r/MonsterHunterMeta 14h ago

Wilds Zoh Shia LS is competitive to an above average Artian (TU1 Meta Build)

187 Upvotes

I have a full video guide showing comparison and calcs of the build here, but essentially Zoh was doing comparable damage of 2-2.2k crimson spam vs dummy with the build as my average Dragon artian in 20 hits. I've tested several combo batches, and it's consistently 2-2.2k, with average around 2150ish.

  • Rafel LS: 220 / 5% / 200 D w/ CB3
  • My Dragon Artian: 215/ / 10% / 350 D w/ CB5 or CB3+CE3 (slightly more dps than CB5 excluding mantle)

By comparison, Blast Artian got below 2k, with only 1 proc of blast. Granted, training dummy has weak ele hitzones and that's discounting flinches caused by blast, so unfair, but against a dragon matchup I'd say Zoh Shia is at the very least the strongest "normal" weapon least for long sword. So if you wanted an excuse to NOT use artian, then Zoh shia is very solid especially if you can't engage with the monster non-stop since it has a 2-3 second buffer before being able to activate again, but this also means you'll proc the extra 50 hit, very fast when you re-engage. it's flat damage, so vs monsters with bad hitzones, it's value goes UP! Can't be procced by helm breaker/spirit release tho, so if you prefer that playstyle, it's not good.

In Multiplayer however, you're still better off with Para to lock a monster down so everyone's dps goes up, and it's overall safer since it can stop attacks outright. A Perfect 225 dragon artian WILL likely beat it however, especially in a speedrun setting, but at least the difference isn't as vast as say gores or arks LS is to artians. You still NEED masters touch/razorsharp/handicraft for all LS's, you drop sharpness giga fast, and battles lasting longer now and in the future will cement the need for sharpness.

For the best TU1 LS Build, it's

  • Zoh Head B
  • Zoh Chest B
  • Gore Arms B
  • Blango Waist B
  • Gore Legs B
  • Counter Charm lv3
  • 3x Mighty / 2x counterattack / 3x Sheath / 2x Sane / 1x Chain

Beating out the previous meta builds, which was 4pc gore+ark setup. 4pc gore also can gain agitator 5 now with zoh, but the above build beats it out as well, considering uptime adjustments based off more real scenario uptimes (most skills not being 100% uptime). 2pc anja doesn't work well with LS since you need constitution or deal with other extra stuff to prevent losing stamina with foresight.

so yah. Enjoy, and have fun with zoh shia's toilet paper sword :)


r/MonsterHunterMeta 11h ago

Wilds Is 4 piece gore still the move for bow endgame?

46 Upvotes

Struggling on looking for a good bow build now that DP has been nerfed a bit. Running 4 piece gore with Artian fire bow. Any other sets/combos I should look out for?


r/MonsterHunterMeta 8h ago

Wilds Comfy GS Build w/ little DPS loss

21 Upvotes

With the recent Maximum Might buff in TU1, we can now drop Fulgur set for either 4 Gore set bonus or a comfort set. Personally I get hit a lot. So I always used Arkveld or G.Arkveld set bonus mixing with Fulgur or Gore. Here's my new setup:

Equipment

  • Zho Head B
  • Zho Chest B
  • G.Arkveld Arm B
  • Gore Leg B
  • Gore Boots B
  • Counter Charm

Skills

  • Weakness Exploit 5
  • Agitator 4
  • Counterstrike 3
  • Antivirus 3
  • Maximum Might 2
  • Constitution 2 & Recovery Speed 1 & Flinch Free 1
  • and 4 slots of lvl 1 decos (I use Recovery Up 3 and Speed Eating 1)
  • Defense maxed at 397 (Yes, defense matters)

You can swap out either Weakness Exploit, Agitator, Counterstrike to hit 3 Maximum Might.

