunterMeta 8h ago

Wilds What is the exact damage increase of Major Bubbleblight?

1 Upvotes

Apparently in Monster Hunter Wilds when you get Major Bubbleblight from Mizutsune, you "take extra damage calculated based on the force of the hit". I do not remember this mechanic existing in any of the previous Monster Hunter games since Mizustune was introduced - as far as I know it only made you slide.
Have the details about the "extra damage" / "force of the hit" been datamined yet? The description is pretty vague, but it's visibly a major cause of death against MHWilds' Mizutsune.


r/MonsterHunterMeta 8h ago

Wilds Comfy GS Build w/ little DPS loss

21 Upvotes

With the recent Maximum Might buff in TU1, we can now drop Fulgur set for either 4 Gore set bonus or a comfort set. Personally I get hit a lot. So I always used Arkveld or G.Arkveld set bonus mixing with Fulgur or Gore. Here's my new setup:

Equipment

  • Zho Head B
  • Zho Chest B
  • G.Arkveld Arm B
  • Gore Leg B
  • Gore Boots B
  • Counter Charm

Skills

  • Weakness Exploit 5
  • Agitator 4
  • Counterstrike 3
  • Antivirus 3
  • Maximum Might 2
  • Constitution 2 & Recovery Speed 1 & Flinch Free 1
  • and 4 slots of lvl 1 decos (I use Recovery Up 3 and Speed Eating 1)
  • Defense maxed at 397 (Yes, defense matters)

You can swap out either Weakness Exploit, Agitator, Counterstrike to hit 3 Maximum Might.

  • WE's 5th gives 10% affinity & 5% more affinity on wounds compared to 4th
  • Agitator 4th gives 4 attack & 3% affinity compared to 3rd
  • Counterstrike 3rd gives 10 attack & 10 seconds extension compared to 2nd

Aside from the build discussion, I'd like to add some comments while I'm at it.

  1. You can upgrade your armors further with the TU1 update.
  2. Max Might buff is not a nerf to the Fulgur set. It is actually a huge buff. With GS unsheathed, we use stamina(dodge/tackle) moves either once or twice in a row. This is 90% of the case and we rarely use 3 or more stamina moves in a row. With Fulgur, you will not lose Max Might using two stamina moves in a row. Without Fulgur, you WILL lose it no matter you have 5 Constitution. However, you will not lose using 1 stamina move (no matter you have 1,2,3,4,5 Constitution).
  3. I'm not a math guy but my assumption is, comfort sets(not only mine but in general) will mostly outperform min-max sets for most players because we all get hit all the time. The time we spend in healing is also a dps loss and skipping this in calculating dps is just flat out WRONG. It's like you're designing a shoe for Usain Bolt or a golf club specifically for Tiger Woods (which is the P7TW), and then calling it the best equipment of all time.
  4. I love the Zho Shia GS.

r/MonsterHunterMeta 9h ago

Wilds TU1 LS Comfort Build with Zoh/Ark

6 Upvotes

Build:

  • Head - Num Crown b - (Mighty(2) x 2, Medicine x 1)
  • Chest - Ark Mail b - (Chain(3) x 1, Mighty(2) x 1)
  • Arms - G.Ark b - (Sheath x 3)
  • Waist - Ark Coil b - (Medicine x 2)
  • Legs - Num Greaves a - ( Counter(2) x1, Protection(1) x 1)
  • Charm - Challenger Charm 3

You get:

  • WEX 5
  • Agitator 3
  • Counterstrike 3
  • Max Might 3 Recovery up 3
  • Recovery Speed 3
  • Quick Sheath 3
  • Burst 1
  • Divine Blessing 1
  • Elemental Absorption 1

Breakdown:

This build allows you to get your health backup fast while still dealing decent damage.

  • Affinity: WEX5 30% (20%) + Max Might3 30% + Agitator3 7% = 67%(87%) + Weapon
  • Additional Raw Dmg: Agitator3 12 + Counterstrike3 25 + Burst1 8 = 45 Dmg
  • Recovery Speed 3 to fill up your red bar fast then after with Recovery up3 for more heals for Zoh passive heals/sec with Ark heals during attack
  • With Armor upgrades defense >400
  • Divine Blessing1 for extra comfort.
  • Swap out 1 Max Might for 1 extra Agitator if you want to.

r/MonsterHunterMeta 10h ago

Wilds New SWaxe build after TU1 update

4 Upvotes

Hi. Is there an updated build guide for SWaxe users? That includes the new armors/weapons?


r/MonsterHunterMeta 11h ago

Wilds Any good sets for Wide Range in MH Wilds?

0 Upvotes

Rocking Para SnS primary HH secondary, trying to figure a way to get Wide Range, Mushroomancer, and free meal all in one. Biased towards getting the Zoh Shia set bonus for nice healing in between. Right now has the melanoma boots and battle arms but I wonder if it's better to try to achieve what I need through jewels instead.


r/MonsterHunterMeta 11h ago

Wilds Is 4 piece gore still the move for bow endgame?

46 Upvotes

Struggling on looking for a good bow build now that DP has been nerfed a bit. Running 4 piece gore with Artian fire bow. Any other sets/combos I should look out for?


r/MonsterHunterMeta 12h ago

Wilds IG Builds metas?

5 Upvotes

What are some new builds for IG since TU 1 ?


r/MonsterHunterMeta 12h ago

Wilds [MH: Wilds] Super Recovery / Zoh Shia's Pulse

36 Upvotes

First, The Set skill only scale with "Recovery Up" not "Recovery Speed".

2 Pieces and 4 Pieces have linear scaling, 4ps tick every second which is twice as fast the 2ps tick at 1 tick every 2 secs. I am not sure about Heal per tick but I guess it's around 1 HP per tick.

Compare "Hasten Recover" from "Arkveld's Hunger" with Zoh Shia's set skill :

  1. If you can hit monster continually and use weapon with High recovery : Great Sword, Hammer, Hunting Horn, Gunlance. Arkveld set provide better sustain
  2. if you use ranged weapon the healing from Arkveld set is bad for you to begin with. so Zoh Shia's is much more valuable

For all other weapons with the varies of your combo, attack loop and your attack up time so the real factors are how the healing from the set actually work. The Zoh Shia healing only apply as long as the red bar is filled while Arkveld healing can active all the time but you need to hit monster. So for most average hunts Arkveld would be a slightly better option.

Comparing "Recovery Speed" vs "Recovery Up"

Even the Skills not scale with "Recovery speed" both of them need to go pass red bar to increase your true current HP. While Arekveld set is less sensitive to the skill, it's healing still need to heal through the red bar. These factor make "Recovery speed" is very helpful for both route of healing.

In practical sense, Recovery Speed has more impact after you take a larger hit since its leave bigger red bar (50% of Damage taken) while Recovery Up is better if you take smaller hit or chip damage since the red portion should be filled very quickly. BUT if you happen you take heavy damage in this game you would want to heal by taking potion anyway and that remove your red bar make "Recovery Speed" redundant in that situation. So in term of Recovery Speed vs Recovery Up there is no clear cut imo.

Another guy result : better details, similar conclusion
https://www.reddit.com/r/MonsterHunterMeta/comments/1jsbsxo/zoh_shia_armor_effect_testing/