  • WE's 5th gives 10% affinity & 5% more affinity on wounds compared to 4th
  • Agitator 4th gives 4 attack & 3% affinity compared to 3rd
  • Counterstrike 3rd gives 10 attack & 10 seconds extension compared to 2nd

Aside from the build discussion, I'd like to add some comments while I'm at it.

  1. You can upgrade your armors further with the TU1 update.
  2. Max Might buff is not a nerf to the Fulgur set. It is actually a huge buff. With GS unsheathed, we use stamina(dodge/tackle) moves either once or twice in a row. This is 90% of the case and we rarely use 3 or more stamina moves in a row. With Fulgur, you will not lose Max Might using two stamina moves in a row. Without Fulgur, you WILL lose it no matter you have 5 Constitution. However, you will not lose using 1 stamina move (no matter you have 1,2,3,4,5 Constitution).
  3. I'm not a math guy but my assumption is, comfort sets(not only mine but in general) will mostly outperform min-max sets for most players because we all get hit all the time. The time we spend in healing is also a dps loss and skipping this in calculating dps is just flat out WRONG. It's like you're designing a shoe for Usain Bolt or a golf club specifically for Tiger Woods (which is the P7TW), and then calling it the best equipment of all time.
  4. I love the Zho Shia GS.

r/MonsterHunterMeta 12h ago

Wilds [MH: Wilds] Super Recovery / Zoh Shia's Pulse

37 Upvotes

First, The Set skill only scale with "Recovery Up" not "Recovery Speed".

2 Pieces and 4 Pieces have linear scaling, 4ps tick every second which is twice as fast the 2ps tick at 1 tick every 2 secs. I am not sure about Heal per tick but I guess it's around 1 HP per tick.

Compare "Hasten Recover" from "Arkveld's Hunger" with Zoh Shia's set skill :

  1. If you can hit monster continually and use weapon with High recovery : Great Sword, Hammer, Hunting Horn, Gunlance. Arkveld set provide better sustain
  2. if you use ranged weapon the healing from Arkveld set is bad for you to begin with. so Zoh Shia's is much more valuable

For all other weapons with the varies of your combo, attack loop and your attack up time so the real factors are how the healing from the set actually work. The Zoh Shia healing only apply as long as the red bar is filled while Arkveld healing can active all the time but you need to hit monster. So for most average hunts Arkveld would be a slightly better option.

Comparing "Recovery Speed" vs "Recovery Up"

Even the Skills not scale with "Recovery speed" both of them need to go pass red bar to increase your true current HP. While Arekveld set is less sensitive to the skill, it's healing still need to heal through the red bar. These factor make "Recovery speed" is very helpful for both route of healing.

In practical sense, Recovery Speed has more impact after you take a larger hit since its leave bigger red bar (50% of Damage taken) while Recovery Up is better if you take smaller hit or chip damage since the red portion should be filled very quickly. BUT if you happen you take heavy damage in this game you would want to heal by taking potion anyway and that remove your red bar make "Recovery Speed" redundant in that situation. So in term of Recovery Speed vs Recovery Up there is no clear cut imo.

Another guy result : better details, similar conclusion
https://www.reddit.com/r/MonsterHunterMeta/comments/1jsbsxo/zoh_shia_armor_effect_testing/


r/MonsterHunterMeta 1h ago

Wilds What are the best non-Artian SnS and Hunting shorn builds after TU1?

Upvotes

I’ve been playing SnS for a bit now and really loving it. I generally run a supportive style with Mushroomancer / Wide Range / Etc… I really love the weapon, and would like to play it more from a DPS angle now and move my support kit to Hunting Horn.

As far as SnS goes I’ve got most of the “good” options built but need to actually farm out Artian parts. I’d like to find a build that is decently comfy but still competitive to use while farming decos and parts. As I mentioned, my current armor and deco slots are built around support so I need to change that up too.

Regarding Hunting Horn, I know next to nothing. I’m very new to the weapon, but have enjoyed the small amount of time I’ve put into it. I’m looking for the ideal support build for me to run while I continue to learn the weapon and farm for decos and parts.


r/MonsterHunterMeta 1h ago

Wilds Losing my mind over Doshaguma Arena Quest

Upvotes

Have been doing it literally since it came out and cannot break 4:14, it’s making me go crazy. On Insect Glaive and using a support hunter. I have no idea wtf I can even do better, and I have no idea how I’d ever clear this sub 3 minutes without another player

Does anyone want to help attempt and get a low duo time? At this point i’ve got the fight down I just feel like I’m not doing enough DPS, i’ve had attempts where i’m doing my optimal combo pretty much non-stop and I still get 4:14

I’m using focus for every combo for extra kinsect damage, sneak attacking at the start, mounting right away and getting 3 wounds + pillar smash, and staggering with the shock trap and I still just can’t clear faster. At my wits end

someone please save my mental. my hunter ID is: 9F6LA5MW

edit: just got 3:58…with a faint. actually going berserk


r/MonsterHunterMeta 2h ago

Wilds Need Comfy Switch Axe Build Without Frenzy

4 Upvotes

Hello, I am trying to find an endgame switch axe build that focuses more on survivability rather than pure DPS. I don't want to use frenzy, as I have a hard time dealing with it. Any help would be greatly appreciated. Thank you for your time!


r/MonsterHunterMeta 1d ago

Wilds Maximum Might Buffed in TU1

521 Upvotes

I haven't seen anyone mentioned this so I post it.

In previous games and initial release of Wilds, MM has a 2s grace time that allows your stamina not full without deactivating the skill.

But the timer will not be reset unless MM is deactivated and re-activated again.

For example, I tested in Rise, with longsword, a front dodge followed by walking (walk can regen stamina immediately) takes about 114 frames from stamina consumption to stamina full recovery. So you can keep MM still activated. But the second dodge will deactivate MM after just 6 frames, because the timer is not reset.

In Wilds TU1 update, the mechanism was changed - If the MM is activated and your stamina is full, the grace timer will be reset.

That means, you can do infinity dodges as long as you wait for the stamina fully regen each time. And if you run for about 1s and wait for the stamina fully recover, you can repeat this and MM will never be deactivated.

This significantly increases the uptime of MM.


r/MonsterHunterMeta 1h ago

Wilds What are the non Artian meta HBGs?

Upvotes

Not really want to farm the artisn weapons atm and just use the normal HBGs for a start. The meta guide only mentions the artians tho, so could anybody be so kind an tell me which weapons I should look at crafting?


r/MonsterHunterMeta 6h ago

Wilds In depth analysis of the activation probability for the new skill Whiteflame Torrent

6 Upvotes

I'm making use of codeblock hoping that the tree diagram shows correctly. If for any reason it doesn't show correctly let me know and I'll provide screenshots. Yes, I wrote this on a .txt because I'm lazy.

This calculations are made for estimating the average DPS of the skill Whiteflame Torrent.

This process does not loose memory but it's always linked with the previous occurence.
With that being said, the first 2 calculations are only true if you consider from the very first hit, while the 3rd case is always true as it repeats after every 3 hits.
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
Activation probability on FIRST HIT:

       |-YES-> 1/3
HIT -->|
       |-NO--> 2/3

This is the easy one.
Check if the probability distribution is correct: 1/3 + 2/3 = 1. It is correct.
You have outright 1/3 probability for Whiteflame Torrent to activate.
This is the best case of 1 activativations every 3 seconds.
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
Activation probability on the SECOND hit:

                      |-YES-> 1/3 -Probability-> (1/3)*(1/3) = 1/9
       |-YES-> 1/3 -> |
       |              |-NO--> 2/3 -Probability-> (1/3)*(2/3) = 2/9
HIT -->|
       |              |-YES-> 1/2 -Probability-> (2/3)*(1/2) = 1/3
       |-NO--> 2/3 -> |
                      |-NO--> 1/2 -Probability-> (2/3)*(1/2) = 1/3

Check if the probability distribution is correct: 1/9 + 2/9 + 1/3 + 1/3 = 1. It is correct.
This means that the probability of activation at the second hit (or after 6 seconds) is:
3*(1/9) + 1*(2/9) + 1*(1/3) + 0*(1/3) = 8/9, approx 0.89 expected activations in 6 seconds.
Note: the number in the parenthesis is the probability and the number by which the probability is multiplied is the number of occurrencies.
This is equivalent to 0.89/6 = 0.148 activations per second on average, in oder words, it activates every 6/0.89 = 6.757 seconds on average.
This translates to to 50*0.148 = 7.4 damage per second on average.
The expected value is greater than 6, thus it requires one more step (sometimes the activations is at the 3rd step); since the rule for the 3rd step is different, it is necessary to take it into account.
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
Activation probability on the THIRD hit:

                                    |-YES-> 1/3 -Probability-> (1/3)*(1/3)*(1/3) = 1/27
                      |-YES-> 1/3 ->|
                      |             |-NO--> 2/3 -Probability-> (1/3)*(1/3)*(2/3) = 2/27
       |-YES-> 1/3 -> |
       |              |             |-YES-> 1/2 -Probability-> (1/3)*(2/3)*(1/2) = 1/9
       |              |-NO--> 2/3 ->|
       |                            |-NO--> 1/2 -Probability-> (1/3)*(2/3)*(1/2) = 1/9
HIT -->|
       |                            |-YES-> 1/3 -Probability-> (2/3)*(1/2)*(1/3) = 1/9
       |              |-YES-> 1/2 ->|
       |              |             |-NO--> 2/3 -Probability-> (1/3)*(1/2)*(2/3) = 2/9
       |-NO--> 2/3 -> |
                      | 
                      |-NO--> 1/2 -YES-> 1      -Probability-> (2/3)*(1/2)*(1) = 1/3

Check if the probability distribution is correct: 1/27 + 2/27 + 1/9 + 1/9 + 1/9 + 2/9 + 1/3 = 1. It is correct.
This means that the probability of activation at the 3rd hit (or after 9 seconds) is:
3*(1/27) + 2*(2/27) + 2*(1/9) + 1*(1/9) + 2*(1/9) + 1*(2/9) + 1*(1/3) = 37/27, approx 1.37 expected activations in 9 seconds.
Note: the number in the parenthesis is the probability and the number by which the probability is multiplied is the number of occurrencies.
This is equivalent to 9/1.37 = 0.152 activations per second on average, in other words, it activates every 1.37/9 = 6.568 seconds on average.
This translates to 50*0.152 = 7.613 damage per second on average.

FINAL CONSIDERATIONS:

It is a great skill for casual/farming but not for speedrun.

Let me explain:

- Assuming the artian weapon has the same DMG and AFFINITY as the Zho Shia's weapon (for instance IG, 220 DMG, 5% AFF, other bonuses in artian are sharpness);

- Assuming that 2 out of the 3 gems are for CRIT BOOST;

- Assuming you only swap the 2 CRIT BOOST 3 gems for CRIT BOOST 2 + CRIT BOOST 1;

Artian weapons have maxed out CRIT BOOST, while Zho Shia's has 3 points in CRIT BOOST.

By looing 2 points in CRIT BOOST I get a flat value DMG that over the course of the fight it is a significant DMG and it beneficial if I do not hit crit spots all the time, which in most of the non-speedruns is most likely to happens.

--------------------------------------------------------------------------------------------------------------------------

EDIT: As u/Stormandreas pointed out, this is based on the speculation that the cool down is 3 seconds between each activation.

As I have seen so far from various content creators, this CD of 3 seconds seems correct for Long Sword.

My tests on IG confirm 3 seconds CD on any hit of Strong Rising Slash Combo (which is in the main DPS rotation), any hit of Strong Double Slash and the shot after Focus Strike (when taking the weapon out of the wound).

The above sentence confirms that it does NOT activate on every attack but only on few selected ones.

On the other hand, for other weapons more testing is required because not all attacks are eligible for the activation of the skill and each weapon may have a different CD.

-------------------------------------------------------------------------------------------------------------------------

EDIT^2: out of curiosity I've done some testing on SnS because it has some good attack rate and it's easy to identify every single attack.
Rotation: Chop -> Side Slash -> Lateral Shash -> Return Stroke -> Repeat

In 45 seconds the Whiteflame Torrent was activated as follows:

Activation # Timer (seconds) Time between activations (seconds)
1 1.81 0
2 5.04 3.23
3 8.42 3.38
4 18.18 9.76
5 21.67 3.49
6 31.17 9.50
7 34.75 3.58
8 37.9 3.15
9 44.12 6.22

This confirms the 3 seconds CD.


r/MonsterHunterMeta 17h ago

Wilds Any changes to meta weapons after TU1?

48 Upvotes

I've seen that Zoh GL is now an option for normal shelling but still not as good as gark.

Do any of the weapons have new best weapons other than artian?


r/MonsterHunterMeta 2h ago

Wilds Elemental or raw for cb?

2 Upvotes

Jus started high rank and was wondering which does more dmg.


r/MonsterHunterMeta 1d ago

Wilds TU1 Update Gear Guide to DBs

212 Upvotes

Hi I'm back to make sets. I'll update this Doc when AT Rey comes out. Hope you like the quick guide!

Edit: I added a 3rd recommended set that has counterstrike 3

TU1 Update to DBs


r/MonsterHunterMeta 22h ago

Wilds Zoh shia armor effect testing

88 Upvotes

Copy pasting this from the post i did in the general MH wilds discussion to here, since it's also relevant.

I did some testing to figure out the regen rate of the zoh shia armor and what it is effected by, utilizing some debug info to see the raw hp numbers. For reference, the player has 150 max hp with food buffs up.

The 2 piece set bonus heals you for 1 hp every 2 seconds when you are not in the red bar. The full 4 piece set doubles this to 1 every second. This is not scaled by recovery speed, but is scaled by recovery up. With full recovery up, you restore 1.3 hp instead of 1 hp. And yes, the game does track fractional hp values. It is also effected by the medic bonus from the honey in food.

So to get the most healing from the set bonus, you would want to use recovery up to increase the healing, and recovery speed to heal through the red part of the bar and allow it to kick in sooner. Immunizer and hunting horn buffs also help here. Since if you healed for 1.4 hp/sec when not in red hp, and 4 hp/sec in red hp, 100 damage that is 50 red, 50 permanent would take 48 seconds to heal, vs 100 if you had 1 hp/sec in red, and 1 when not in red from the set.

As a point of comparison, the arkveld heal on hit set is 6/10 hp after 7 seconds of hitting (for most weapons, slow weapons get 14/20, fast weapons get 3/5), and the heal on wound is 25/50.


r/MonsterHunterMeta 18h ago

Wilds GS Build Based Off a 5:41 Zoh Shia Speedrun

43 Upvotes

EDIT: u/3932695 actually came up with this first, please see here for discussion too! I'll leave this up just so you guys can see the speedrun though

The run: https://www.youtube.com/watch?v=0i7DzdvRcfs

Their build:

  • G Fulgur Helm β
  • Numinous Shroud β
  • G Fulgur Vambraces β
  • Gore Coil β
  • Gore Greaves β
  • Counter Charm 3

Skills

  • Critical Boost 5
  • Focus 3
  • Handicraft 1
  • Agitator 5
  • Counterstrike 3
  • Maximum Might 3
  • Antivirus 3
  • Earplugs 3
  • Constitution 2
  • Burst 1

Knowing what we know about Maximum Might now, I played around to get this, which is essentially the same thing except with the Zoh Shia 2-set bonus and Speed Eating 2 (or whatever other skill you want instead):

Equipment

  • Numinous Crown B
  • Numinous Shroud B
  • Xu Wu Vambraces B
  • Gore Coil B
  • Gore Greaves B
  • Counter Charm

Skills

  • Critical Boost 5
  • Focus 3
  • Handicraft 1
  • Agitator 5
  • Counterstrike 3
  • Maximum Might 3
  • Antivirus 3
  • Earplugs 3 (Can go down to Earplugs 2 for Flayer 1 instead)
  • Constitution 2
  • Speed Eating 2
  • Burst 1

Let me know what you guys think! I'm sure there's room for improvement.


r/MonsterHunterMeta 18m ago

Wilds CB: 5 att roll Artian or Zoh Shia?

Upvotes

I ended up getting a 5 attack roll on an artian CB with para status on it.

I have been running load shells on, but after playing with a Zoh Shia CB without load shells, Im wondering if I may have better options for my build.

Im curious what everyone thinks between the 2 weapons, as I obviously have to build around a lack of sharpness on the Artian.

Currently running Load shells/handicraft, crit boost 3, offensive guard/handicraft on my Artian.

On Zoh Shia I am simply running crit boost 5, attack 1.


r/MonsterHunterMeta 23m ago

Wilds Artian Weapon rolls tracker(no spreadsheet)

Upvotes

Hi guys,

after watching numerous videos on how to do your artian weapon god roll majority of the suggested to track your rolls via spreadsheets - but who wants to create a spreadsheet for everything.

So I vibecoded this simple website that does the tracking for you! You can find it hosted at GitHub pages here https://leticek.github.io/artian-tracker/ - feedback appreciated.

Happy hunting!


r/MonsterHunterMeta 9h ago

Wilds TU1 LS Comfort Build with Zoh/Ark

4 Upvotes

Build:

  • Head - Num Crown b - (Mighty(2) x 2, Medicine x 1)
  • Chest - Ark Mail b - (Chain(3) x 1, Mighty(2) x 1)
  • Arms - G.Ark b - (Sheath x 3)
  • Waist - Ark Coil b - (Medicine x 2)
  • Legs - Num Greaves a - ( Counter(2) x1, Protection(1) x 1)
  • Charm - Challenger Charm 3

You get:

  • WEX 5
  • Agitator 3
  • Counterstrike 3
  • Max Might 3 Recovery up 3
  • Recovery Speed 3
  • Quick Sheath 3
  • Burst 1
  • Divine Blessing 1
  • Elemental Absorption 1

Breakdown:

This build allows you to get your health backup fast while still dealing decent damage.

  • Affinity: WEX5 30% (20%) + Max Might3 30% + Agitator3 7% = 67%(87%) + Weapon
  • Additional Raw Dmg: Agitator3 12 + Counterstrike3 25 + Burst1 8 = 45 Dmg
  • Recovery Speed 3 to fill up your red bar fast then after with Recovery up3 for more heals for Zoh passive heals/sec with Ark heals during attack
  • With Armor upgrades defense >400
  • Divine Blessing1 for extra comfort.
  • Swap out 1 Max Might for 1 extra Agitator if you want to.

r/MonsterHunterMeta 1d ago

Wilds Whiteflame Torrent Mechanism Explanation

310 Upvotes

Just like Flayer and other similar skills, only actions which flag "UseSkillAdditionalDamage" is true can trigger Whiteflame Torrent.
It has a 3s interval cooldown time between damages that are able to trigger Whiteflame Torrent.

Whiteflame Torrent works like a "Cirtical".

  • The first hit has 33% chance to trigger a 50 or 30 (in Low Rank) fixed damage that ignores hitzone values.
  • If the first hit failed to trigger, the second hit (after 3s interval cd) has a 50% chance.
  • If the second hit failed, the third hit (after 3s interval cd) has a 100% chance to trigger this damage.

So the expectation is 2.005≈2 hits to trigger Whiteflame Torrent damage.

If the real combat time is 3min, the maximum valid hit count is 3*60/3=60, will have 60/2*50=1500 total damage.

My mod MHWilds Overlay have updated to track this damage.


r/MonsterHunterMeta 17h ago

Wilds Has anyone played a whiteflame, scorcher, convert element build?

20 Upvotes

I feel like this could be pretty competitive, that's a ton of extra damage you're getting from procs. I'm not positive if it's worth the opportunity cost you'll incur from wearing four piece rathalos armor or not though. Any thoughts?


r/MonsterHunterMeta 1h ago

Wilds Does anyone have a sns build using the white flame torrent skill?

Upvotes

The skill itself seems pretty good but honestly I have no idea how to build around it


r/MonsterHunterMeta 7h ago

Wilds Question about SnS meta

3 Upvotes

Is there any diff in the meta or is the 4gorepiece SnS still *best*?

Also is the weakness chart for SnS guide the best element vs the monster? cuz nerscylla is in the thunder collum but isnt fire better? idk just asking.

https://docs.google.com/document/u/0/d/1AUrozQQ77v71PAN-HkXdCjHSzC4QM0zFlDmT6RhEZSM/mobilebasic?pli=1#heading=h.18rxqnrl5yb0


r/MonsterHunterMeta 21h ago

Wilds Managed to get a somewhat decent Mizu IG set!!

26 Upvotes

Just to be clear, this set is OBVIOUSLY not meta, and i would probably be better off using zoh shia/artian stuff, however, the Mizu weapons aestethics fuck hard so i wanted to make it work, so! i managed to scrap by a set that reaches 100% affinity pretty damn consistently, has comfort evasion skills and lvl 5 crit boost!

• ⁠Mizutsune insect glaive with lvl 3 crit boost deco and lvl 2 and 1 level of crit eye - G. Odogaron Beta helm with maximum might jewel • ⁠Mizutsune chestplate with an evade extender jewel and another maximum might • ⁠Mizutsune gloves with a weakness exploit deco • ⁠Mizutsune waist with another weakness exploit, the third max might and 1 divine blessing • ⁠Mizutsune pants with weakness exploit • ⁠weakness exploit charm

So, all this amounts to:

• ⁠Mizu set bonus 2 • ⁠Crit boost 5 - Crit eye 1 • ⁠Crit element 1 • ⁠Weakness exploit 5 • ⁠Burst 5 • ⁠Constitution 3 • ⁠Maximum might 3 • ⁠Evade extender 2 • ⁠Evade Window 2 • ⁠Divine blessing 1

In game, having bubble blight, crit eye and maximum might gives you exactly 70% affinity on your glaive, and it ends up being 100% thanks to weakness exploit, and this conditions are not hard to achieve at all, the evasion skills are really awesome because Glaive lacks meaningful defense so being able to dance around the monster feels great. I want to repeat, i know for a fact this is NOT a meta build and it’s probably far from it but i would still like to hear opinions and maybe some suggestions? i dont wanna hear actual glaive builds recommendations since im doing this solely for the drip 😭 Ive heard burst is good but is it like lvl 5 good? im not that sure honestly


r/MonsterHunterMeta 3h ago

Wilds i need help understanding this.

1 Upvotes

so this artian roll thing i hop in i save and then i make a weapon reinforce it and return to title screen without saving. Then i get back in i now make 1 boof weapon and then the 2nd one as the one i want and reinforce that one and then quit again. i keep doing this over and over ??? im up to like 22 and still nothing great lol can i restart the cycle ? cause building 22 boof weapons and then the last one as the one i want is getting ODEE repetitive and its not rolling anything great


r/MonsterHunterMeta 10h ago

Wilds New SWaxe build after TU1 update

3 Upvotes

Hi. Is there an updated build guide for SWaxe users? That includes the new armors/weapons?